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	<title>
	Comments on: Fantasy Map Types	</title>
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	<link>https://designingmaps.com/2018/06/fantasy-map-types/</link>
	<description>How to make beautiful and compelling maps for your games</description>
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		<title>
		By: C.O.		</title>
		<link>https://designingmaps.com/2018/06/fantasy-map-types/comment-page-1/#comment-100408</link>

		<dc:creator><![CDATA[C.O.]]></dc:creator>
		<pubDate>Sat, 03 Aug 2019 17:53:02 +0000</pubDate>
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					<description><![CDATA[Very cool information and examples. This type of thing could pair really well with a sci-fi novel or open world sandbox style game.  I was tossing around the idea of purchasing some high-res satellite photos of a large outdoor area, combining them with a topographical map of the area, and 3D-ifying it in a manner akin to Google Earth&#039;s 3D mode.  This would be to create a large San Andreas style game environment for a first-person VR ready experience.  I don&#039;t know if anyone is already doing that type of level design, or what limitations may exist, although I want to say Treyarch did that for COD3.  Thought provoking article however, thank you.]]></description>
			<content:encoded><![CDATA[<p>Very cool information and examples. This type of thing could pair really well with a sci-fi novel or open world sandbox style game.  I was tossing around the idea of purchasing some high-res satellite photos of a large outdoor area, combining them with a topographical map of the area, and 3D-ifying it in a manner akin to Google Earth&#8217;s 3D mode.  This would be to create a large San Andreas style game environment for a first-person VR ready experience.  I don&#8217;t know if anyone is already doing that type of level design, or what limitations may exist, although I want to say Treyarch did that for COD3.  Thought provoking article however, thank you.</p>
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