Technique: Windows
Wherein I teach you a technique for adding windows to your battlemaps.
Buildings get dreary if there isn’t any way for light to enter their rooms. Add some windows!
This post describes a technique for adding windows to walls for use in battlemaps. Windows are constructed with multiple layers: the walls, the windows themselves, and the window sill at a minimum, and there’s a gradient to design to apply on the windows.
How to Add Windows in Walls
- Figure out where you want to put your window.
 - Make a hole in it (see Photoshop Shapes and the Pen for how to do this).
 - Create a new layer called “Windows” above the Walls layer.
 - Draw the shape of your window using the Rectangle Tool.  Set its color to something light (
#dddddd ). Don’t set the window all the way to the edge and make sure it’s much thinner than the walls. - Create a new layer below the Walls layer and call it “Lower Wall”.
 - Using the Rectangle tool, draw a shape that reconnects the walls below the window. Give it the same color as your walls (probably also 
#222222 ). - Apply the same style to Lower Wall that you did to Walls.
 - Edit the layer effects on Lower Wall and add a Color Overlay thus: Color: 
#222222 , Blend Mode: Multiply, Opacity: 50%. - Apply a Gradient Overlay to the Window layer:
- Set the Blend Mode to Color
 - Set the Opacity to 55%
 - Set the Style to Linear
 - Set the Angle to 90 degrees
 - Set the Scale to something around 25%.
 - Enable “Align with Layer”.
 - Double click on the Gradient to edit it thus:
- Set the color on both ends to a light blue (
#9ccaf4 ). - Set the opacity on both ends to 0%.
 - Click anywhere on the Opacity side of the gradient editor and add a new opacity point at a Location of 25%. Set it’s opacity value to 100%.
 - Do this again but set the Location to 75%.
 - Click “Okay”
 
 - Set the color on both ends to a light blue (
 - Click on the Window layer and drag the gradient to where you want it to be while the Layer Styles dialog is still open.
 
 - Duplicate the Gradient Overlay a couple more times and drag them into place. Feel free to play with the opacity of the Gradient Overlay.
 - Lower the fill opacity of the Window layer to 60%.
 - Add a Stroke: 1 pixel inside, 
#222222 set to Multiply at 60% opacity. 
That’s pretty much all there is to it. You can get fancier with it (add hinges, handles, moulding, etc.) or change the way the walls draw away from it.











