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	<title>Designing Maps</title>
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	<link>https://designingmaps.com</link>
	<description>How to make beautiful and compelling maps for your games</description>
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		<title>Designing Maps for Roleplaying Games</title>
		<link>https://designingmaps.com/2018/06/designing-maps-for-roleplaying-games/</link>
					<comments>https://designingmaps.com/2018/06/designing-maps-for-roleplaying-games/#comments</comments>
		
		<dc:creator><![CDATA[jorm]]></dc:creator>
		<pubDate>Mon, 18 Jun 2018 17:45:53 +0000</pubDate>
				<category><![CDATA[Cartography]]></category>
		<category><![CDATA[RPGs]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[mapping]]></category>
		<guid isPermaLink="false">https://www.gaijin.com/?p=4048</guid>

					<description><![CDATA[Wherein I describe my love for game maps and teach you how to do it for yourself.]]></description>
										<content:encoded><![CDATA[<p>I love maps and I love gaming and I love making maps for games. I find the processes of understanding cartography and making my own maps to be mentally soothing. I want to help teach you how to make your own maps, and this series of posts will do that, soup-to-nuts.</p>
<div class="dumbgallery t150">
    <figure id="attachment_5567" aria-describedby="caption-attachment-5567" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/06/Terracopia.jpg"><img decoding="async" src="https://www.gaijin.com/wp-content/uploads/2018/06/Terracopia-150x150.jpg" alt="A World Map" width="150" height="150" class="size-thumbnail wp-image-5567" srcset="https://designingmaps.com/wp-content/uploads/2018/06/Terracopia-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/06/Terracopia-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-5567" class="wp-caption-text">A World Map</figcaption></figure><figure id="attachment_5565" aria-describedby="caption-attachment-5565" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/06/Tuscan.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/06/Tuscan-150x150.jpg" alt="An Island Map" width="150" height="150" class="size-thumbnail wp-image-5565" srcset="https://designingmaps.com/wp-content/uploads/2018/06/Tuscan-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/06/Tuscan-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-5565" class="wp-caption-text">An Island Map</figcaption></figure><figure id="attachment_5566" aria-describedby="caption-attachment-5566" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/06/Firenze.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/06/Firenze-150x150.jpg" alt="A City Map" width="150" height="150" class="size-thumbnail wp-image-5566" srcset="https://designingmaps.com/wp-content/uploads/2018/06/Firenze-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/06/Firenze-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-5566" class="wp-caption-text">A City Map</figcaption></figure><figure id="attachment_5568" aria-describedby="caption-attachment-5568" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/06/Underdark.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/06/Underdark-150x150.jpg" alt="An Underdark Map" width="150" height="150" class="size-thumbnail wp-image-5568" srcset="https://designingmaps.com/wp-content/uploads/2018/06/Underdark-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/06/Underdark-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-5568" class="wp-caption-text">An Underdark Map</figcaption></figure>
</div>
<p>This is a set of <i>several</i> blog posts of over 60 thousand words, most of which were published at the same time.  I intend to keep updating this series, and will update this post (and the child posts) with new links whenever needed.</p>
<p>I wrote this because when I started seriously making maps for my games, I found a plethora of tutorials in a zillion places, few of which were cohesive and anymore than cursory explorations into the topic. Most assumed a significant amount of pre-knowledge, either in skills (Photoshop) or in general cartographic practices.  I wanted there to be a place where new enthusiasts could &#8220;one stop shop&#8221; for techniques without having to deal with a complicated interface.  There wasn&#8217;t one, and so I made it.</p>
<p>I have broken my treatise up into several sections, each of which has their own sub-sections and pages.  Posts are intended to provide usable information and skill practice but are no means exhaustive on the subject. They are presented in a rough order, but feel free to jump around.  Even if you know Photoshop backwards and forwards, I urge you to read even the &#8220;beginner&#8221; posts because I describe certain techniques useful for cartography.</p>
<div class="dumbgallery t150">
    <figure id="attachment_5373" aria-describedby="caption-attachment-5373" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/06/ex-isometric-akhr.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/06/ex-isometric-akhr-150x150.jpg" alt="An Isometric Underground City" width="150" height="150" class="size-thumbnail wp-image-5373" srcset="https://designingmaps.com/wp-content/uploads/2018/06/ex-isometric-akhr-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/06/ex-isometric-akhr-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-5373" class="wp-caption-text">An Isometric Underground City</figcaption></figure><figure id="attachment_5374" aria-describedby="caption-attachment-5374" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/06/ex-isometric-corlantis.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/06/ex-isometric-corlantis-150x150.jpg" alt="An Isometric Crypt/Museum" width="150" height="150" class="size-thumbnail wp-image-5374" srcset="https://designingmaps.com/wp-content/uploads/2018/06/ex-isometric-corlantis-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/06/ex-isometric-corlantis-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-5374" class="wp-caption-text">An Isometric Crypt/Museum</figcaption></figure><figure id="attachment_5570" aria-describedby="caption-attachment-5570" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/06/Airship.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/06/Airship-150x150.jpg" alt="A Ship Battlemap" width="150" height="150" class="size-thumbnail wp-image-5570" srcset="https://designingmaps.com/wp-content/uploads/2018/06/Airship-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/06/Airship-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-5570" class="wp-caption-text">A Ship Battlemap</figcaption></figure><figure id="attachment_5571" aria-describedby="caption-attachment-5571" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/06/LevelTwo-Interior.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/06/LevelTwo-Interior-150x150.jpg" alt="Laboratory Battlemap" width="150" height="150" class="size-thumbnail wp-image-5571" srcset="https://designingmaps.com/wp-content/uploads/2018/06/LevelTwo-Interior-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/06/LevelTwo-Interior-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-5571" class="wp-caption-text">Laboratory Battlemap</figcaption></figure>
</div>
<p>You can access a full table of contents from the sidebar (which you can make sticky or not).  If you find value in this, please drop a little something in the <a target="_blank" href="https://www.paypal.com/cgi-bin/webscr?cmd=_donations&#038;business=bharris%40gaijin%2ecom&#038;lc=US&#038;item_name=Cartography%20Series&#038;no_note=0&#038;currency_code=USD&#038;bn=PP%2dDonationsBF%3asocial%2dtipjar%2epng%3aNonHostedGuest" title="Tip Jar">tip jar</a>.  I am also available for commissions.</p>
<h3>General</h3>
<p>This section provides an overview of the various types of maps that are used in fantasy gaming as well as covering several aspects of cartographical best practices and techniques, such as how to label mountains or coastlines.</p>
<ul>
<li><a href="/2018/06/fantasy-map-types/">Fantasy Map Types</a> &#8211; A broad overview of the various styles of fantasy maps.</li>
<li><a href="/2018/06/fantasy-cartography-best-practices/">Fantasy Cartography Best Practices</a> &#8211; Information about general cartographic practices, such as label positioning and fonts.</li>
<li><a href="/2018/06/library-of-patterns/">Library of Patterns</a> &#8211; A collection of all patterns used through the series.</li>
</ul>
<h3>Photoshop Skills</h3>
<p>This section will teach you everything<sup>*</sup> that you need to know about using Photoshop to create maps. You may want to skip this section and come back to it as you need to learn anything.</p>
<ul>
<li><a href="/2018/06/photoshop-basics/">Photoshop Basics</a> &#8211; A quick set of basic tips for Photoshop.</li>
<li><a href="/2018/06/photoshop-shapes-and-the-pen/">Photoshop Shapes and the Pen</a> &#8211; How to use the various shape tools in Photoshop.</li>
<li><a href="/2018/06/photoshop-layer-styles-and-effects/">Photoshop Layer Styles and Effects</a> &#8211; How to make things look cool.</li>
<li><a href="/2018/06/photoshop-blend-modes/">Photoshop Blend Modes</a> &#8211; How to make things look even cooler.</li>
<li><a href="/2018/06/photoshop-typography/">Photoshop Typography</a> &#8211; Managing type and its shapes.</li>
</ul>
<p><span style="font-size: 80%">* Not actually everything.</span></p>
<h3>Map Making</h3>
<p>This section shows you how to apply the photoshop skills you learned in the <i>Photoshop</i> section to the knowledge you gained in the <i>Overview</i> section to make practical and beautiful maps.</p>
<ul>
<li><a href="/2018/06/fantasy-map-design-basics/">Fantasy Map Design Basics</a> &#8211; Tricks and techniques used in the construction of all map types.</li>
<li><a href="/2018/06/designing-fantasy-outdoors-maps/">Designing Fantasy Outdoors Maps</a> &#8211; How to design large-scale maps of outdoor areas.</li>
<li><a href="/2018/06/designing-fantasy-city-maps/">Designing Fantasy City Maps</a> &#8211; Building and designing settlements at a medium scale.</li>
<li><a href="/2018/06/designing-fantasy-blueprint-maps/">Designing Fantasy Blueprint Maps</a> &#8211; How to make classic-style dungeon maps.</li>
<li><a href="/2018/06/designing-fantasy-isometric-maps/">Designing Fantasy Isometric Maps</a> &#8211; Quick and easy ways to make beautiful isometric maps.</li>
<li><a href="/2018/06/designing-fantasy-battlemaps/">Designing Fantasy Battlemaps</a> &#8211; Maps intended for use with miniatures.</li>
<li><a href="/2018/06/randomly-generating-land-mass/">Randomly Generating Landmass</a> &#8211; A technique for automatically creating realistic shorelines.</li>
<li><a href="/2018/06/drawing-mountains/">Drawing Mountains</a> &#8211; Several ways to draw mountains on maps.</li>
<li><a href="/2018/06/drawing-forests/">Drawing Forests</a> &#8211; Several ways to draw forests on maps.</li>
<li><a href="/2018/06/managing-battlemap-assets/">Managing Battlemap Assets</a> &#8211; Obtaining and managing assets for your smallest scale maps.</li>
<li><a href="/2018/06/printing-maps/">Printing Maps</a> &#8211; Crafting professional looking real, physical objects.</li>
</ul>
<h3>Battlemap Techniques</h3>
<p>This section includes an ever-expanding library of techniques to use for creating battlemap assets and elements.</p>
<ul>
<li><a href="/2018/06/battlemap-techniques/">Battlemap Techniques Index</a> &#8211; Links to everything.
<ul>
<li><a href="/2018/06/technique-moss/">Technique: Moss</a> &#8211; How to add realistic looking moss to maps. Also works for lichen.</li>
<li><a href="/2018/06/technique-puddles/">Technique: Puddles</a> &#8211; How to add puddles and create wet surfaces.</li>
<li><a href="/2018/06/technique-stairs/">Technique: Stairs</a> &#8211; How to build sets of stairs.</li>
<li><a href="/2018/06/technique-tree-stumps/">Tree Stumps</a> &#8211; How to indicate trees and their stumps.</li>
<li><a href="/2018/06/technique-water/">Technique: Water</a> &#8211; How to make realistic looking water effects.</li>
<li><a href="/2018/06/technique-windows/">Technique: Windows</a> &#8211; Buildings without windows are dreary.</li>
</ul>
</li>
</ul>
<h4>Special Thanks</h4>
<div class="columned">
<div class="column">
<ul>
<li>Berto Alvaro</li>
<li>Gretchen Anderson</li>
<li>Cary Bass-Deschênes</li>
<li>Jeremy Bornstein</li>
<li>Maynard Demmon</li>
</ul></div>
<div class="column">
<ul>
<li>Lindsay Duff</li>
<li>Tague Griffith</li>
<li>Jessica Kleinerman</li>
<li>Stacey Merrick</li>
<li>Zephir O&#8217;Meara</li>
</ul></div>
<div class="column">
<ul>
<li>Marc-André Pelletier</li>
<li>Liam Speden</li>
<li>Rafaella Studart</li>
<li>Brion Vibber</li>
<li>Andrew Wiles</li>
</ul></div>
</div>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">4048</post-id>	</item>
		<item>
		<title>Fantasy Map Types</title>
		<link>https://designingmaps.com/2018/06/fantasy-map-types/</link>
					<comments>https://designingmaps.com/2018/06/fantasy-map-types/#comments</comments>
		
		<dc:creator><![CDATA[jorm]]></dc:creator>
		<pubDate>Mon, 18 Jun 2018 17:41:43 +0000</pubDate>
				<category><![CDATA[Cartography]]></category>
		<category><![CDATA[RPGs]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[mapping]]></category>
		<guid isPermaLink="false">https://www.gaijin.com/?p=4050</guid>

					<description><![CDATA[Wherein I discuss three and a half basic map types used in roleplaying games.]]></description>
										<content:encoded><![CDATA[<p>I need to talk about the different kinds of maps and the kinds of information they convey.  In nearly all instances, individual elements on a map fall on a scale of accuracy from <i>representational</i> to <i>exact</i>.</p>
<p><i>Representational</i> elements convey limited information about a thing. What it is and its relational location but are rarely accurate with regards to size or shape. Circles to represent cities, square icons to mark doors in a building, X marks the spot.</p>
<p><i>Exact</i> elements convey much more detail about the thing shown. These elements will be accurate to location, size, and shape, and may have more or less detail depending on the map&#8217;s scale.</p>
<p>The distinction matters and the choice as to where an element falls on the scale matters.</p>
<div class="dumbgallery right t150">
    <figure id="attachment_4063" aria-describedby="caption-attachment-4063" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/example-island.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/example-island-150x150.jpg" alt="A Section of an Island Map" width="150" height="150" class="size-thumbnail wp-image-4063" srcset="https://designingmaps.com/wp-content/uploads/2018/05/example-island-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/example-island-300x300.jpg 300w, https://designingmaps.com/wp-content/uploads/2018/05/example-island-110x110.jpg 110w, https://designingmaps.com/wp-content/uploads/2018/05/example-island-800x800.jpg 800w, https://designingmaps.com/wp-content/uploads/2018/05/example-island-450x450.jpg 450w, https://designingmaps.com/wp-content/uploads/2018/05/example-island.jpg 1000w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4063" class="wp-caption-text">This is scaled at 10 miles to a hex. No road is that wide.</figcaption></figure>
</div>
<p>Take for example a large-scale map &#8211; a large island.  Here, the locations of coastlines are fairly important and are likely drawn <i>accurately</i> (to the fidelity of the map&#8217;s scale).  However, cities and towns are usually marked <i>representationally</i>, with dots or squares or stars. Their positions on the island are <i>accurate</i>, but you don&#8217;t draw buildings.  Likewise, this map will include major roads, and while the routes they take may be accurate, the marks themselves are representational (roads are typically not wide enough to appear on large scale maps).</p>
<p>I&#8217;ve come up with a handful of broad categories into which I have discovered the types of maps I make fall.</p>
<ul>
<li><b>Outdoors.</b> Large-scale maps that show large areas of land and the geography of an area.</li>
<li><b>Blueprints.</b> Small-scale maps that detail the layout of a building or a dungeon.  They can be <i>overhead</i> or <i>isometric</i> (angled)</li>
<li><b>Battlemaps.</b> Tight-scaled maps that are appropriate for use with gaming miniatures. They often show single rooms.</li>
</ul>
<p><a name="outdoor_maps"></a></p>
<h3>Outdoors Maps</h3>
<p>These are your classical wilderness map. They can have any scale but typically fall into &#8220;world&#8221;, &#8220;continent&#8221;, &#8220;island/region&#8221;, and &#8220;city or town&#8221; scales. The map should scale to be just larger than the entire area it is attempting to display (e.g., if your city is 7 miles by 7 miles, the map should show 8 by 8).</p>
<p>Outdoors maps use hexagon grids and are almost entirely representational. This is likely true no matter what scale you use: you&#8217;re not going to be drawing individual trees, you&#8217;re going to draw the shape of the forest.  City-scale maps rarely need individual buildings; blocks are often sufficient.</p>
<p>Some things will be drawn at radically increased size because they need to appear on the map (because they&#8217;re important, like a major river) but the actual size of the object would be invisible at the scale. For instance, there are no rivers that are 5 miles across, but have to be drawn at that size in order to appear at the map&#8217;s scale.</p>
<p>It&#8217;s easy to try to get too detailed. That&#8217;s a bad path to head down. Zoom in too much and you might as well make a <i>battlemap</i>.  Outdoor maps are mostly about showing <i>geographical relationship</i>.  The city of Florence is located on the River Arno.  The Sierra Nevada mountain range runs along the eastern edge of California.  The business district is south-west of the city capitol.</p>
<p>Note that maps of the underground (or &#8220;underdark&#8221;) fall into this category as well.</p>
<p>There are two tutorials about designing outdoors maps:</p>
<ul>
<li><a href="/2018/06/designing-fantasy-outdoors-maps/">Designing Fantasy Outdoors Maps</a>: A discussion about the design of larger-scale outdoors maps</li>
<li><a href="/2018/06/designing-fantasy-city-maps/">Designing Fantasy City Maps</a>: A discussion about designing smaller-scale outdoors maps</li>
</ul>
<div class="dumbgallery t150">
    <figure id="attachment_4061" aria-describedby="caption-attachment-4061" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/example-world.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/example-world-150x150.jpg" alt="A Section of a World Map" width="150" height="150" class="size-thumbnail wp-image-4061" srcset="https://designingmaps.com/wp-content/uploads/2018/05/example-world-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/example-world-300x300.jpg 300w, https://designingmaps.com/wp-content/uploads/2018/05/example-world-110x110.jpg 110w, https://designingmaps.com/wp-content/uploads/2018/05/example-world-800x800.jpg 800w, https://designingmaps.com/wp-content/uploads/2018/05/example-world-450x450.jpg 450w, https://designingmaps.com/wp-content/uploads/2018/05/example-world.jpg 1000w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4061" class="wp-caption-text">A Section of a World Map</figcaption></figure><figure id="attachment_4063" aria-describedby="caption-attachment-4063" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/example-island.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/example-island-150x150.jpg" alt="A Section of an Island Map" width="150" height="150" class="size-thumbnail wp-image-4063" srcset="https://designingmaps.com/wp-content/uploads/2018/05/example-island-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/example-island-300x300.jpg 300w, https://designingmaps.com/wp-content/uploads/2018/05/example-island-110x110.jpg 110w, https://designingmaps.com/wp-content/uploads/2018/05/example-island-800x800.jpg 800w, https://designingmaps.com/wp-content/uploads/2018/05/example-island-450x450.jpg 450w, https://designingmaps.com/wp-content/uploads/2018/05/example-island.jpg 1000w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4063" class="wp-caption-text">A Section of an Island Map</figcaption></figure><figure id="attachment_4062" aria-describedby="caption-attachment-4062" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/example-citymap.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/example-citymap-150x150.png" alt="A Section of a City Map" width="150" height="150" class="size-thumbnail wp-image-4062" srcset="https://designingmaps.com/wp-content/uploads/2018/05/example-citymap-150x150.png 150w, https://designingmaps.com/wp-content/uploads/2018/05/example-citymap-300x300.png 300w, https://designingmaps.com/wp-content/uploads/2018/05/example-citymap-110x110.png 110w, https://designingmaps.com/wp-content/uploads/2018/05/example-citymap-800x800.png 800w, https://designingmaps.com/wp-content/uploads/2018/05/example-citymap-450x450.png 450w, https://designingmaps.com/wp-content/uploads/2018/05/example-citymap.png 1000w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4062" class="wp-caption-text">A Section of a City Map</figcaption></figure><figure id="attachment_4064" aria-describedby="caption-attachment-4064" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/example-underdark.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/example-underdark-150x150.jpg" alt="A Section of an Underdark Map" width="150" height="150" class="size-thumbnail wp-image-4064" srcset="https://designingmaps.com/wp-content/uploads/2018/05/example-underdark-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/example-underdark-300x300.jpg 300w, https://designingmaps.com/wp-content/uploads/2018/05/example-underdark-110x110.jpg 110w, https://designingmaps.com/wp-content/uploads/2018/05/example-underdark-800x800.jpg 800w, https://designingmaps.com/wp-content/uploads/2018/05/example-underdark-450x450.jpg 450w, https://designingmaps.com/wp-content/uploads/2018/05/example-underdark.jpg 1000w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4064" class="wp-caption-text">A Section of an Underdark Map</figcaption></figure>
</div>
<p><a name="blueprint_maps"></a></p>
<h3>Blueprints</h3>
<p>These maps show relational space within a structure. They&#8217;re for indoor areas and the classical dungeon map falls into this category.  They can have many scales (really it&#8217;s just the size of the artboard you&#8217;re working with), but there are two major types: <i>overhead</i> and <i>isometric</i>.</p>
<p>Blueprints use square grids.  Accuracy is of importance but excessive detail is not.  For instance, doors <i>must</i> be shown (accuracy) but they should be shown as simple squares (representational).  Drawing wood paneling on doors at this scale is overkill.</p>
<p>A blueprint shows <i>room layouts and building structure</i>.  They should rarely describe room <i>contents</i> unless it&#8217;s important (e.g., a large fountain, statue, or a grand piano) but important structural elements (where the bar is located) may be included.</p>
<p>Blueprint maps are most often &#8220;overhead,&#8221; where the details are shown in a flat two-dimensional plane.  There is another type of blueprint map, <i>isometric</i>.  Isometric maps are useful to show two-dimensional spaces in three-dimensions, and use a diamond-shaped grid.</p>
<p>There are two tutorials about designing blueprint maps:</p>
<ul>
<li><a href="/2018/06/designing-fantasy-blueprint-maps/">Designing Fantasy Blueprint Maps</a>: A discussion about classic-style dungeon and building maps</li>
<li><a href="/2018/06/designing-fantasy-isometric-maps/">Designing Fantasy Isometric Maps</a>: How to work in an isometric view</li>
</ul>
<div class="dumbgallery t150">
    <figure id="attachment_5155" aria-describedby="caption-attachment-5155" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/9.dungeon-classicstyle.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/9.dungeon-classicstyle-150x150.png" alt="Classic Style Overhead" width="150" height="150" class="size-thumbnail wp-image-5155" srcset="https://designingmaps.com/wp-content/uploads/2018/05/9.dungeon-classicstyle-150x150.png 150w, https://designingmaps.com/wp-content/uploads/2018/05/9.dungeon-classicstyle-300x300.png 300w, https://designingmaps.com/wp-content/uploads/2018/05/9.dungeon-classicstyle-110x110.png 110w, https://designingmaps.com/wp-content/uploads/2018/05/9.dungeon-classicstyle-800x800.png 800w, https://designingmaps.com/wp-content/uploads/2018/05/9.dungeon-classicstyle-450x450.png 450w, https://designingmaps.com/wp-content/uploads/2018/05/9.dungeon-classicstyle.png 1000w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-5155" class="wp-caption-text">Classic Style Overhead</figcaption></figure> <figure id="attachment_4052" aria-describedby="caption-attachment-4052" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/overhead-example.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/overhead-example-150x150.png" alt="Overhead Example" width="150" height="150" class="size-thumbnail wp-image-4052" srcset="https://designingmaps.com/wp-content/uploads/2018/05/overhead-example-150x150.png 150w, https://designingmaps.com/wp-content/uploads/2018/05/overhead-example-300x300.png 300w, https://designingmaps.com/wp-content/uploads/2018/05/overhead-example-110x110.png 110w, https://designingmaps.com/wp-content/uploads/2018/05/overhead-example-800x800.png 800w, https://designingmaps.com/wp-content/uploads/2018/05/overhead-example-450x450.png 450w, https://designingmaps.com/wp-content/uploads/2018/05/overhead-example.png 1000w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4052" class="wp-caption-text">Overhead Example</figcaption></figure><figure id="attachment_4053" aria-describedby="caption-attachment-4053" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/isometric-example.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/isometric-example-150x150.png" alt="Isometric Example" width="150" height="150" class="size-thumbnail wp-image-4053" srcset="https://designingmaps.com/wp-content/uploads/2018/05/isometric-example-150x150.png 150w, https://designingmaps.com/wp-content/uploads/2018/05/isometric-example-300x300.png 300w, https://designingmaps.com/wp-content/uploads/2018/05/isometric-example-110x110.png 110w, https://designingmaps.com/wp-content/uploads/2018/05/isometric-example-800x800.png 800w, https://designingmaps.com/wp-content/uploads/2018/05/isometric-example-450x450.png 450w, https://designingmaps.com/wp-content/uploads/2018/05/isometric-example.png 1000w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4053" class="wp-caption-text">Isometric Example</figcaption></figure><figure id="attachment_5373" aria-describedby="caption-attachment-5373" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/06/ex-isometric-akhr.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/06/ex-isometric-akhr-150x150.jpg" alt="An Isometric Underground City" width="150" height="150" class="size-thumbnail wp-image-5373" srcset="https://designingmaps.com/wp-content/uploads/2018/06/ex-isometric-akhr-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/06/ex-isometric-akhr-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-5373" class="wp-caption-text">An Isometric Underground City</figcaption></figure>
</div>
<p><a name="battlemaps"></a></p>
<h3>Battlemaps</h3>
<p>These are highly detailed, zoomed in maps, intended for printing and use during a game session.  Battlemaps can be for indoor or outdoor areas.  These maps are intended to show the objects in the area and their sizes and relationships to each other should be as exact as possible.  Is there a gap in the wall?  It gets drawn.  Show where the road&#8217;s edge is.  Show furniture in rooms.</p>
<p>When you work on a battlemap, you have to be conscious of three dimensions in new ways.  For instance, a tree may be a rough circle 20 feet across when seen absolutely from above, but the players are going to be interacting at the ground level, where the tree trunk may only be 3 feet across.  In this case, you&#8217;d draw the tree&#8217;s trunk.  If you want to get fancy, maybe add in the <i>shadow</i> of the tree, or a rough outline of where its leaves cover, but usually that&#8217;s not necessary.</p>
<p>Because battlemaps have so much detail, it&#8217;s good to draw things realistically.  This can be daunting if you aren&#8217;t possessed of great drawing skills. Never fear! 90% of making a battlemap pretty is handled with Photoshop <a href="/2018/06/photoshop-layer-styles-and-effects/">layer effects</a> and <a href="/2018/06/photoshop-shapes-and-the-pen/">shapes</a>, which are easy and fast to use once you get the hang of them.</p>
<p>There are several tutorials regarding the creation of battlemaps:</p>
<ul>
<li><a href="/2018/06/designing-fantasy-battlemaps/">Designing Fantasy Battlemaps</a>: The master battlemap design tutorial</li>
<li><a href="/2018/06/making-battlemap-assets/">Making Battlemap Assets</a>: A primer about building individual battlemap assets</li>
<li><a href="/2018/06/battlemap-techniques/">Battlemap Techniques</a>: a collection of multiple techniques for building specific battlemap elements, such as stairs, puddles, and moss</li>
</ul>
<div class="dumbgallery t150">
    <figure id="attachment_4058" aria-describedby="caption-attachment-4058" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/example-battlemap-2.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/example-battlemap-2-150x150.jpg" alt="A Section of a Battlemap" width="150" height="150" class="size-thumbnail wp-image-4058" srcset="https://designingmaps.com/wp-content/uploads/2018/05/example-battlemap-2-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/example-battlemap-2-300x300.jpg 300w, https://designingmaps.com/wp-content/uploads/2018/05/example-battlemap-2-110x110.jpg 110w, https://designingmaps.com/wp-content/uploads/2018/05/example-battlemap-2-800x800.jpg 800w, https://designingmaps.com/wp-content/uploads/2018/05/example-battlemap-2-450x450.jpg 450w, https://designingmaps.com/wp-content/uploads/2018/05/example-battlemap-2.jpg 1000w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4058" class="wp-caption-text">A Section of a Battlemap</figcaption></figure><figure id="attachment_4059" aria-describedby="caption-attachment-4059" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/example-battlmap-1.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/example-battlmap-1-150x150.png" alt="A Section of a Battlemap" width="150" height="150" class="size-thumbnail wp-image-4059" srcset="https://designingmaps.com/wp-content/uploads/2018/05/example-battlmap-1-150x150.png 150w, https://designingmaps.com/wp-content/uploads/2018/05/example-battlmap-1-300x300.png 300w, https://designingmaps.com/wp-content/uploads/2018/05/example-battlmap-1-110x110.png 110w, https://designingmaps.com/wp-content/uploads/2018/05/example-battlmap-1-800x800.png 800w, https://designingmaps.com/wp-content/uploads/2018/05/example-battlmap-1-450x450.png 450w, https://designingmaps.com/wp-content/uploads/2018/05/example-battlmap-1.png 1000w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4059" class="wp-caption-text">A Section of a Battlemap</figcaption></figure><figure id="attachment_4371" aria-describedby="caption-attachment-4371" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/12/8-inn-final-grid.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/12/8-inn-final-grid-150x150.jpg" alt="Inn with Final Grid" width="150" height="150" class="size-thumbnail wp-image-4371" srcset="https://designingmaps.com/wp-content/uploads/2018/12/8-inn-final-grid-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/12/8-inn-final-grid-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4371" class="wp-caption-text">An Inn</figcaption></figure>
</div>
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		<title>Fantasy Cartography Best Practices</title>
		<link>https://designingmaps.com/2018/06/fantasy-cartography-best-practices/</link>
					<comments>https://designingmaps.com/2018/06/fantasy-cartography-best-practices/#comments</comments>
		
		<dc:creator><![CDATA[jorm]]></dc:creator>
		<pubDate>Mon, 18 Jun 2018 17:40:43 +0000</pubDate>
				<category><![CDATA[Cartography]]></category>
		<category><![CDATA[RPGs]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[mapping]]></category>
		<guid isPermaLink="false">https://www.gaijin.com/?p=4543</guid>

					<description><![CDATA[Wherein I teach you about best practices in cartography.]]></description>
										<content:encoded><![CDATA[<p>Any fool can make a map.  Whether or not that map is <i>good</i> depends on upon if it is both <i>useful</i> and <i>readable</i>. I want to talk about what makes a map &#8220;good&#8221;, and a big part of that is following some old, well-set cartographical conventions.</p>
<p><a href="https://www.gaijin.com/wp-content/uploads/2018/05/battle_plans.gif"><img decoding="async" src="https://www.gaijin.com/wp-content/uploads/2018/05/battle_plans.gif" alt="" width="250" class="alignright size-full wp-image-4870" /></a>This post describes several best practices when making fantasy maps.  I put the word &#8220;fantasy&#8221; there because <i>fantasy</i> maps don&#8217;t have to follow a lot of the Great Unbreakable Rules and have built-in audiences and purposes (this is my disclaimer so that Actual Real Cartographers don&#8217;t try to say &#8220;well, actually&#8230;&#8221;).</p>
<p>There are no Photoshop techniques described herein.  Much of this information is repeated within individual &#8220;Creating Maps&#8221; posts, but I wanted to collect it here. Many times, other articles in this series will point you back here (usually about font choice).  Some people may find this information dry or may already know a lot of what&#8217;s here. I&#8217;ll try to be entertaining.</p>
<p><a name="information_architecture"></a></p>
<h3>On Information Architecture</h3>
<p><a target="_new" href="https://en.wikipedia.org/wiki/Information_architecture">Information architecture</a> deals with the organization of information.  Whether you&#8217;re aware of it or not, you are exposed to information architecture thoughts all the time. If data (of any kind) is presented to you in an organized fashion, there has been some degree of information architecture applied, even if it is as simple as alphabetizing a list.</p>
<p>Information architecture provides hierarchy to the data.  More important things are called out differently than less important things. Trivial or non-relevant things are omitted entirely.</p>
<p><a href="https://www.gaijin.com/wp-content/uploads/2018/05/bart.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/bart-300x268.png" alt="" width="300" height="268" class="alignright size-medium wp-image-4861" srcset="https://designingmaps.com/wp-content/uploads/2018/05/bart-300x268.png 300w, https://designingmaps.com/wp-content/uploads/2018/05/bart-1024x913.png 1024w, https://designingmaps.com/wp-content/uploads/2018/05/bart-800x713.png 800w, https://designingmaps.com/wp-content/uploads/2018/05/bart-450x401.png 450w, https://designingmaps.com/wp-content/uploads/2018/05/bart.png 1200w" sizes="(max-width: 300px) 100vw, 300px" /></a>Consider this map of the <a target="_new" href="https://www.bart.gov/">Bay Area Rapid Transit</a> system.  What does it show? What&#8217;s been left out?  What&#8217;s accurate and what is not? The lines, stops, transfer points, and cities are called out, with the lines being the most visible (because they are the most important).</p>
<p>You&#8217;ll notice, though, that the lines themselves aren&#8217;t remotely accurate when it comes to distance or direction &#8211; they&#8217;re scaled to be useful while on the line.  Street roads and highways aren&#8217;t included, nor are any cities where BART doesn&#8217;t stop.</p>
<p>Maps are one of the purest and oldest forms of information architecture that exists.  Every map that you have looked at is telling you something and that something is being presented in a specific, intentional way. Even what is <i>not</i> on the map tells you something.</p>
<p>When designing a map, it is <i>very</i> important to know what the information is that you&#8217;re trying to display.  This information can be derived from the map&#8217;s <i>audience</i> and it&#8217;s <i>purpose</i>.</p>
<p><a name="audiences"></a></p>
<h4>Audiences</h4>
<p>A map&#8217;s <i>audience</i> is the group of people who the map is designed <i>for</i>. This can drive many decisions about what to include or omit. Sometimes it&#8217;s good to think of a map&#8217;s audience as a kind of <i>role</i>.</p>
<p>When working with Fantasy maps, you have three basic audiences and they will often overlap.  Each audience can (and will) be looking for something completely different.</p>
<ul>
<li><b>Players.</b> These are the people playing the game &#8211; your local crew. They <i>actively</i> require information from the map to help them make decisions during play.</li>
<li><b>Gamemasters.</b> These are the people who run and manage games.  Gamemasters need different information than players (usually secret things, like the location of traps, or hidden ruins). They have an <i>active</i> need for information.</li>
<li><b>Enthusiasts.</b> These people enjoy looking at the maps for entertainment purposes. They do not actively require information from the map; in a sense, they are just &#8220;browsing&#8221;.</li>
</ul>
<p><a name="purposes"></a></p>
<h4>Purposes</h4>
<p>A map&#8217;s <i>purpose</i> describes what people are going to use the information it provides <i>for</i>.</p>
<p>A terrain map&#8217;s purpose is to show its audience where mountains and hills are.  A coastline map&#8217;s purpose is to show its audience where shoals and coves are located.  A dungeon map&#8217;s purpose is to show the Gamemaster the layout of the rooms and where the traps are. A battlemap&#8217;s purpose is to show the players the immediate locality.</p>
<p>It&#8217;s okay for maps to have multiple purposes.  For instance, a well-designed battlemap can serve two masters: the <i>players</i> for game-play and <i>enthusiasts</i> who may be enticed to play the game by the map&#8217;s beauty.</p>
<p>(You should always try to think about the Enthusiasts. I know people who buy games just to look at the maps.)</p>
<p>For the most part, though, fantasy maps have a small set of purposes:</p>
<ul>
<li><b>As Illustration</b></li>
<li><b>As Strategic Aids</b></li>
<li><b>As World-Building</b></li>
<li><b>As Story Guides</b></li>
</ul>
<p><a name="illustration"></a></p>
<h4>Illustration</h4>
<p>The primary purpose of all maps is <i>illustration</i>.  Maps show where things are! It&#8217;s that simple.</p>
<p>Players, Gamemasters, and Enthusiasts all use maps as illustration, if only to know where things are in relation to other things.</p>
<p>Hand out maps &#8211; maps that the players pick up along the way, for instance &#8211; share this purpose. They are used to illustrate elements of the game&#8217;s story to the players (this is not the same as <i>Story Guides</i>, below).</p>
<p><a name="strategic_aid"></a></p>
<h4>Strategic Aid</h4>
<p>Players will use maps as <i>strategic aids</i> to plan their activities.</p>
<p>They use outdoors and overland maps to plan journeys (&#8220;we need to get to this city, and there are four roads there, and the short one goes over a pass but the long one looks the safest&#8230;&#8221;) and they use battlemaps to know the immediate terrain so that they can perform well in combat situations.</p>
<p><a name="world_building"></a></p>
<h4>World-Building</h4>
<p>World-building is something that happens naturally when designing maps.  This purpose most often makes itself known during the design phase of a map, usually world-scale maps.</p>
<p>Plop a continent down on somewhere and fill it with jungles and places that have cool names.  No one is going there just yet, but as the world designer you&#8217;re thinking about it.  What exactly <i>is</i> the &#8220;Black Water&#8221;?  What is the &#8220;Wandering City&#8221; or the &#8220;Great Tortoise?&#8221;  Who knows. I just created some cool places.</p>
<p>Put weird things in and eventually you (or your players!) will figure it out.</p>
<div class="dumbgallery t150">
    <figure id="attachment_4863" aria-describedby="caption-attachment-4863" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/ov-ex-black_water.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/ov-ex-black_water-150x150.jpg" alt="The Black Water" width="150" height="150" class="size-thumbnail wp-image-4863" srcset="https://designingmaps.com/wp-content/uploads/2018/05/ov-ex-black_water-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/ov-ex-black_water-300x300.jpg 300w, https://designingmaps.com/wp-content/uploads/2018/05/ov-ex-black_water-110x110.jpg 110w, https://designingmaps.com/wp-content/uploads/2018/05/ov-ex-black_water.jpg 343w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4863" class="wp-caption-text">The Black Water</figcaption></figure><figure id="attachment_4864" aria-describedby="caption-attachment-4864" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/ov-ex-kchoth.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/ov-ex-kchoth-150x150.jpg" alt="The Wandering City of K&#039;Choth" width="150" height="150" class="size-thumbnail wp-image-4864" srcset="https://designingmaps.com/wp-content/uploads/2018/05/ov-ex-kchoth-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/ov-ex-kchoth-300x300.jpg 300w, https://designingmaps.com/wp-content/uploads/2018/05/ov-ex-kchoth-110x110.jpg 110w, https://designingmaps.com/wp-content/uploads/2018/05/ov-ex-kchoth.jpg 374w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4864" class="wp-caption-text">The Wandering City of K&#8217;Choth</figcaption></figure><figure id="attachment_4865" aria-describedby="caption-attachment-4865" style="width: 121px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/ov-ex-tortoise.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/ov-ex-tortoise.jpg" alt="The Great Tortoise" width="121" height="121" class="size-full wp-image-4865" srcset="https://designingmaps.com/wp-content/uploads/2018/05/ov-ex-tortoise.jpg 121w, https://designingmaps.com/wp-content/uploads/2018/05/ov-ex-tortoise-110x110.jpg 110w" sizes="(max-width: 121px) 100vw, 121px" /></a><figcaption id="caption-attachment-4865" class="wp-caption-text">The Great Tortoise</figcaption></figure><figure id="attachment_4866" aria-describedby="caption-attachment-4866" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/ov-ex-xyrafi.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/ov-ex-xyrafi-150x150.jpg" alt="Xyrafi" width="150" height="150" class="size-thumbnail wp-image-4866" srcset="https://designingmaps.com/wp-content/uploads/2018/05/ov-ex-xyrafi-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/ov-ex-xyrafi-110x110.jpg 110w, https://designingmaps.com/wp-content/uploads/2018/05/ov-ex-xyrafi.jpg 186w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4866" class="wp-caption-text">Xyrafi</figcaption></figure>
</div>
<p><a name="story_guide"></a></p>
<h4>Story Guide</h4>
<p>The <i>Gamemaster</i> is the only one who uses maps as a <i>Story Guide</i>.  Story maps are specifically purposed and are intended to be kept secret from the Players because they include details that the Players should not (or cannot) know, but that the Gamemaster <i>must</i> know.</p>
<p>The classic dungeon blueprint map is the best example of this kind of map purpose.  Here are the traps, there are the secret doors.  This is how high the water will rise when the trap is sprung.  Those types of things.</p>
<p>Outdoor and wilderness maps can fall into these purposes, too. A Gamemaster may have an additional, secret copy of an island map that shows where ruins of the Lost City of Arretium are located, or the secret cove where the Pirate Kings of Umbria make lair.</p>
<p><a name="titles"></a></p>
<h3>On Titles</h3>
<p>A map&#8217;s <i>title</i> is one of the most meaningful things to show.  The title can provide several key pieces of information to the audience, the most important being <i>what they are looking at.</i> The title reflects its overall purpose.</p>
<p>For general area maps, simply give it the name of the area (&#8220;The Island of Atlantis&#8221;, &#8220;The Free City of Firenze&#8221;, or &#8220;The Secret Temple of the Dread God Dyoig-Notho&#8221;).  However, maps with specialized information should call that out (&#8220;Trade Routes of Western Terracopia&#8221;, &#8220;Sewers Under the City of Napoli&#8221;, or &#8220;Occurrences of Wild Magick Blights between 1200 and 1300 Common Reckoning&#8221;).</p>
<p><a href="https://www.gaijin.com/wp-content/uploads/2018/05/large_and_in_charge.gif"><img decoding="async" src="https://www.gaijin.com/wp-content/uploads/2018/05/large_and_in_charge.gif" alt="" width="250" class="alignright size-full wp-image-4872" /></a>The map&#8217;s title should be large and in charge.  It should usually be placed towards the &#8220;top&#8221; of the map but if space or detail prevents this it can be moved to the bottom.</p>
<p>Additional details that should go into the map&#8217;s title can include when it was made (&#8220;Drafted in 1345 Common Reckoning&#8221;) and any caveats about the information presented (&#8220;As Known to the Macedonian Navy&#8221;).</p>
<p>(You don&#8217;t have to put titles on <a href="/2018/06/designing-fantasy-battlemaps/">battlemaps</a> and in fact this is discouraged.)</p>
<p><a name="labels"></a></p>
<h3>On Labels</h3>
<p>Labels on maps show the audience what a location or object is. How a thing is labeled depends on what it is: road, city, mountain range, river?  Desert or sea?</p>
<p>An element&#8217;s label, position, and design can reveal additional information to the audience.  There are some best practices for this.</p>
<p><a name="fonts"></a></p>
<h4>Fonts</h4>
<p><a href="https://www.gaijin.com/wp-content/uploads/2018/05/ex-fonts.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/ex-fonts-300x300.jpg" alt="Font Dos and Don&#039;ts." width="300" height="300" class="alignright size-medium wp-image-4862" srcset="https://designingmaps.com/wp-content/uploads/2018/05/ex-fonts-300x300.jpg 300w, https://designingmaps.com/wp-content/uploads/2018/05/ex-fonts-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/ex-fonts-110x110.jpg 110w, https://designingmaps.com/wp-content/uploads/2018/05/ex-fonts-800x800.jpg 800w, https://designingmaps.com/wp-content/uploads/2018/05/ex-fonts-450x450.jpg 450w, https://designingmaps.com/wp-content/uploads/2018/05/ex-fonts.jpg 1000w" sizes="(max-width: 300px) 100vw, 300px" /></a>The choice of a label&#8217;s <i>font</i> is very important.  Fonts should be readable. You&#8217;re trying to impart information here. Some fonts that are great for websites (<i>Helvetica Neue</i>) are not so great for fantasy maps, while others (<i>Luminari</i>) feel right at home.  You don&#8217;t want big, thick, or complicated fonts (<i>Cloister Black</i>) for labels, and if you use <i>Papyrus</i> or <i>Comic Sans</i> <span style="background-color:#cc0000;color:#fff;border:1px solid #222">I will hunt you down and drink your blood</span>.</p>
<p>Note that for one-off, very large labels (like the map title) you can use the complicated fonts<sup>*</sup>.</p>
<p><span style="font-size: 80%"><sup>*</sup> Except <i>Papyrus</i>. Never, <i>ever</i> use <i>Papyrus</i>.</span></p>
<p><a name="serif_sans_serif"></a></p>
<h5>Serif and Sans-Serif Fonts</h5>
<p>The word <i>Serif</i> means &#8220;feet&#8221;.  Serif fonts are those whose characters have little feet on them.  Sans-serif (literally, &#8220;without feet&#8221;) fonts do not.  Modern fonts, especially on websites, tend to be sans-serif.  Typewriter fonts are serifed.  Most old-timey fonts are going to be serif fonts.</p>
<p>This is important as the distinction between serif and sans-serif is immediately obvious to the audience and helps them make mental connections between similarly labeled elements easier.</p>
<p><a name="typefaces"></a></p>
<h5>Typefaces</h5>
<p><a href="https://www.gaijin.com/wp-content/uploads/2018/05/playing_with_fonts.gif"><img decoding="async" src="https://www.gaijin.com/wp-content/uploads/2018/05/playing_with_fonts.gif" alt="" width="250" class="alignright size-full wp-image-4877" /></a>A <i>typeface</i> (or a &#8220;font family&#8221;, depending) is a collection of fonts that are similar. The distinction between a typeface and an individual font can be messy to the layman. Individual fonts (&#8220;Times New Roman Italic&#8221; or &#8220;Times New Roman Regular&#8221;) are part of the greater font family (&#8220;Times New Roman&#8221;).  Most typefaces have four members: regular, italic, bold, and bold italic, but some have many, many more.</p>
<p>When you select a font from a drop down, you&#8217;re actually selecting a <i>Typeface</i>. This is usually the &#8220;regular&#8221; version of the font.  When you set it to italic, you&#8217;re selecting the &#8220;italic&#8221; version of the font.</p>
<p>As a general rule, you should have no more than three <i>Typefaces</i> on your map. This does not include capitalization, bolding, or italic treatments, nor does it include things like font stroke or color<sup>*</sup> (I usually stick with <i>Trattatello</i>, <i>Crimson</i>, and <i>Copperplate Gothic</i>).</p>
<p><span style="font-size: 80%"><sup>*</sup>You can make an exception for the map&#8217;s title. Title fonts don&#8217;t count against your font count.</span></p>
<p><a name="capitalization"></a></p>
<h5>Capitalization</h5>
<p>You can choose to use ALL CAPITALS when defining a label style.  This makes that style distinct.  Capitalized labels are generally used for large or ethereal things (the labels for states or nations, for instance), to indicate hierarchy (ward names and districts), or relative importance (major thoroughfares vs. alleys).</p>
<p><a name="alternate_ligatures"></a></p>
<h5>Alternate Ligatures</h5>
<p>Some fonts (like <i>Trattatello</i>) have additional alternate <i>ligatures</i>. Think different versions of specific characters that may have additional swoops or lines or can connect to other letters differently.</p>
<p>These variants are great for adding flavor to your maps and make them pop. Feel free to use them but don&#8217;t go overboard.</p>
<p>I&#8217;ll discuss how to use them in <a href="/2018/06/photoshop-typography/#alternate_ligatures">Photoshop Typography</a> but you should be aware that they exist.</p>
<p><a name="label_positions"></a></p>
<h4>Positions</h4>
<p>Hoo-boy. Label positioning.</p>
<p>How labels are positioned depends on the kind of element. In many cases (forests and lakes) the labels should be centered inside the area.  For others, the label should be spread and rotated over the element.</p>
<div class="dumbgallery t150">
    <figure id="attachment_4758" aria-describedby="caption-attachment-4758" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/labels-mountains-drawn.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/labels-mountains-drawn-150x150.png" alt="Drawn Mountains with a Light Label and Stroke" width="150" height="150" class="size-thumbnail wp-image-4758" srcset="https://designingmaps.com/wp-content/uploads/2018/05/labels-mountains-drawn-150x150.png 150w, https://designingmaps.com/wp-content/uploads/2018/05/labels-mountains-drawn-110x110.png 110w, https://designingmaps.com/wp-content/uploads/2018/05/labels-mountains-drawn.png 294w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4758" class="wp-caption-text">Mountains</figcaption></figure><figure id="attachment_4849" aria-describedby="caption-attachment-4849" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/labels-plateau.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/labels-plateau-150x150.jpg" alt="Label on a Verdant Area" width="150" height="150" class="size-thumbnail wp-image-4849" srcset="https://designingmaps.com/wp-content/uploads/2018/05/labels-plateau-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/labels-plateau-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4849" class="wp-caption-text">A Plateau</figcaption></figure><figure id="attachment_4805" aria-describedby="caption-attachment-4805" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/labels-water-river.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/labels-water-river-150x150.jpg" alt="Labeling a River" width="150" height="150" class="size-thumbnail wp-image-4805" srcset="https://designingmaps.com/wp-content/uploads/2018/05/labels-water-river-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/labels-water-river-300x300.jpg 300w, https://designingmaps.com/wp-content/uploads/2018/05/labels-water-river-110x110.jpg 110w, https://designingmaps.com/wp-content/uploads/2018/05/labels-water-river.jpg 318w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4805" class="wp-caption-text">A River</figcaption></figure><figure id="attachment_4804" aria-describedby="caption-attachment-4804" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/labels-water-lake.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/labels-water-lake-150x150.jpg" alt="Labeling a Lake" width="150" height="150" class="size-thumbnail wp-image-4804" srcset="https://designingmaps.com/wp-content/uploads/2018/05/labels-water-lake-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/labels-water-lake-110x110.jpg 110w, https://designingmaps.com/wp-content/uploads/2018/05/labels-water-lake.jpg 285w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4804" class="wp-caption-text">A Lake</figcaption></figure><figure id="attachment_4806" aria-describedby="caption-attachment-4806" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/labels-water-sea.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/labels-water-sea-150x150.jpg" alt="Labeling a Sea" width="150" height="150" class="size-thumbnail wp-image-4806" srcset="https://designingmaps.com/wp-content/uploads/2018/05/labels-water-sea-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/labels-water-sea-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4806" class="wp-caption-text">A Sea</figcaption></figure><figure id="attachment_4753" aria-describedby="caption-attachment-4753" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/labels-forest-simple.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/labels-forest-simple-150x150.jpg" alt="Label on a Simple Block Forest" width="150" height="150" class="size-thumbnail wp-image-4753" srcset="https://designingmaps.com/wp-content/uploads/2018/05/labels-forest-simple-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/labels-forest-simple-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4753" class="wp-caption-text">A Forest</figcaption></figure>
</div>
<p>Settlement labels use special rules and have a hierarchy:</p>
<ul>
<li>Settlement labels should <i>never</i> cross a shoreline, river, or boundary line.
<ul>
<li>If the boundary is to the left of the settlement, the label goes on the right.</li>
<li>If the boundary is to the right of the settlement, the label goes on the left.</li>
</ul>
</li>
<li>Settlement labels should almost always be horizontal. <i>Never</i> curve a settlement name.
<ul>
<li>An exception is for highly detailed, zoomed maps where labels can be placed at angles if the situation requires it.</li>
</ul>
</li>
<li>For settlements inside the land, the label should be placed in the following order, given available space:
<ul>
<li>Top right, left aligned</li>
<li>Right, left aligned</li>
<li>Top left, left aligned</li>
<li>Bottom left, left aligned</li>
<li>Bottom left, right aligned</li>
<li>Left, right aligned</li>
</ul>
</li>
<li>For coastline settlements, the label should be located in the water, and to the top or bottom corner as makes sense given the coastline.</li>
</ul>
<div class="dumbgallery t150">
    <figure id="attachment_4833" aria-describedby="caption-attachment-4833" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/labels-settlement-top-right.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/labels-settlement-top-right-150x150.jpg" alt="Top Right, Left Aligned" width="150" height="150" class="size-thumbnail wp-image-4833" srcset="https://designingmaps.com/wp-content/uploads/2018/05/labels-settlement-top-right-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/labels-settlement-top-right-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4833" class="wp-caption-text">Top Right, Left Aligned</figcaption></figure><figure id="attachment_4831" aria-describedby="caption-attachment-4831" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/labels-settlement-right.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/labels-settlement-right-150x150.jpg" alt="Right" width="150" height="150" class="size-thumbnail wp-image-4831" srcset="https://designingmaps.com/wp-content/uploads/2018/05/labels-settlement-right-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/labels-settlement-right-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4831" class="wp-caption-text">Right</figcaption></figure><figure id="attachment_4832" aria-describedby="caption-attachment-4832" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/labels-settlement-top-left-left-aligned.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/labels-settlement-top-left-left-aligned-150x150.jpg" alt="Top Left, Left Aligned" width="150" height="150" class="size-thumbnail wp-image-4832" srcset="https://designingmaps.com/wp-content/uploads/2018/05/labels-settlement-top-left-left-aligned-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/labels-settlement-top-left-left-aligned-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4832" class="wp-caption-text">Top Left, Left Aligned</figcaption></figure><figure id="attachment_4826" aria-describedby="caption-attachment-4826" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/labels-settlement-bottom-left-left-aligned.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/labels-settlement-bottom-left-left-aligned-150x150.jpg" alt="Bottom Left, Left Aligned" width="150" height="150" class="size-thumbnail wp-image-4826" srcset="https://designingmaps.com/wp-content/uploads/2018/05/labels-settlement-bottom-left-left-aligned-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/labels-settlement-bottom-left-left-aligned-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4826" class="wp-caption-text">Bottom Left, Left Aligned</figcaption></figure><figure id="attachment_4827" aria-describedby="caption-attachment-4827" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/labels-settlement-bottom-left-right-aligned.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/labels-settlement-bottom-left-right-aligned-150x150.jpg" alt="Bottom Left, Right Aligned" width="150" height="150" class="size-thumbnail wp-image-4827" srcset="https://designingmaps.com/wp-content/uploads/2018/05/labels-settlement-bottom-left-right-aligned-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/labels-settlement-bottom-left-right-aligned-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4827" class="wp-caption-text">Bottom Left, Right Aligned</figcaption></figure><figure id="attachment_4829" aria-describedby="caption-attachment-4829" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/labels-settlement-left.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/labels-settlement-left-150x150.jpg" alt="Left" width="150" height="150" class="size-thumbnail wp-image-4829" srcset="https://designingmaps.com/wp-content/uploads/2018/05/labels-settlement-left-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/labels-settlement-left-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4829" class="wp-caption-text">Left</figcaption></figure><figure id="attachment_4828" aria-describedby="caption-attachment-4828" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/labels-settlement-coastal.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/labels-settlement-coastal-150x150.jpg" alt="Coastal" width="150" height="150" class="size-thumbnail wp-image-4828" srcset="https://designingmaps.com/wp-content/uploads/2018/05/labels-settlement-coastal-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/labels-settlement-coastal-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4828" class="wp-caption-text">Coastal</figcaption></figure><figure id="attachment_4830" aria-describedby="caption-attachment-4830" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/labels-settlement-never.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/labels-settlement-never-150x150.jpg" alt="BAD: Crossing coast object" width="150" height="150" class="size-thumbnail wp-image-4830" srcset="https://designingmaps.com/wp-content/uploads/2018/05/labels-settlement-never-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/labels-settlement-never-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4830" class="wp-caption-text">BAD: Crossing coast object</figcaption></figure>
</div>
<p><a name="font_size"></a></p>
<h4>Sizing</h4>
<p>Labels for elements should be sized according to their relative importance.  Larger cities or islands should get larger font sizes.  Seas and oceans should have very large fonts.</p>
<p>It&#8217;s best to pick the <i>smallest</i> font that you&#8217;ll be using and work upwards.</p>
<div class="dumbgallery t150">
    <figure id="attachment_4811" aria-describedby="caption-attachment-4811" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/labels-islands.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/labels-islands-150x150.jpg" alt="Island Labels" width="150" height="150" class="size-thumbnail wp-image-4811" srcset="https://designingmaps.com/wp-content/uploads/2018/05/labels-islands-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/labels-islands-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4811" class="wp-caption-text">Island Labels</figcaption></figure><figure id="attachment_4810" aria-describedby="caption-attachment-4810" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/labels-islands-several.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/labels-islands-several-150x150.jpg" alt="Island Labels Showing Relative Size" width="150" height="150" class="size-thumbnail wp-image-4810" srcset="https://designingmaps.com/wp-content/uploads/2018/05/labels-islands-several-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/labels-islands-several-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4810" class="wp-caption-text">Island Labels Showing Relative Size</figcaption></figure>
</div>
<p><a name="font_curves_and_spread"></a></p>
<h4>Curves and Spreading</h4>
<p>Labels can and should be curved and spread to follow along an element on the map if the element warrants it.</p>
<ul>
<li>Labels for <i>Roads</i> should not be spread out but should follow the path of the road.</li>
<li><i>River</i> labels should curve and spread along the river. Do not spread the label over the river&#8217;s entire length; instead use multiple labels.</li>
<li><i>Mountain Range</i> labels should curve and spread along the length of the range, if possible.</li>
<li><i>Sea</i> and <i>Ocean</i> labels should be large and spread out to as much space is allowed. The size and position of the label should give a rough indication of its area.</li>
</ul>
<p><a name="direction"></a></p>
<h4>Direction</h4>
<p>In nearly every case labels should be read left-to-right (or right-to-left in languages like Hebrew or Farsi).  The main exceptions to this rule are for rivers, seas, and mountain ranges, but also for some things like plateaus. <i>Rivers have special rules; see below.</i></p>
<p>In the case of mountain ranges, seas, and plateaus, the label direction should be as much as &#8220;left-to-right&#8221; as possible. This may mean rotating the text in one degree or the other. The text should not be &#8220;upside down&#8221;; you should still be able to read it (this may be unavoidable, though, so be kind to yourself). Consider the center of your map and rotate around that.</p>
<p>The exception to this rule is for rivers and other running water.  With rivers, the direction the text flows imparts additional information: the direction the water runs.  The start of the text should be towards the river&#8217;s <i>source</i> (e.g., the mountains) and run towards its mouth (usually the sea).</p>
<p><a name="font_color"></a></p>
<h4>Color</h4>
<p>You&#8217;ll define the color of your labels when you define the style of them. Colors should be readable.  If there is a chance it won&#8217;t be, add a stroke to it.</p>
<p>Use the same color for the same types of elements.  If you pick <color>#222222</color> for settlement labels, then all settlements should use that color. This is not a hard and fast rule; for instance, settlement labels on land can be dark, but over water maybe you want to use <color>#dddddd</color>.  Consistency is the key: if you make a change, make sure it&#8217;s applied everywhere (e.g., don&#8217;t set all of your labels over water to a light color except one).</p>
<p><a name="natural_v_created"></a></p>
<h4>Natural vs. Created Elements</h4>
<p>It is important to understand the distinction between <i>natural</i> elements and <i>created</i> elements.  Your font treatment should be different between the two <i>and</i> consistent within the type.</p>
<ul>
<li><i>Natural</i> elements are those that were not created by human (or dwarf, or elf) hands. Forests, mountains, islands, rivers, seas, deserts, lakes, and the like. Lakes created by dams also fall into this category.</li>
<li><i>Created</i> elements are those built by people. They did not come into existence naturally.  Cities, buildings, ruins, roads, and bridges all fall into this category.</li>
</ul>
<p>Classically, <i>natural</i> phenomena are labeled with <i>italic</i> fonts and <i>created</i> elements are labeled with non-italic fonts. This has blurred a lot in modern times, so that specific rule doesn&#8217;t apply. That doesn&#8217;t mean you are off the hook, however.</p>
<p>What you should do is pick one of your font families for each type. The font families should not be similar; they should be obviously distinct.  You can (and should) use different treatments (italics, bold, all caps, etc.) for different things as well.</p>
<p>I label my natural elements using <i>Trattatello</i> (a handwritten style font) and my created elements with <i>Crimson</i> (a good serif font).  I label settlements in <i>Crimson Semibold Italic</i>, while roads are labeled with <i>Crimson Roman</i>.  Both fonts are in the <i>Crimson</i> family, but one is a fleshy oblique font and the other reads more like a typewriter font.</p>
<p>You may be asking yourself, &#8220;Self, I&#8217;m allowed three font families, but he&#8217;s only described using two! Where&#8217;s the third?&#8221;  Good question!</p>
<p>Use the third font family for ethereal, informative things that do not have specific locations.  Things like state or nation names (This is where I use <i>Copperplate Gothic</i>).</p>
<p><a name="alternate_names"></a></p>
<h4>Alternate Names</h4>
<p>Some places have multiple or alternate names.  This is most common when a place is known commonly in one language by one group of people and in another language by others. These are called &#8220;Alternate Names&#8221;.</p>
<p>Alternate names should be placed below the main label and de-emphasized. They are usually surrounded by parenthesis or brackets.  You can de-emphasize an alternate name in several ways (or multiple ways):</p>
<ul>
<li><i>Using a Smaller Font</i></li>
<li><i>Reduced Opacity</i> (tricky with the <i>Type</i> tool; you&#8217;ll have to make two labels)</li>
<li><i>Using a Different Color</i></li>
<li><i>Using a Different Font</i></li>
<li><i>Using Different Layer Effects</i> (tricky; you&#8217;ll have to make two labels)</li>
</ul>
<div class="dumbgallery t150">
    <figure id="attachment_4753" aria-describedby="caption-attachment-4753" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/labels-forest-simple.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/labels-forest-simple-150x150.jpg" alt="Label on a Simple Block Forest" width="150" height="150" class="size-thumbnail wp-image-4753" srcset="https://designingmaps.com/wp-content/uploads/2018/05/labels-forest-simple-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/labels-forest-simple-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4753" class="wp-caption-text">A Forest with an Alternate Name</figcaption></figure><figure id="attachment_4863" aria-describedby="caption-attachment-4863" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/ov-ex-black_water.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/ov-ex-black_water-150x150.jpg" alt="The Black Water" width="150" height="150" class="size-thumbnail wp-image-4863" srcset="https://designingmaps.com/wp-content/uploads/2018/05/ov-ex-black_water-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/ov-ex-black_water-300x300.jpg 300w, https://designingmaps.com/wp-content/uploads/2018/05/ov-ex-black_water-110x110.jpg 110w, https://designingmaps.com/wp-content/uploads/2018/05/ov-ex-black_water.jpg 343w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4863" class="wp-caption-text">The Black Water with an Alternate Name</figcaption></figure><figure id="attachment_4847" aria-describedby="caption-attachment-4847" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/labels-desert-rub-al-khali.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/labels-desert-rub-al-khali-150x150.jpg" alt="Label with Alternate Name on a Desert" width="150" height="150" class="size-thumbnail wp-image-4847" srcset="https://designingmaps.com/wp-content/uploads/2018/05/labels-desert-rub-al-khali-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/labels-desert-rub-al-khali-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4847" class="wp-caption-text">A Desert with an Alternate Name</figcaption></figure>
</div>
<p><a name="compass_roses"></a></p>
<h3>On Compass Roses</h3>
<p>A <i>compass rose</i> is that part of the map that shows which direction to orient the map. They are incredibly important for all maps except battlemaps (which don&#8217;t need one).</p>
<p><a href="https://www.gaijin.com/wp-content/uploads/2018/05/orient_map.gif"><img decoding="async" src="https://www.gaijin.com/wp-content/uploads/2018/05/orient_map.gif" alt="" width="250" class="alignright size-full wp-image-4876" /></a>Like everything else on a map, the compass roses should provide meaningful information.  The most minimal bit of this what direction to orient the map.</p>
<p>Compass roses also point to the <i>principal winds</i> or directions (North, North-East, East, South-East, South, South-West, West, and North-West) using color and size on the points to differentiate between major and minor winds (some societies used different names or had many, many more winds). Advanced roses can show the difference between true north and magnetic north.</p>
<p>Compass roses can take many forms.  The most basic of them simply point to the North.  A single north pointer is sufficient for blueprints and battlemaps, but you may want to get more elaborate when it comes to outdoors maps.</p>
<p>Compass roses can be part of your mythology.  The one I designed for my <a target="_new" href="https://terracopia.gaijin.com/">Terracopia</a> fantasy setting includes hints to some of the deeper secrets of the setting in its design, for instance (a style choice that required a significant simplification of the rose).  Other times, you&#8217;ll want a more &#8220;standard&#8221;, multi-point star.</p>
<div class="dumbgallery t150">
    <figure id="attachment_4297" aria-describedby="caption-attachment-4297" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/ex-rose-old.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/ex-rose-old-150x150.jpg" alt="An Elaborate Compass Rose" width="150" height="150" class="size-thumbnail wp-image-4297" srcset="https://designingmaps.com/wp-content/uploads/2018/05/ex-rose-old-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/ex-rose-old-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4297" class="wp-caption-text">An Elaborate Compass Rose</figcaption></figure><figure id="attachment_4298" aria-describedby="caption-attachment-4298" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/ex-rose-new.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/ex-rose-new-150x150.jpg" alt="A Stylized Compass Rose Used in the Terracopia Setting" width="150" height="150" class="size-thumbnail wp-image-4298" srcset="https://designingmaps.com/wp-content/uploads/2018/05/ex-rose-new-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/ex-rose-new-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4298" class="wp-caption-text">A Stylized Compass Rose Used in the Terracopia Setting</figcaption></figure>
</div>
<p><a name="key_maps"></a></p>
<h3>On Key Maps</h3>
<div class="dumbgallery right t150">
    <figure id="attachment_5025" aria-describedby="caption-attachment-5025" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/keymap-tuscan.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/keymap-tuscan-150x150.jpg" alt="An Example of a Key Map" width="150" height="150" class="size-thumbnail wp-image-5025" srcset="https://designingmaps.com/wp-content/uploads/2018/05/keymap-tuscan-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/keymap-tuscan-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-5025" class="wp-caption-text">An Example of a Key Map</figcaption></figure>
</div>
<p>A <i>key map</i> is a map-within-the-map.  Key maps are useful to provide a greater context for the map&#8217;s audience.  They show a larger scale map with the area of the current map highlighted for context.</p>
<p>Key maps are most often used for sections of a larger world map.  They are of negative value with battlemaps, so don&#8217;t use them there.</p>
]]></content:encoded>
					
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		<title>Photoshop Basics</title>
		<link>https://designingmaps.com/2018/06/photoshop-basics/</link>
					<comments>https://designingmaps.com/2018/06/photoshop-basics/#respond</comments>
		
		<dc:creator><![CDATA[jorm]]></dc:creator>
		<pubDate>Mon, 18 Jun 2018 17:39:09 +0000</pubDate>
				<category><![CDATA[Cartography]]></category>
		<category><![CDATA[mapping]]></category>
		<category><![CDATA[photoshop]]></category>
		<guid isPermaLink="false">https://www.gaijin.com/?p=3997</guid>

					<description><![CDATA[Wherein I teach you the absolute basics about Photoshop as needed for cartography]]></description>
										<content:encoded><![CDATA[<p>If you&#8217;ve never used Photoshop before or aren&#8217;t familiar with any kind of image editing software, there&#8217;s little I can do.  Hopefully you understand the basics of moving and panning and maybe using a brush.  If you don&#8217;t, there are a ton of tutorials out there with the googles to find.</p>
<p>However, I do want to cover some absolute basics.  Even if you&#8217;re a Photoshop wizard, you&#8217;ll want to read the section about The Grid, as I&#8217;ve got some specific settings that work really well with fantasy cartography.</p>
<p><a name="the_grid"></a></p>
<h3>The Grid</h3>
<p>You&#8217;re going to get so used to typing <span class="command">&lt;command&gt;&#8217;</span> that your fingers are going to fall off. That&#8217;s the key command that will turn on or off the grid in Photoshop.  The grid is your friend, especially when it comes to shapes and polygons.</p>
<p>First, you&#8217;ll need to set it up.  Photoshop&#8217;s defaults are alright but (trust me) you&#8217;ll want to have it super tight.</p>
<div class="instructions">
<div class="ih">How to Set Up Photoshop&#8217;s Grid for Cartography</div>
<ol>
<li>Go: <span class="command">Photoshop -&gt; Preferences -&gt; Guide, Grid, and Slices</span></li>
<li>In the dialog, under &#8220;Grid&#8221;:
<ol>
<li>Set the line style to <b>solid</b>.</li>
<li>Set the gridline every 10 pixels with 10 subdivisions.</li>
<li>Set your grid color. I set the grid color to <color>#ff0000</color>, but any bright, vivid color will do.</li>
</ol>
</li>
</ol>
</div>
<p>Now you have a grid that shows every pixel boundary.  This isn&#8217;t super important with outdoor maps but you&#8217;ll find it invaluable with <a href="/2018/06/designing-fantasy-blueprint-maps/">blueprints</a> and <a href="/2018/06/designing-fantasy-battlemaps/">battlemaps</a>.</p>
<div class="dumbgallery t150">
    <figure id="attachment_4102" aria-describedby="caption-attachment-4102" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/illus-grid.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/illus-grid-150x150.png" alt="The Grid Preferences" width="150" height="150" class="size-thumbnail wp-image-4102" srcset="https://designingmaps.com/wp-content/uploads/2018/05/illus-grid-150x150.png 150w, https://designingmaps.com/wp-content/uploads/2018/05/illus-grid-110x110.png 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4102" class="wp-caption-text">The Grid Preferences</figcaption></figure><figure id="attachment_4100" aria-describedby="caption-attachment-4100" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/illus-grid-active.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/illus-grid-active-150x150.png" alt="Screenshot of an Active Grid" width="150" height="150" class="size-thumbnail wp-image-4100" srcset="https://designingmaps.com/wp-content/uploads/2018/05/illus-grid-active-150x150.png 150w, https://designingmaps.com/wp-content/uploads/2018/05/illus-grid-active-300x300.png 300w, https://designingmaps.com/wp-content/uploads/2018/05/illus-grid-active-110x110.png 110w, https://designingmaps.com/wp-content/uploads/2018/05/illus-grid-active-800x800.png 800w, https://designingmaps.com/wp-content/uploads/2018/05/illus-grid-active-450x450.png 450w, https://designingmaps.com/wp-content/uploads/2018/05/illus-grid-active.png 1000w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4100" class="wp-caption-text">Screenshot of an Active Grid</figcaption></figure></div>
<p>You&#8217;ll want to turn on &#8220;snap to grid&#8221;. This will ensure that when you set down points and lines in your shapes that they won&#8217;t be &#8220;halfsies&#8221; and create weird blurs.</p>
<div class="instructions">
<div class="ih">How to Turn on Snap-To-Grid</div>
<ol>
<li>Turn on your grid (<span class="command">&lt;command&gt;&#8217;</span> or <span class="command">View -> Show -> Grid</span>)</li>
<li>Go <span class="command">View -&gt; Snap To -&gt; Grid</span></li>
</ol>
</div>
<p>You won&#8217;t turn the grid on all the time, and you&#8217;ll discover that it provides a color distortion effect when on, but when you&#8217;re moving anchor points around, you&#8217;ll think it a godsend.</p>
<p><a name="guides"></a></p>
<h3>Guides</h3>
<div class="dumbgallery right t150">
    <figure id="attachment_4672" aria-describedby="caption-attachment-4672" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/illus-intersecting-guides.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/illus-intersecting-guides-150x150.png" alt="Intersecting Guides" width="150" height="150" class="size-thumbnail wp-image-4672" srcset="https://designingmaps.com/wp-content/uploads/2018/05/illus-intersecting-guides-150x150.png 150w, https://designingmaps.com/wp-content/uploads/2018/05/illus-intersecting-guides-110x110.png 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4672" class="wp-caption-text">Intersecting Guides</figcaption></figure>
</div>
<p>Similarly useful to the grid, a <i>Guide</i> is useful for aligning objects and snapping them into line. Guides can be horizontal or vertical.  There are two ways to add guides.</p>
<div class="instructions">
<div class="ih">How to Add a Guide by Dragging</div>
<ol>
<li>Click your mouse inside either scale at on the outside of the canvas and drag into the canvas. A guide will follow your mouse.</li>
</ol>
</div>
<p>The second way is programmatically, and is useful if you need one placed exactly (e.g., at 4.25 inches in an 8.5 x 11 inch canvas).</p>
<div class="instructions">
<div class="ih">How to Add a Guide Programmatically</div>
<ol>
<li>Go <span class="command">View -&gt; New Guide</span></li>
<li>Choose a vertical or horizontal guide./li>
<li>Tell it exactly where you want the guide to go.</li>
<li>Click &#8220;Okay&#8221;</li>
</ol>
</div>
<p>You can move guides after the fact by switching to the <i>Move</i> tool and centering on the guide.  You can prevent them from being accidentally nudged with <span class="command">View -&gt; Lock Guides</span>.</p>
<p><a name="layers"></a></p>
<h3>Layers</h3>
<div class="dumbgallery right t300">
    <figure id="attachment_4104" aria-describedby="caption-attachment-4104" style="width: 137px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/illus-layers.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/illus-layers-137x300.png" alt="The Layers Panel" width="137" height="300" class="size-medium wp-image-4104" srcset="https://designingmaps.com/wp-content/uploads/2018/05/illus-layers-137x300.png 137w, https://designingmaps.com/wp-content/uploads/2018/05/illus-layers-468x1024.png 468w, https://designingmaps.com/wp-content/uploads/2018/05/illus-layers-450x986.png 450w, https://designingmaps.com/wp-content/uploads/2018/05/illus-layers-300x657.png 300w, https://designingmaps.com/wp-content/uploads/2018/05/illus-layers.png 647w" sizes="(max-width: 137px) 100vw, 137px" /></a><figcaption id="caption-attachment-4104" class="wp-caption-text">The Layers Panel</figcaption></figure>
</div>
<p>You need to understand what <i>layers</i> are.  This is a &#8220;first-grade&#8221; lesson but it&#8217;s important.</p>
<p>Photoshop documents are structured in <i>layers</i>, in a stack, and read top-down.  Layers can be turned on or off and individual effects can be applied to them. They can be duplicated and deleted.</p>
<p>You should never be afraid of adding or duplicating a layer.  You will usually want to have one layer per object on the map, though &#8220;object&#8221; here can be broadly defined. For instance, I often make the entirety of a dungeon&#8217;s walls as a single vector layer.</p>
<p>Layers can (and should) be grouped into folders. You can turn a folder&#8217;s visibility off and on just like with a layer. Collect layers of like things together; that way you can turn them on or off if you need to as you work.</p>
<p>Additionally, you can give layers or folders colors.  This can be useful when you have a lot of layers and groups to deal with (and you will, oh yes, you will).</p>
<p><a name="layer_comps"></a></p>
<h3>Layer Comps</h3>
<p>The <i>Layers</i> panel has a tab called <i>Layer Comps</i>.  Layer comps are alternate views of a file.  Each layer comp can define the visibility and layer style of any layer independently.  This allows you to have multiple versions of your map in the same file.  For example, you may want two versions of your map: one with color and one in black and white.  Or you may want to have a version of a world map that shows nation borders and one that does not.  You do this with layer comps.</p>
<div class="dumbgallery t150">
    <figure id="attachment_4092" aria-describedby="caption-attachment-4092" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/example-colored-island.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/example-colored-island-150x150.png" alt="Colored Version of an Island" width="150" height="150" class="size-thumbnail wp-image-4092" srcset="https://designingmaps.com/wp-content/uploads/2018/05/example-colored-island-150x150.png 150w, https://designingmaps.com/wp-content/uploads/2018/05/example-colored-island-300x300.png 300w, https://designingmaps.com/wp-content/uploads/2018/05/example-colored-island-110x110.png 110w, https://designingmaps.com/wp-content/uploads/2018/05/example-colored-island-800x800.png 800w, https://designingmaps.com/wp-content/uploads/2018/05/example-colored-island-450x450.png 450w, https://designingmaps.com/wp-content/uploads/2018/05/example-colored-island.png 1000w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4092" class="wp-caption-text">Colored Version of an Island</figcaption></figure><figure id="attachment_4091" aria-describedby="caption-attachment-4091" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/example-bw-island.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/example-bw-island-150x150.png" alt="Black and White Version of an Island" width="150" height="150" class="size-thumbnail wp-image-4091" srcset="https://designingmaps.com/wp-content/uploads/2018/05/example-bw-island-150x150.png 150w, https://designingmaps.com/wp-content/uploads/2018/05/example-bw-island-300x300.png 300w, https://designingmaps.com/wp-content/uploads/2018/05/example-bw-island-110x110.png 110w, https://designingmaps.com/wp-content/uploads/2018/05/example-bw-island-800x800.png 800w, https://designingmaps.com/wp-content/uploads/2018/05/example-bw-island-450x450.png 450w, https://designingmaps.com/wp-content/uploads/2018/05/example-bw-island.png 1000w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4091" class="wp-caption-text">Black and White Version of an Island</figcaption></figure><figure id="attachment_4088" aria-describedby="caption-attachment-4088" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/example-bw-dungeon.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/example-bw-dungeon-150x150.png" alt="Black and White Version of a Dungeon" width="150" height="150" class="size-thumbnail wp-image-4088" srcset="https://designingmaps.com/wp-content/uploads/2018/05/example-bw-dungeon-150x150.png 150w, https://designingmaps.com/wp-content/uploads/2018/05/example-bw-dungeon-300x300.png 300w, https://designingmaps.com/wp-content/uploads/2018/05/example-bw-dungeon-110x110.png 110w, https://designingmaps.com/wp-content/uploads/2018/05/example-bw-dungeon-800x800.png 800w, https://designingmaps.com/wp-content/uploads/2018/05/example-bw-dungeon-450x450.png 450w, https://designingmaps.com/wp-content/uploads/2018/05/example-bw-dungeon.png 1000w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4088" class="wp-caption-text">Black and White Version of a Dungeon</figcaption></figure><figure id="attachment_4089" aria-describedby="caption-attachment-4089" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/example-blue-dungeon.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/example-blue-dungeon-150x150.png" alt="Colored Version of a Dungeon" width="150" height="150" class="size-thumbnail wp-image-4089" srcset="https://designingmaps.com/wp-content/uploads/2018/05/example-blue-dungeon-150x150.png 150w, https://designingmaps.com/wp-content/uploads/2018/05/example-blue-dungeon-300x300.png 300w, https://designingmaps.com/wp-content/uploads/2018/05/example-blue-dungeon-110x110.png 110w, https://designingmaps.com/wp-content/uploads/2018/05/example-blue-dungeon-800x800.png 800w, https://designingmaps.com/wp-content/uploads/2018/05/example-blue-dungeon-450x450.png 450w, https://designingmaps.com/wp-content/uploads/2018/05/example-blue-dungeon.png 1000w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4089" class="wp-caption-text">Colored Version of a Dungeon</figcaption></figure>
</div>
<div class="dumbgallery right t300">
    <figure id="attachment_4095" aria-describedby="caption-attachment-4095" style="width: 300px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/illus-layercomp.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/illus-layercomp-300x109.png" alt="The Layer Comps Tab" width="300" height="109" class="size-medium wp-image-4095" srcset="https://designingmaps.com/wp-content/uploads/2018/05/illus-layercomp-300x109.png 300w, https://designingmaps.com/wp-content/uploads/2018/05/illus-layercomp-450x163.png 450w, https://designingmaps.com/wp-content/uploads/2018/05/illus-layercomp.png 650w" sizes="(max-width: 300px) 100vw, 300px" /></a><figcaption id="caption-attachment-4095" class="wp-caption-text">The Layer Comps Tab</figcaption></figure>
</div>
<p>You create a new layer comp by clicking the &#8220;New Layer Comp&#8221; button at the bottom of the pane (looks like a document).  Give it a title (&#8220;Black and White,&#8221; say).  This will create a new layer comp based on the <i>current document state</i>. Make changes to your layers (visibility, style, etc.). You&#8217;ll need to update the layer comp it for it to be saved.</p>
<div class="instructions">
<div class="ih">How to Update a Layer Comp</div>
<ol>
<li>Flip over to the <i>Layer Comps</i> tab.  You&#8217;ll notice that the selected comp is titled &#8220;Last Document State&#8221;.</li>
<li>Select the comp you&#8217;re working on. Don&#8217;t click in the area with the icon; just click its name (clicking the icon area will reset the document to the old state).</li>
<li>At the bottom of the pain, click the &#8220;Update Layer Comp&#8221; button (the one with the circle arrows)</li>
</ol>
</div>
<p>With multiple layer comps, switching between map styles is a breeze.  Note that adding layers and groups to the document does not automatically turn them on in the various layer comps; you&#8217;ll have to do that as you.</p>
<p><a name="selecting_pixel_layers"></a></p>
<h3>Selecting Whole Layer Pixels</h3>
<p><a href="https://www.gaijin.com/wp-content/uploads/2018/05/illus-select-pixels-where-to-click.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/illus-select-pixels-where-to-click-300x122.jpg" alt="" width="300" height="122" class="alignright size-medium wp-image-4671" srcset="https://designingmaps.com/wp-content/uploads/2018/05/illus-select-pixels-where-to-click-300x122.jpg 300w, https://designingmaps.com/wp-content/uploads/2018/05/illus-select-pixels-where-to-click-450x183.jpg 450w, https://designingmaps.com/wp-content/uploads/2018/05/illus-select-pixels-where-to-click.jpg 616w" sizes="(max-width: 300px) 100vw, 300px" /></a>A technique you will want to use a lot is selecting all of the pixels in a layer.  This is a way for you to constrain where you&#8217;re editing or to do duplications (select a layer&#8217;s pixels, create a new layer, and use the paint bucket) or subtractions (select a layer&#8217;s pixels, switch to another, and hit <span class="command">&lt;delete&gt;</span>).</p>
<p>Selecting a layer&#8217;s pixels is easy and requires only one click.</p>
<div class="instructions">
<div class="ih">How to Select All Pixels in a Layer</div>
<ol>
<li><span class="command">&lt;command&gt;&lt;click&gt;</span> on the layer&#8217;s preview icon in the <i>Layers</i> panel.</li>
<li>There is no step 2.</li>
</ol>
</div>
<p><a name="smart_objects"></a></p>
<h3>Smart Objects</h3>
<p>Photoshop has the ability for you to define what are called <i>Smart Objects</i>.  Smart objects are a great way to manage your maps when you have a lot of the same object over and over again, like settlement icons or bits of furniture in a <a href="/2018/06/designing-fantasy-battlemaps/">battlemap</a>. You can think of them as being similar to templates.</p>
<p>When you turn a layer or a group of layers into a smart object it becomes its own &#8220;mini document&#8221; that you can edit independently.  Changes made to a smart object are immediately applied to all instances of that object.</p>
<p>Smart objects are <i>non destructive</i>.  You can modify any cloned instance of a smart object independently (resize, mask, or even add layer effects) and it won&#8217;t affect the other copies (unless you modify the core object).</p>
<p>Making a smart object is easy.</p>
<div class="instructions">
<div class="ih">How to Make a Smart Object</div>
<ol>
<li>Select the layer or the a layer group.</li>
<li>Right click to access the menu.</li>
<li>Select &#8220;Convert to Smart Object.</li>
</ol>
</div>
<p>You&#8217;ll have a new layer with a special icon inside it&#8217;s preview window.  You can now duplicate this layer and move it anywhere you want.</p>
<p>Editing a smart object after the fact is just as easy.</p>
<div class="instructions">
<div class="ih">How to Edit a Smart Object</div>
<ol>
<li>Double click on the preview icon for the smart object. A new window will open in Photoshop with the smart object&#8217;s layers.</li>
<li>Edit the smart object as you see fit.</li>
<li>Save the smart object (<span class="command">&lt;command&gt;s</span>)</li>
</ol>
</div>
<p>You&#8217;ll notice that all the clones of the smart object will immediately update in your original document.</p>
<div class="dumbgallery t150">
    <figure id="attachment_5003" aria-describedby="caption-attachment-5003" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/smart-layers-expanded.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/smart-layers-expanded-150x150.jpg" alt="Layers Panel Before Turning Groups into Smart Objects" width="150" height="150" class="size-thumbnail wp-image-5003" srcset="https://designingmaps.com/wp-content/uploads/2018/05/smart-layers-expanded-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/smart-layers-expanded-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-5003" class="wp-caption-text">Layers Panel Before Turning Groups into Smart Objects</figcaption></figure><figure id="attachment_5007" aria-describedby="caption-attachment-5007" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/smart-menu-convert.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/smart-menu-convert-150x150.jpg" alt="&quot;Convert to Smart Object&quot; Menu" width="150" height="150" class="size-thumbnail wp-image-5007" srcset="https://designingmaps.com/wp-content/uploads/2018/05/smart-menu-convert-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/smart-menu-convert-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-5007" class="wp-caption-text">&#8220;Convert to Smart Object&#8221; Menu</figcaption></figure><figure id="attachment_5005" aria-describedby="caption-attachment-5005" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/smart-as-smartobjects.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/smart-as-smartobjects-150x150.jpg" alt="Groups Turned Into Smart Objects" width="150" height="150" class="size-thumbnail wp-image-5005" srcset="https://designingmaps.com/wp-content/uploads/2018/05/smart-as-smartobjects-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/smart-as-smartobjects-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-5005" class="wp-caption-text">Groups Turned Into Smart Objects</figcaption></figure><figure id="attachment_5002" aria-describedby="caption-attachment-5002" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/smart-smart-object-innards.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/smart-smart-object-innards-150x150.jpg" alt="The Internals of a Smart Object" width="150" height="150" class="size-thumbnail wp-image-5002" srcset="https://designingmaps.com/wp-content/uploads/2018/05/smart-smart-object-innards-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/smart-smart-object-innards-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-5002" class="wp-caption-text">The Internals of a Smart Object</figcaption></figure>
</div>
<p>In the examples below, I have two icons that I want to convert to smart objects.  I do so, and then clone the &#8220;City&#8221; icon several times.  Afterwards, I edited the &#8220;City&#8221; smart object and changed its color to a blue.</p>
<p>You can &#8220;uncompile&#8221; smart objects by editing the object and then selecting and dragging the layers out of the smart object window and into your original canvas (drag to the original document&#8217;s tab to switch documents, then drag and drop the layers onto the canvas, <i>not</i> the layer&#8217;s tab).</p>
<p>Smart objects also allow you to use non-destructive filters on them (smart filters).  However, how to use them is beyond the scope of this tutorial.</p>
<div class="dumbgallery t150">
    <figure id="attachment_5004" aria-describedby="caption-attachment-5004" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/1.smart-icons.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/1.smart-icons-150x150.jpg" alt="Two Icons, Not Yet Smart Objects" width="150" height="150" class="size-thumbnail wp-image-5004" srcset="https://designingmaps.com/wp-content/uploads/2018/05/1.smart-icons-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/1.smart-icons-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-5004" class="wp-caption-text">Two Icons, Not Yet Smart Objects</figcaption></figure><figure id="attachment_5006" aria-describedby="caption-attachment-5006" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/2.smart-multiple.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/2.smart-multiple-150x150.jpg" alt="Multiple Clones of the &quot;City&quot; Smart Object" width="150" height="150" class="size-thumbnail wp-image-5006" srcset="https://designingmaps.com/wp-content/uploads/2018/05/2.smart-multiple-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/2.smart-multiple-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-5006" class="wp-caption-text">Multiple Clones of the &#8220;City&#8221; Smart Object</figcaption></figure><figure id="attachment_5008" aria-describedby="caption-attachment-5008" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/3.smart-change.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/3.smart-change-150x150.jpg" alt="Cities After Editing the City Smart Object" width="150" height="150" class="size-thumbnail wp-image-5008" srcset="https://designingmaps.com/wp-content/uploads/2018/05/3.smart-change-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/3.smart-change-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-5008" class="wp-caption-text">Cities After Editing the City Smart Object</figcaption></figure><figure id="attachment_5000" aria-describedby="caption-attachment-5000" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/4.smart-modify.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/4.smart-modify-150x150.jpg" alt="Resizing a Single Smart Object Clone" width="150" height="150" class="size-thumbnail wp-image-5000" srcset="https://designingmaps.com/wp-content/uploads/2018/05/4.smart-modify-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/4.smart-modify-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-5000" class="wp-caption-text">Resizing a Single Smart Object Clone doesn&#8217;t Affect the Others</figcaption></figure>
</div>
<p><a name="gradients"></a></p>
<h3>Gradients</h3>
<div class="dumbgallery right t150">
    <figure id="attachment_5014" aria-describedby="caption-attachment-5014" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/gradients-toolbar.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/gradients-toolbar-150x86.png" alt="The Gradient Tool Options Bar" width="150" height="86" class="size-thumbnail wp-image-5014" /></a><figcaption id="caption-attachment-5014" class="wp-caption-text">The Gradient Tool Options Bar</figcaption></figure><figure id="attachment_4977" aria-describedby="caption-attachment-4977" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/windows-gradient-overlay.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/windows-gradient-overlay-150x150.png" alt="The Gradient Overlay Settings" width="150" height="150" class="size-thumbnail wp-image-4977" srcset="https://designingmaps.com/wp-content/uploads/2018/05/windows-gradient-overlay-150x150.png 150w, https://designingmaps.com/wp-content/uploads/2018/05/windows-gradient-overlay-110x110.png 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4977" class="wp-caption-text">The Gradient Overlay Settings</figcaption></figure>
</div>
<p>I&#8217;m gonna be honest: working with gradients is a pain in the ass. Not because they&#8217;re difficult, but because they&#8217;re tedious.  There&#8217;s a lot of back-and-forth with clicking dialogs and the like.  Working with gradients is an exercise in experimentation.</p>
<p>However, you&#8217;re going to end up working with them from time to time so let&#8217;s talk about the gradient editors and how they work.</p>
<p>There are two main ways to add gradients: with the <i>Gradient</i> tool (a sub-tool found in the <i>Paint Bucket</i> menu) and through a <i>Gradient Overlay</i> <a href="/2018/06/photoshop-layer-styles-and-effects/">Layer Style</a>. Each behaves slightly differently.</p>
<p>When using the <i>Gradient</i> tool, the settings for the gradients are located in the top bar.  When using layer styles, the settings are in the layer styles dialog.  The biggest difference between the two ways of applying gradients is thus:</p>
<p>When using the <i>Gradient</i> tool, the direction of the gradient is set by clicking and dragging on the canvas, while in with <i>Gradient Overlays</i> it ise set in the dialog. Otherwise, editing gradients remains (mostly) the same (<i>Gradient Overlays</i> have a few extra bells and whistles).</p>
<p><a name="gradient_styles"></a></p>
<h4>Gradient Styles</h4>
<p>There are several styles of gradients.  They are:</p>
<ul>
<li><i>Linear.</i> The gradient goes in one direction, source to end.</li>
<li><i>Radial.</i> The gradient flows outward from a central point.</li>
<li><i>Angle.</i> The gradient rolls away from its starting angle, in a circle. </li>
<li><i>Reflected.</i> The gradient goes in two directions from its center.</li>
<li><i>Diamond.</i> The gradient goes in four directions from its center.</li>
</ul>
<p>You&#8217;ll probably use &#8220;Linear&#8221; and &#8220;Radial&#8221; the most.</p>
<div class="dumbgallery t150">
    <figure id="attachment_5015" aria-describedby="caption-attachment-5015" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/gradient-linear.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/gradient-linear-150x150.png" alt="A Linear Gradient" width="150" height="150" class="size-thumbnail wp-image-5015" srcset="https://designingmaps.com/wp-content/uploads/2018/05/gradient-linear-150x150.png 150w, https://designingmaps.com/wp-content/uploads/2018/05/gradient-linear-300x300.png 300w, https://designingmaps.com/wp-content/uploads/2018/05/gradient-linear-110x110.png 110w, https://designingmaps.com/wp-content/uploads/2018/05/gradient-linear-450x450.png 450w, https://designingmaps.com/wp-content/uploads/2018/05/gradient-linear.png 500w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-5015" class="wp-caption-text">A Linear Gradient</figcaption></figure><figure id="attachment_5016" aria-describedby="caption-attachment-5016" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/gradient-radial.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/gradient-radial-150x150.png" alt="A Radial Gradient" width="150" height="150" class="size-thumbnail wp-image-5016" srcset="https://designingmaps.com/wp-content/uploads/2018/05/gradient-radial-150x150.png 150w, https://designingmaps.com/wp-content/uploads/2018/05/gradient-radial-300x300.png 300w, https://designingmaps.com/wp-content/uploads/2018/05/gradient-radial-110x110.png 110w, https://designingmaps.com/wp-content/uploads/2018/05/gradient-radial-450x450.png 450w, https://designingmaps.com/wp-content/uploads/2018/05/gradient-radial.png 500w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-5016" class="wp-caption-text">A Radial Gradient</figcaption></figure><figure id="attachment_5013" aria-describedby="caption-attachment-5013" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/gradient-angle.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/gradient-angle-150x150.png" alt="An Angle Gradient" width="150" height="150" class="size-thumbnail wp-image-5013" srcset="https://designingmaps.com/wp-content/uploads/2018/05/gradient-angle-150x150.png 150w, https://designingmaps.com/wp-content/uploads/2018/05/gradient-angle-300x300.png 300w, https://designingmaps.com/wp-content/uploads/2018/05/gradient-angle-110x110.png 110w, https://designingmaps.com/wp-content/uploads/2018/05/gradient-angle-450x450.png 450w, https://designingmaps.com/wp-content/uploads/2018/05/gradient-angle.png 500w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-5013" class="wp-caption-text">An Angle Gradient</figcaption></figure><figure id="attachment_5017" aria-describedby="caption-attachment-5017" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/gradient-reflected.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/gradient-reflected-150x150.png" alt="A Reflected Gradient" width="150" height="150" class="size-thumbnail wp-image-5017" srcset="https://designingmaps.com/wp-content/uploads/2018/05/gradient-reflected-150x150.png 150w, https://designingmaps.com/wp-content/uploads/2018/05/gradient-reflected-300x300.png 300w, https://designingmaps.com/wp-content/uploads/2018/05/gradient-reflected-110x110.png 110w, https://designingmaps.com/wp-content/uploads/2018/05/gradient-reflected-450x450.png 450w, https://designingmaps.com/wp-content/uploads/2018/05/gradient-reflected.png 500w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-5017" class="wp-caption-text">A Reflected Gradient</figcaption></figure><figure id="attachment_5018" aria-describedby="caption-attachment-5018" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/gradient-diamond.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/gradient-diamond-150x150.png" alt="A Diamond Gradient" width="150" height="150" class="size-thumbnail wp-image-5018" srcset="https://designingmaps.com/wp-content/uploads/2018/05/gradient-diamond-150x150.png 150w, https://designingmaps.com/wp-content/uploads/2018/05/gradient-diamond-300x300.png 300w, https://designingmaps.com/wp-content/uploads/2018/05/gradient-diamond-110x110.png 110w, https://designingmaps.com/wp-content/uploads/2018/05/gradient-diamond-450x450.png 450w, https://designingmaps.com/wp-content/uploads/2018/05/gradient-diamond.png 500w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-5018" class="wp-caption-text">A Diamond Gradient</figcaption></figure>
</div>
<p><a name="other_gradient_options"></a></p>
<h4>Other Gradient Options</h4>
<p>Gradients have several options beyond style that are important to know how to use.</p>
<ul>
<li><i>Blend Mode</i>. Sets the <a href="/2018/06/photoshop-blend-modes/‎">blend mode</a> for the gradient.  You&#8217;ll want to use <i>Color</i> or <i>Normal</i> in most cases.</li>
<li><i>Dither</i>. Just don&#8217;t.</li>
<li><i>Reverse</i>. Changes the direction of the gradient to the opposite.</li>
<li><i>Angle</i>. Changes the direction the gradient is applied (Layer Style only).</li>
<li>Scale<i></i>. Changes the gradient&#8217;s internal scale.  You probably won&#8217;t mess with this much; it can have subtle and unexpected effects.</li>
</ul>
<p><a name="the_gradient_editor"></a></p>
<h4>The Gradient Editor</h4>
<div class="dumbgallery right t150">
    <figure id="attachment_4976" aria-describedby="caption-attachment-4976" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/windows-gradient-editor.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/windows-gradient-editor-150x150.jpg" alt="The Gradient Editor Dialog Settings" width="150" height="150" class="size-thumbnail wp-image-4976" srcset="https://designingmaps.com/wp-content/uploads/2018/05/windows-gradient-editor-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/windows-gradient-editor-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4976" class="wp-caption-text">The Gradient Editor Dialog Settings</figcaption></figure>
</div>
<p>If you <span class="command">&lt;double click&gt;</span> on the gradient box you&#8217;ll open the <i>gradient editor</i>.  This window has several presets that you can immediately apply if you so choose (and you can save gradients to it).</p>
<p>The important thing to know is the bit at the bottom, with the color scales and stops.  This shows what you&#8217;re gradient will look like.</p>
<p>The stops on the top of the preview denote the <i>opacity</i> of the gradient.  The stops at the bottom denote the <i>color</i> of the gradient at that point.</p>
<p>Selecting any stop will allow you to edit the properties of it. Each stop has two options that can be modified: <i>Color</i> or <i>Opacity</i>, and <i>Location</i>.</p>
<p>You can edit the location of a stop by dragging it or entering a number. These numbers are <i>percentages</i> along the length of the gradient.</p>
<p>You can only edit the color on color stops and the opacity on opacity stops.</p>
<p>Adding a new stop is easy.  Just click anywhere there isn&#8217;t a stop.  You can drag it wherever you like or manually enter the location&#8217;s percentage.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">3997</post-id>	</item>
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		<title>Photoshop Shapes and the Pen</title>
		<link>https://designingmaps.com/2018/06/photoshop-shapes-and-the-pen/</link>
					<comments>https://designingmaps.com/2018/06/photoshop-shapes-and-the-pen/#respond</comments>
		
		<dc:creator><![CDATA[jorm]]></dc:creator>
		<pubDate>Mon, 18 Jun 2018 17:38:57 +0000</pubDate>
				<category><![CDATA[Cartography]]></category>
		<category><![CDATA[mapping]]></category>
		<category><![CDATA[photoshop]]></category>
		<guid isPermaLink="false">https://www.gaijin.com/?p=3984</guid>

					<description><![CDATA[Wherein I teach basic but important Photoshop skills about shapes.]]></description>
										<content:encoded><![CDATA[<p>A key to cartography within Photoshop is to be able to quickly resize, reshape, or move elements while maintaining fidelity.  The best way to do this is to work entirely (or mostly) in <i>vector shapes</i>.</p>
<p>To start, you need to know the difference between <i>pixel</i> layers and <i>vector</i> layers (also called &#8220;shapes&#8221; and &#8220;paths&#8221;).</p>
<p>A <i>pixel</i> layer contains that: pixels.  Each pixel on the layer can be its own color or opacity.  Pixel layers are difficult to work with because they&#8217;re &#8220;rasterized&#8221; &#8211; effectively &#8220;permanent&#8221;.  You can overwrite pixels with other pixels, and you can mutate the layers, but it warps the pixels.  However, pixel layers are very useful in other ways (especially with large documents).</p>
<p>A <i>vector</i> layer contains what&#8217;s called a shape or a polygon or a path.  Vector layers are described with math that describes the coordinates of each of its <i>anchor points</i> and the connections between them.</p>
<p>Consider a red square that is 30 pixels by 30 pixels and is located at 100,100 (x,y).  On a pixel layer, all pixels in the area between the area are colored red with an opacity of 1 (or 100%).  On a vector layer, the same thing is described in math (anchors at [100,100], [100,130], [130,130], and [130,100], with a color fill of &#8220;red&#8221;).</p>
<p>You can resize both layers! But you will likely get blurring with a pixel layer when you do so, whereas with a vector layer the points remain exact.  Since map making (especially blueprints) often requires rapid manipulation of shapes, vectors are the choice here.</p>
<p>The number of people I meet who think that Photoshop doesn&#8217;t or can&#8217;t do vector shapes well is weirdly high.  Over the years, Photoshop has become my go-to for shape work.</p>
<p><a name="shapes"></a></p>
<h3>Shapes</h3>
<p><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/tool-shape.png" alt="The Shape Tool" width="78" height="213" class="alignright size-full wp-image-3990" />So how do you make them?  It&#8217;s simple: you use the various <i>Shape</i> tools: the <i>Rectangle</i>, <i>Rounded Rectangle</i>, <i>Ellipse</i>, <i>Polygon</i>, <i>Line</i>, or <i>Custom Shape</i> tools.</p>
<div class="instructions">
<div class="ih">How to Add a Simple Shape</div>
<ol>
<li>Add a new layer and select it.</li>
<li>Go to your toolbar and select the <i>Shape</i> tool.  It&#8217;s probably a circle or a square.  There are several tools within: ellipse, rectangle, rounded rectangle, line, custom shape.  </li>
<li>Select the <i>Rectangle</i> tool.</li>
<li>Click a point on the map, hold down the cursor, and pull in a direction.  You&#8217;ll see the shape appear.</li>
<li>Holding down the <span class="command">&lt;shift&gt;</span> key will constrain the ratio of the shape (useful for making perfect circles).</li>
</ol>
</div>
<p>Each shape tool has options (at the top bar) that you can modify. This is where you go to change the custom shape, for instance, or the border radius in a rounded rectangle.  Don&#8217;t worry so much about fill and stroke right now.</p>
<p><a name="pen"></a></p>
<h3>The Pen</h3>
<p><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/tool-pen.png" alt="The Pen Tool" width="79" height="256" class="alignright size-full wp-image-3988" />Okay, now that you&#8217;ve got shapes, it&#8217;s time to talk about the <i>Pen</i> tool.  The pen tool also has several types, but you really just want to think about the main pen tool right now.  This draws straight lines between anchor points.  The pen lays down anchor points, allowing you to create arbitrary shapes.  Just click on the first anchor point you laid down to close the shape (the cursor will change to indicate that you&#8217;ll be making a connection).</p>
<p>There are other pen tools.  They can add or delete anchor points or change how they work.  The big one to know is the <i>Convert Anchor Point</i> tool.  It turns an anchor from being a solid corner to being curved with what are called &#8220;Bezier Handles&#8221;.  Moving the handles around changes the curve of the point. Curves take some practice to get right.</p>
<p><a name="selection"></a></p>
<h3>The Selection Tool</h3>
<p><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/tool-selection.png" alt="The Selection Tool" width="79" height="228" class="alignright size-full wp-image-3989" />Just above the <i>Shape</i> tool is the <i>Selection</i> tool. It&#8217;s either a black arrow or a white arrow, depending.  The black arrow is the <i>Path Selection</i> tool and it will select all points and connections for a shape that you touch with it.  The white arrow is the <i>Direct Selection</i> tool and will select individual anchor points.  This one is far more useful for what you will do.</p>
<p>When you select individual anchor points, you can move <i>just</i> that point on the map.  Want to resize only one half of a room?  Select all the points on one side and not the other and you can move them with the arrow keys (hold down the <span class="command">&lt;shift&gt;</span> key to move things by 10 pixels at a time). Hold the mouse and drag to move them all at once.  Hold <span class="command">&lt;shift&gt;</span> while dragging to force the motion to be in a line.</p>
<p><a name="combine_shapes"></a></p>
<h3>Combining and Subtracting Shapes</h3>
<p>When you have two shape layers, you will often want to combine them or subtract one from the other.  For instance, when I draw a battlemap room, I&#8217;ll often draw the shape of the room&#8217;s floor first.  Then I&#8217;ll duplicate that layer, increase it&#8217;s size, and then subtract the shape of the floor (a duplicate layer) to create the shape of the walls.  Or if I want a room that&#8217;s rounded on one side and square on the other, I&#8217;ll make a big circle shape and then merge it with a rectangle shape that is the same width.</p>
<p>Combining shapes is easy.</p>
<div class="instructions">
<div class="ih">How to Combine Shapes</div>
<ol>
<li>Select the shapes you wish to merge (<span class="command">&lt;command&gt;&lt;click&gt;</span> on each layer)</li>
<li>Go <span class="command">Layer -&gt; Combine Shapes -&gt; Unite Shapes</span></li>
</ol>
</div>
<p>Bam. Now they&#8217;re a single layer!</p>
<p><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/merge-shapes.png" alt="Where to find the Merge Shape Components menu" width="325" height="167" class="alignright size-full wp-image-3992" srcset="https://designingmaps.com/wp-content/uploads/2018/05/merge-shapes.png 325w, https://designingmaps.com/wp-content/uploads/2018/05/merge-shapes-300x154.png 300w" sizes="(max-width: 325px) 100vw, 325px" />But you have one more thing you need to do: <i>merge the shape components</i>.  If you don&#8217;t do this, you&#8217;ll get weird effects when if you merge with another shape layer.  To do this, select any shape manipulation tool (<i>Shape</i>, <i>Pen</i>, or the <i>Path/Direct</i> selection tool) and then in the top bar there&#8217;s a menu with a square or two square on it; you want to select the last thing in the list (<span class="command">Merge Shape Components</span>).  This deletes extra lines and combines anchor points that have the same coordinates.</p>
<p>Subtracting shapes is just as easy.</p>
<div class="instructions">
<div class="ih">How to Subtract Shapes</div>
<ol>
<li>Make sure the smaller shape is on top of the stack</li>
<li>Select both shapes(<span class="command">&lt;command&gt;&lt;click&gt;</span> on each layer)</li>
<li>Go <span class="command">Layer -&gt; Combine Shapes -&gt; Subtract Front Shape</span></li>
<li>Merge Shape Components</li>
</ol>
</div>
<p>When shape layers merge they take the name, effects, and color of the &#8220;top&#8221; layer, always.  I absolutely guarantee you that you&#8217;ll fuck this up a lot and have to undo work. You&#8217;ll forget to duplicate the layer you&#8217;re chopping, for instance, or you&#8217;ll lose some layer styles.  It happens.  You&#8217;ll get a rhythm eventually, though.</p>
<p><a name="making_holes"></a></p>
<h3>Making Holes</h3>
<p>Say you have a shape for your walls, and you need to make a hole for an open doorway.  There are a couple of ways to do this but the quickest is to add some anchor points along the shape and then delete some.</p>
<div class="instructions">
<div class="ih">How to Make a Hole in a Shape</div>
<ol>
<li>Select the shape layer you wish to add a hole to.</li>
<li>Use the <i>Add Anchor Point</i> tool to add three points on each side of the wall you intend to breach (total six).</li>
<li>These points will have &#8220;curve&#8221; handles which you may not want, so then go over each of the six points with the <i>Convert Anchor Point</i> tool to turn them into corners.</li>
<li>Switch to the <i>Direct Selection</i> tool (white arrow) and select the two middle points and hit the delete key.  Pow, they&#8217;re gone!  But your shape is no longer solid!</li>
<li>Switch to the <i>Pen</i> tool.  Click one of the points you added on one side of the wall and then click its opposite on the other side. Do this for the other two points, and you&#8217;ve regained the shape integrity.</li>
</ol>
</div>
<div class="dumbgallery t150">
    <figure id="attachment_4191" aria-describedby="caption-attachment-4191" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/shapes-make-hole-1.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/shapes-make-hole-1-150x150.png" alt="Making a Hole, Step 1" width="150" height="150" class="size-thumbnail wp-image-4191" srcset="https://designingmaps.com/wp-content/uploads/2018/05/shapes-make-hole-1-150x150.png 150w, https://designingmaps.com/wp-content/uploads/2018/05/shapes-make-hole-1-110x110.png 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4191" class="wp-caption-text">Step 1: Add Anchor Points</figcaption></figure><figure id="attachment_4194" aria-describedby="caption-attachment-4194" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/shapes-make-hole-2.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/shapes-make-hole-2-150x150.png" alt="Making a Hole, Step 2" width="150" height="150" class="size-thumbnail wp-image-4194" srcset="https://designingmaps.com/wp-content/uploads/2018/05/shapes-make-hole-2-150x150.png 150w, https://designingmaps.com/wp-content/uploads/2018/05/shapes-make-hole-2-110x110.png 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4194" class="wp-caption-text">Step 2: Convert Anchor Points</figcaption></figure><figure id="attachment_4193" aria-describedby="caption-attachment-4193" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/shapes-make-hole-3.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/shapes-make-hole-3-150x150.png" alt="Making a Hole, Step 3" width="150" height="150" class="size-thumbnail wp-image-4193" srcset="https://designingmaps.com/wp-content/uploads/2018/05/shapes-make-hole-3-150x150.png 150w, https://designingmaps.com/wp-content/uploads/2018/05/shapes-make-hole-3-110x110.png 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4193" class="wp-caption-text">Step 3: Select Middle Anchor Points</figcaption></figure><figure id="attachment_4192" aria-describedby="caption-attachment-4192" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/shapes-make-hole-4.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/shapes-make-hole-4-150x150.png" alt="Making a Hole, Step 4" width="150" height="150" class="size-thumbnail wp-image-4192" srcset="https://designingmaps.com/wp-content/uploads/2018/05/shapes-make-hole-4-150x150.png 150w, https://designingmaps.com/wp-content/uploads/2018/05/shapes-make-hole-4-110x110.png 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4192" class="wp-caption-text">Step 4: Delete Anchor Points</figcaption></figure><figure id="attachment_4195" aria-describedby="caption-attachment-4195" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/shapes-make-hole-5.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/shapes-make-hole-5-150x150.png" alt="Making a Hole, Step 5" width="150" height="150" class="size-thumbnail wp-image-4195" srcset="https://designingmaps.com/wp-content/uploads/2018/05/shapes-make-hole-5-150x150.png 150w, https://designingmaps.com/wp-content/uploads/2018/05/shapes-make-hole-5-110x110.png 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4195" class="wp-caption-text">Step 5: Connect Orphan Anchor Points</figcaption></figure>
</div>
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		<post-id xmlns="com-wordpress:feed-additions:1">3984</post-id>	</item>
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		<title>Photoshop Layer Styles and Effects</title>
		<link>https://designingmaps.com/2018/06/photoshop-layer-styles-and-effects/</link>
					<comments>https://designingmaps.com/2018/06/photoshop-layer-styles-and-effects/#respond</comments>
		
		<dc:creator><![CDATA[jorm]]></dc:creator>
		<pubDate>Mon, 18 Jun 2018 17:37:26 +0000</pubDate>
				<category><![CDATA[Cartography]]></category>
		<category><![CDATA[mapping]]></category>
		<category><![CDATA[photoshop]]></category>
		<guid isPermaLink="false">https://www.gaijin.com/?p=4320</guid>

					<description><![CDATA[Wherein I teach you about Photoshop layer effects and styles.]]></description>
										<content:encoded><![CDATA[<p><i>Layer Styles</i> and <i>Effects</i> are one of the most powerful tools that you have in your arsenal with Photoshop.  They are how you add strokes, outlines, glows, shadows, color effects, patterns, and much, much more.  Learning how to use them will immediately grant you enough XP to level up; possibly for multiple levels.</p>
<div class="dumbgallery right t150">
    <figure id="attachment_4322" aria-describedby="caption-attachment-4322" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/illus-layer-style-dialog-full.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/illus-layer-style-dialog-full-150x150.png" alt="The Full Layer Style Dialog" width="150" height="150" class="size-thumbnail wp-image-4322" srcset="https://designingmaps.com/wp-content/uploads/2018/05/illus-layer-style-dialog-full-150x150.png 150w, https://designingmaps.com/wp-content/uploads/2018/05/illus-layer-style-dialog-full-110x110.png 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4322" class="wp-caption-text">The Full Layer Style Dialog</figcaption></figure>
</div>
<p>There are many layer effects.  Not all of them will be useful to you (I&#8217;ve never in my life used the <i>Satin</i> effect, for instance) but some of them are so prevalent in my workflow I don&#8217;t know what I&#8217;d do if they went away.</p>
<p>Individually, the basic options of a given layer effect are easy to understand.  Each one tends to have some more advanced features (such as contouring) but for the most part they are straight-forward.</p>
<p><i>Every</i> layer effect has its own blend mode.  Whichever blend mode you choose will change how the overall style behaves.  Please be sure to read <a href="/2018/06/photoshop-blend-modes/‎">Photoshop Blend Modes</a> for more information about blend modes when you&#8217;re done here; I&#8217;ll save discussing blend modes for that page.</p>
<p>Every effect also has an opacity slider.  This obviously changes how opaque the it is and allows you to independently target them.</p>
<p>Some effects (like strokes) may be added multiple times.  Other effects (like patterns or bevels) can only be applied once.  If an effect can be applied multiple times there will be a &#8220;plus&#8221; icon next to it.  There is a limit to the number of times you can add a specific effect.  This will be most often used with strokes, glows, and shadows.</p>
<p>You can also use the layer styles panel to edit the blending options for the whole layer or to apply pre-defined styles from a library.</p>
<p><a name="layereffects_one_oh_one"></a></p>
<h2>Layer Effects 101</h2>
<p><a name="styles_v_effects"></a></p>
<h3>Styles vs. Effects</h3>
<p>The terms &#8220;style&#8221; and &#8220;effect&#8221; are often used interchangeably but they actually mean different things.  An <i>effect</i> is a single instance (a <i>stroke</i> or an <i>inner shadow</i>).  A <i>style</i> is the combination of several effects (the <i>stroke</i> and the <i>shadow</i> together).</p>
<p><a name="cpu_usage"></a></p>
<h3>A Note on CPU</h3>
<p>Layer effects are <i>heavy</i> when it comes to Photoshop&#8217;s memory and CPU usage.  The more layer effects and styles that exist, the slower and more difficult it will become to work with a document.  This is compounded by a document&#8217;s size: the larger the size, the more work the system has to do to keep up.</p>
<p>Every time you move a layer with effects, the computer has to recalculate all the effects.  If you move an anchor point, it has to recalculate all the other points. Drop shadows, glows (outer glows especially), bevels, and patterns are all &#8220;heavy&#8221; to calculate.  Combine that with the math that blending modes require and you can find yourself burning battery pretty quickly.</p>
<p>Keep this in mind as you work and try to be economical (use groups over individual styles, etc.).  You can also use a technique of <i>Temporary Rasterization</i> (see &#8220;Tip: Temporary Rasterizing&#8221; below).</p>
<p><a name="accessing"></a></p>
<h3>Accessing Layer Styles</h3>
<div class="dumbgallery right t150">
    <figure id="attachment_4324" aria-describedby="caption-attachment-4324" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/layer-style-where-to-click.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/layer-style-where-to-click-150x150.png" alt="Where to Click to Open Layer Styles" width="150" height="150" class="size-thumbnail wp-image-4324" srcset="https://designingmaps.com/wp-content/uploads/2018/05/layer-style-where-to-click-150x150.png 150w, https://designingmaps.com/wp-content/uploads/2018/05/layer-style-where-to-click-110x110.png 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4324" class="wp-caption-text">Where to Click to Open Layer Styles</figcaption></figure><figure id="attachment_4323" aria-describedby="caption-attachment-4323" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/illus-layer-style-in-layers-panel.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/illus-layer-style-in-layers-panel-150x150.png" alt="Layer Styles in the Layers Panel" width="150" height="150" class="size-thumbnail wp-image-4323" srcset="https://designingmaps.com/wp-content/uploads/2018/05/illus-layer-style-in-layers-panel-150x150.png 150w, https://designingmaps.com/wp-content/uploads/2018/05/illus-layer-style-in-layers-panel-110x110.png 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4323" class="wp-caption-text">Layer Styles in the Layers Panel</figcaption></figure>
</div>
<p>You open the <i>Layer Styles</i> panel for an individual layer by double-clicking on the <i>right</i> side of its entry in the <i>Layers</i> panel.  Double-clicking the layer&#8217;s name will edit the name layer.  If a layer already has had styles applied to it, a little &#8220;fx&#8221; icon will appear in the corner with a collapse/expand control.</p>
<p>Expanding the control will reveal all the effects currently <i>assigned</i> as well as their individual visibilities.  You can turn on or off individual effects here by clicking on the &#8220;eye&#8221; icon (it disappears if the effect is turned off) or all effects by turning off the &#8220;Effects&#8221;.</p>
<p>You may find that the list of effects is short or incomplete.  That&#8217;s because Photoshop will hide effects that aren&#8217;t being used from time to time.  You can get them all back by clicking the &#8220;FX&#8221; icon in the lower left corner and selecting &#8220;Show All Effects&#8221;.  You can also delete non-displayed effects from the same menu with &#8220;Delete Hidden Effects&#8221;.</p>
<p><a name="turning_on_and_off"></a></p>
<h3>Turning Off Layer Styles</h3>
<p>By default, Layer Styles are turned on and display as you work.  Many times, however, you&#8217;ll want to turn them off and work &#8220;naked&#8221; (usually for performance reasons).</p>
<div class="dumbgallery right t150">
    <figure id="attachment_4325" aria-describedby="caption-attachment-4325" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/with_and_without_styles.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/with_and_without_styles-150x150.png" alt="A Map with Layer Styles Turned On and Off" width="150" height="150" class="size-thumbnail wp-image-4325" srcset="https://designingmaps.com/wp-content/uploads/2018/05/with_and_without_styles-150x150.png 150w, https://designingmaps.com/wp-content/uploads/2018/05/with_and_without_styles-110x110.png 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4325" class="wp-caption-text">A Map with Layer Styles Turned On and Off</figcaption></figure>
</div>
<p>Turning on or off layer styles is terribly easy:</p>
<div class="instructions">
<div class="ih">How to Turn Off Layer Styles</div>
<ol>
<li>Go <span class="command">Layer -&gt; Layer Style -&gt; Hide All Effects</span></li>
<li>There is no step 2.</li>
</ol>
</div>
<p>Viola!  The styles are gone! If you&#8217;ve been working in style mode for a long time, it can be a trip to see the changes.  You may find errors in your maps that your styles are hiding as well (glows, strokes, and shadows can easily hide small gaps, for instance).</p>
<p>You turn them back on the same way:</p>
<div class="instructions">
<div class="ih">How to Turn On Layer Styles</div>
<ol>
<li>Go <span class="command">Layer -&gt; Layer Style -&gt; Show All Effects</span></li>
</ol>
</div>
<h3>Copying, Pasting, and Clearing Layer Styles</h3>
<p>You will find that you often need to bulk apply a style you&#8217;ve designed, or you want to erase all of the effects from a layer.  This is done by copying, pasting, and clearing layer styles.</p>
<p>Right clicking on a layer entry will open up a menu.  In the middle are three options:</p>
<ul>
<li><b>Copy Layer Style.</b> Copies the style into memory.</li>
<li><b>Paste Layer Style.</b> Applies the copied layer style to the layer.</li>
<li><b>Clear Layer Style.</b> Resets the layer and removes all styles from it.</li>
</ul>
<p><a name="styling_groups"></a></p>
<h3>Styling Layer Groups</h3>
<p>Layer groups can be styled as well.  The process to do so is exactly the same (double-click on the right side of the layer group).  There are two major caveats to applying effects to groups.</p>
<p>The first thing to know is that the group&#8217;s style will apply to <i>all visible</i> layers it contains.  This is often exactly what you want (say, you want to apply a color overlay to everything to create a sepia tone effect), but other times does weird things you don&#8217;t expect (like giving shadows to a layer&#8217;s already existing shadows).</p>
<p>Using group-level styles is a quick and easy way to change the style of all items.  For instance, I like to group all of my labels for &#8220;water&#8221; areas together (the names of seas, lakes, rivers, etc) and then apply a single style to the group (a color overlay, a texture, a glow), which is then applied to everything.</p>
<p>You can achieve the same effect by doing a bulk style paste, but that&#8217;s ill-advised for two reasons.</p>
<p>The first is that each layer style present and visible in a document increases the CPU requirements of Photoshop.  When styles are rendered, they&#8217;re rendered in order, then a group style is applied.  If you have a folder with 20 items in it, all of which are supposed to get the same style, you&#8217;ll have 20 styles applied if you do them individually.  However, if you apply the style to the group, there&#8217;s only one style applied (it is laid down <i>after</i> the group has been &#8220;merged&#8221; and becomes a single unit as far as Photoshop is concerned when displaying it).</p>
<p>The second is that you will have to maintain these styles.  If you want to change the stroke color, you have to do that to every layer.</p>
<p>Now, there are times when you may want to do this (for instance, you want a white stroke around every text layer in the group except the ones on white backgrounds, in which case you want a dark grey stroke).  I would normally put the exceptions into their own group, but if you want to be sloppy feel free, &#8217;tis a free country.</p>
<p><a name="styling_smart_objects"></a></p>
<h3>Styling Smart Objects</h3>
<p>Layers within a smart object can have their own styles applied.  These styles are effectively &#8220;free&#8221; as they are pre-rendered by the Smart Object&#8217;s system.  You can access the layers of a Smart Object by double-clicking its icon in the <i>Layers</i> panel.</p>
<p>You can style Smart Object entries themselves as well through the Layers panel as normal.  These styles are applied <i>on top</i> of any styles that the Smart Object already has (this is useful for color overlays).</p>
<h3>A Note on Light Sources</h3>
<p>Many effects (such as bevels or shadows) depend on a <i>light source</i>.  This is the direction that the light is casting from and affects how the effect is applied. Shadows, for instance, appear on the opposite side of the layer from the light source.</p>
<p>You can set the light source for each effect independently <i>or</i> you can use the &#8220;Global Light&#8221; (there&#8217;s a checkbox).  If you have the &#8220;Global Light&#8221; checkbox turned on, there&#8217;s two things that happen:</p>
<ul>
<li>The effect&#8217;s light source will be the same as all other effects that have &#8220;Global Light&#8221; turned on, and</li>
<li>Changing the angle or altitude of the light source will <i>also</i> change the &#8220;Global Light&#8221; value, which may not be what you want.</li>
</ul>
<p>I nearly always set my Global Light values to 90 degrees with an altitude of 30 degrees.</p>
<p>Most of the time you will want to use Global Light except if you need two shadows coming from different directions.</p>
<p>When working with <a href="/2018/06/designing-fantasy-battlemaps/">battlemaps</a>, it is important to set your Global Light with a high altitude: 90 degrees.  The reason why is that you want a top-down view and you&#8217;ll often be rotating rasterized objects and will need their shadows to be maintained.</p>
<p><a name="the_effects"></a></p>
<h2>Effects</h2>
<p>Let&#8217;s talk about the individual <i>effects</i> and their types.  I&#8217;ll go in order the order they are listed in the panel, top-to-bottom.  This order is important to know:  it is the order in which the effects are <i>applied</i> to the layer.  The order is immutable, I&#8217;m afraid.</p>
<p>For each example, I&#8217;m going to show you what it looks like when applied to a red (<color>#ff0000</color>) square in the center of a white field.  I will also include screenshots of the dialog used to manipulate it (but not the exact settings used).</p>
<p><a name="ef_styles"></a></p>
<h3>Styles</h3>
<p>The first entry in the list is a &#8220;pseudo&#8221; style called <i>Styles</i>.  This allows you to quickly apply existing or saved styles to layers without having to recreate them.  Simply select the style you want from the library present.</p>
<p>You can add a style you&#8217;ve created to your library.  Apply your various styles as normal and then click the &#8220;New Style&#8230;&#8221; button on the right-hand side of the dialog.  You&#8217;ll be asked for a name for the style; give it one and it will then appear in your library.</p>
<div class="dumbgallery t150">
    <figure id="attachment_4344" aria-describedby="caption-attachment-4344" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/ex-ls-sepia.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/ex-ls-sepia-150x150.png" alt="A Sepia Tone Style" width="150" height="150" class="size-thumbnail wp-image-4344" srcset="https://designingmaps.com/wp-content/uploads/2018/05/ex-ls-sepia-150x150.png 150w, https://designingmaps.com/wp-content/uploads/2018/05/ex-ls-sepia-300x300.png 300w, https://designingmaps.com/wp-content/uploads/2018/05/ex-ls-sepia-110x110.png 110w, https://designingmaps.com/wp-content/uploads/2018/05/ex-ls-sepia-450x450.png 450w, https://designingmaps.com/wp-content/uploads/2018/05/ex-ls-sepia.png 500w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4344" class="wp-caption-text">A Sepia Tone Style</figcaption></figure><figure id="attachment_4359" aria-describedby="caption-attachment-4359" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/d-styles.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/d-styles-150x150.png" alt="The Styles Dialog" width="150" height="150" class="size-thumbnail wp-image-4359" srcset="https://designingmaps.com/wp-content/uploads/2018/05/d-styles-150x150.png 150w, https://designingmaps.com/wp-content/uploads/2018/05/d-styles-110x110.png 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4359" class="wp-caption-text">The Styles Dialog</figcaption></figure>
</div>
<p><a name="ef_blend"></a></p>
<h3>Blending Options</h3>
<p>The second entry in the list, <i>Blending Options</i> is also a &#8220;pseudo&#8221; style. It allows you to control the layer&#8217;s overall <i>blend mode</i> (see <a href="/2018/06/photoshop-blend-modes/‎">Photoshop Blend Modes</a>), the opacity of both the layer itself and the opacity of its fill.</p>
<p>Let&#8217;s take a moment to talk about <i>Fill Opacity</i> versus <i>Layer Opacity</i>.  Both options affect how the pixels of the layer are displayed.  However, the <i>Fill Opacity</i> affects the layer <i>before</i> styles are applied, while <i>Layer Opacity</i> affects the layer <i>afterwards</i>.</p>
<p>This is really useful when you just want to use a layer&#8217;s shape, but don&#8217;t want to show the layer.  For instance, say you end up making a lot of screenshots of an interface and want to highlight certain areas.  You&#8217;ll create a square or circle shape around the area you want to highlight, set the layer&#8217;s fill opacity to 0%, and give it a <i>Stroke</i> effect.  Bam! Now you&#8217;ve got a border around your area and it isn&#8217;t blocked by the shape&#8217;s own pixels.</p>
<div class="dumbgallery t150">
    <figure id="attachment_4337" aria-describedby="caption-attachment-4337" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/ex-ls-fill_opacity.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/ex-ls-fill_opacity-150x150.png" alt="Fill Opacity Set to 0% with a Stroke" width="150" height="150" class="size-thumbnail wp-image-4337" srcset="https://designingmaps.com/wp-content/uploads/2018/05/ex-ls-fill_opacity-150x150.png 150w, https://designingmaps.com/wp-content/uploads/2018/05/ex-ls-fill_opacity-300x300.png 300w, https://designingmaps.com/wp-content/uploads/2018/05/ex-ls-fill_opacity-110x110.png 110w, https://designingmaps.com/wp-content/uploads/2018/05/ex-ls-fill_opacity-450x450.png 450w, https://designingmaps.com/wp-content/uploads/2018/05/ex-ls-fill_opacity.png 500w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4337" class="wp-caption-text">Fill Opacity Set to 0% with a Stroke</figcaption></figure><figure id="attachment_4350" aria-describedby="caption-attachment-4350" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/d-blending_options.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/d-blending_options-150x150.png" alt="The Blending Options Dialog" width="150" height="150" class="size-thumbnail wp-image-4350" srcset="https://designingmaps.com/wp-content/uploads/2018/05/d-blending_options-150x150.png 150w, https://designingmaps.com/wp-content/uploads/2018/05/d-blending_options-110x110.png 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4350" class="wp-caption-text">The Blending Options Dialog</figcaption></figure>
</div>
<p><a name="ef_bevel"></a></p>
<h3>Bevel &amp; Emboss</h3>
<p>The <i>Bevel &amp; Emboss</i>  is a complex tool that can be used to create easy three-dimensional effects.  You can control the <i>type</i> of bevel or emboss, the direction it goes (up or down), it&#8217;s depth, size, and in some cases how sharp the edges are. You will nearly always use <i>inner</i> bevels.</p>
<p>You will be tempted to use this effect to create pseudo-mountains.  It can work fine, but there are gotchas and you&#8217;ll discover them as you go: they have to do with the way anchor points behave (it&#8217;s impossible to explain this; you&#8217;ll have to learn by trial and error).  This is discussed in greater detail in <a href="/2018/06/drawing-mountains/#shape_mountains">Drawing Mountains</a>.</p>
<p>Always use <i>Screen</i> and <i>Multiply</i> modes for your highlights and shadows here.  If you apply them as &#8220;normal&#8221; details will fail.</p>
<div class="dumbgallery t150">
    <figure id="attachment_4334" aria-describedby="caption-attachment-4334" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/ex-ls-bevel-chisel-hard.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/ex-ls-bevel-chisel-hard-150x150.png" alt="A Bevel Effect, with Chisel Hard" width="150" height="150" class="size-thumbnail wp-image-4334" srcset="https://designingmaps.com/wp-content/uploads/2018/05/ex-ls-bevel-chisel-hard-150x150.png 150w, https://designingmaps.com/wp-content/uploads/2018/05/ex-ls-bevel-chisel-hard-300x300.png 300w, https://designingmaps.com/wp-content/uploads/2018/05/ex-ls-bevel-chisel-hard-110x110.png 110w, https://designingmaps.com/wp-content/uploads/2018/05/ex-ls-bevel-chisel-hard-450x450.png 450w, https://designingmaps.com/wp-content/uploads/2018/05/ex-ls-bevel-chisel-hard.png 500w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4334" class="wp-caption-text">A Bevel Effect, with Chisel Hard</figcaption></figure><figure id="attachment_4477" aria-describedby="caption-attachment-4477" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/bevelmts-nohighlight-loweredshadows-stroke-overlay.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/bevelmts-nohighlight-loweredshadows-stroke-overlay-150x150.png" alt="No Highlight, Lowered Shadows, With an Overlay Stroke" width="150" height="150" class="size-thumbnail wp-image-4477" srcset="https://designingmaps.com/wp-content/uploads/2018/05/bevelmts-nohighlight-loweredshadows-stroke-overlay-150x150.png 150w, https://designingmaps.com/wp-content/uploads/2018/05/bevelmts-nohighlight-loweredshadows-stroke-overlay-110x110.png 110w, https://designingmaps.com/wp-content/uploads/2018/05/bevelmts-nohighlight-loweredshadows-stroke-overlay.png 294w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4477" class="wp-caption-text">Mountains Made with a Bevel Effect</figcaption></figure><figure id="attachment_4349" aria-describedby="caption-attachment-4349" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/d-bevel_and_emboss.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/d-bevel_and_emboss-150x150.png" alt="The Bevel and Emboss Dialog" width="150" height="150" class="size-thumbnail wp-image-4349" srcset="https://designingmaps.com/wp-content/uploads/2018/05/d-bevel_and_emboss-150x150.png 150w, https://designingmaps.com/wp-content/uploads/2018/05/d-bevel_and_emboss-110x110.png 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4349" class="wp-caption-text">The Bevel and Emboss Dialog</figcaption></figure>
</div>
<p><a name="ef_stroke"></a></p>
<h3>Stroke</h3>
<p>A <i>Stroke</i> is one of the most useful effects when it comes to cartography and Photoshop.  You&#8217;ll find yourself applying strokes <i>everywhere</i> with varying degrees of opacity and blending.  Shorelines are made with several strokes stacked on top of each other, for instance.  Doors can become more easily discernible, walls more pronounced.</p>
<p>Use thin widths for creating definition; use thicker strokes to indicate interactivity (like with doors).</p>
<p>You can apply strokes in three places: Inside, Outside, and Centered. Only inside strokes maintain perfect corner fidelity: fat strokes on the outside and inside end up rounding in the corners.</p>
<p>The &#8220;overprint&#8221; checkbox is important.  Flipping it on or off can do weird things to the opacity of the layer underneath the stroke.  You will almost <i>always</i> want &#8220;overprint&#8221; to be on.</p>
<p>You can also use gradients or patterns as the fill for a stroke.  I do this often when I want to create something like a pool.  In the example shown, there are a total of seven stroke effects applied to it: three with a pattern overlay (the gold strokes and the thick marble stroke) and four of just a color (<color>#222222</color>) applied as <i>Multiply</i> and <i>overprint</i> to make the edges clearer.</p>
<p>When adding multiple strokes, each successive stroke must be larger than the one before it to appear (making this pool is described in the <a href="/2018/06/technique-water/#pool">water technique for battlemaps tutorial</a> so take a look there for it&#8217;s stroke layout).</p>
<div class="dumbgallery t150">
    <figure id="attachment_4345" aria-describedby="caption-attachment-4345" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/ex-ls-stroke.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/ex-ls-stroke-150x150.png" alt="A Stroke Effect" width="150" height="150" class="size-thumbnail wp-image-4345" srcset="https://designingmaps.com/wp-content/uploads/2018/05/ex-ls-stroke-150x150.png 150w, https://designingmaps.com/wp-content/uploads/2018/05/ex-ls-stroke-300x300.png 300w, https://designingmaps.com/wp-content/uploads/2018/05/ex-ls-stroke-110x110.png 110w, https://designingmaps.com/wp-content/uploads/2018/05/ex-ls-stroke-450x450.png 450w, https://designingmaps.com/wp-content/uploads/2018/05/ex-ls-stroke.png 500w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4345" class="wp-caption-text">A Stroke Effect</figcaption></figure><figure id="attachment_4346" aria-describedby="caption-attachment-4346" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/ex-multi-stroke-pattern.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/ex-multi-stroke-pattern-150x150.jpg" alt="A Circle Shape with Several Stroke Effects" width="150" height="150" class="size-thumbnail wp-image-4346" srcset="https://designingmaps.com/wp-content/uploads/2018/05/ex-multi-stroke-pattern-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/ex-multi-stroke-pattern-300x300.jpg 300w, https://designingmaps.com/wp-content/uploads/2018/05/ex-multi-stroke-pattern-110x110.jpg 110w, https://designingmaps.com/wp-content/uploads/2018/05/ex-multi-stroke-pattern-450x450.jpg 450w, https://designingmaps.com/wp-content/uploads/2018/05/ex-multi-stroke-pattern.jpg 500w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4346" class="wp-caption-text">A Circle Shape with Several Stroke Effects</figcaption></figure><figure id="attachment_4954" aria-describedby="caption-attachment-4954" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/style-door-stroke.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/style-door-stroke-150x150.jpg" alt="A Door with Inner Stroke" width="150" height="150" class="size-thumbnail wp-image-4954" srcset="https://designingmaps.com/wp-content/uploads/2018/05/style-door-stroke-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/style-door-stroke-110x110.jpg 110w, https://designingmaps.com/wp-content/uploads/2018/05/style-door-stroke.jpg 254w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4954" class="wp-caption-text">A Door with Inner Stroke</figcaption></figure><figure id="attachment_4358" aria-describedby="caption-attachment-4358" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/d-stroke.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/d-stroke-150x150.png" alt="The Stroke Dialog" width="150" height="150" class="size-thumbnail wp-image-4358" srcset="https://designingmaps.com/wp-content/uploads/2018/05/d-stroke-150x150.png 150w, https://designingmaps.com/wp-content/uploads/2018/05/d-stroke-110x110.png 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4358" class="wp-caption-text">The Stroke Dialog</figcaption></figure>
</div>
<p><a name="ef_inner_shadow"></a></p>
<h3>Inner Shadow</h3>
<p>The <i>Inner Shadow</i> effect uses a light source to cast a shadow in the inside of the layer&#8217;s content. Shadows are basically specialized gradients that are drawn by the light source.  As such, they have start, middle, and end points, but they aren&#8217;t called that:</p>
<ul>
<li><i>Distance</i> affects how far from the edge the shadow&#8217;s gradient will start.</li>
<li><i>Choke</i> affects the mid-point of the shadow&#8217;s gradient</li>
<li><i>Size</i> affects how far the shadow&#8217;s gradient goes from where it starts to where it ends.</li>
</ul>
<p>&#8220;True&#8221; shadows should usually be a dark color set to <i>Multiply</i> but you may have your own ideas.  Go with god.</p>
<p>You can adjust the shadow&#8217;s <i>countour</i> as well for interesting effects.  Most of the time you&#8217;ll want the incline plane, however.</p>
<div class="dumbgallery t150">
    <figure id="attachment_4340" aria-describedby="caption-attachment-4340" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/ex-ls-inner_shadow.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/ex-ls-inner_shadow-150x150.png" alt="An Inner Shadow" width="150" height="150" class="size-thumbnail wp-image-4340" srcset="https://designingmaps.com/wp-content/uploads/2018/05/ex-ls-inner_shadow-150x150.png 150w, https://designingmaps.com/wp-content/uploads/2018/05/ex-ls-inner_shadow-300x300.png 300w, https://designingmaps.com/wp-content/uploads/2018/05/ex-ls-inner_shadow-110x110.png 110w, https://designingmaps.com/wp-content/uploads/2018/05/ex-ls-inner_shadow-450x450.png 450w, https://designingmaps.com/wp-content/uploads/2018/05/ex-ls-inner_shadow.png 500w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4340" class="wp-caption-text">An Inner Shadow</figcaption></figure><figure id="attachment_4348" aria-describedby="caption-attachment-4348" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/d_inner_shadow.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/d_inner_shadow-150x150.png" alt="The Inner Shadow Dialog" width="150" height="150" class="size-thumbnail wp-image-4348" srcset="https://designingmaps.com/wp-content/uploads/2018/05/d_inner_shadow-150x150.png 150w, https://designingmaps.com/wp-content/uploads/2018/05/d_inner_shadow-110x110.png 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4348" class="wp-caption-text">The Inner Shadow Dialog</figcaption></figure>
</div>
<p><a name="ef_inner_glow"></a></p>
<h4>Inner Glow</h4>
<p>An <i>Inner Glow</i> is similar to an <i>Inner Shadow</i> except that it is always drawn from the edges inward (instead of being directed by a light source).  Like <i>Inner Shadows</i>, these are gradients, except you can&#8217;t control the gradient start point (just the <i>Choke</i> and <i>Size</i>).</p>
<p>If you set the <i>Source</i> to &#8220;Center&#8221; you&#8217;ll get the inverse of your glow (it will spread from the layer&#8217;s center).</p>
<p>For the forest example, the following settings were used:</p>
<ol>
<li><i>Color:</i> <color>#6b5427</color></li>
<li><i>Contour:</i> Reverse of default (double-click to edit the contour)</li>
<li><i>Choke:</i> 25</li>
<li><i>Size:</i> 10</li>
<li><i>Noise:</i> 20</li>
<li><i>Blend Mode</i> Overlay</li>
</ol>
<div class="dumbgallery t150">
    <figure id="attachment_4339" aria-describedby="caption-attachment-4339" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/ex-ls-inner_glow.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/ex-ls-inner_glow-150x150.png" alt="An Inner Glow" width="150" height="150" class="size-thumbnail wp-image-4339" srcset="https://designingmaps.com/wp-content/uploads/2018/05/ex-ls-inner_glow-150x150.png 150w, https://designingmaps.com/wp-content/uploads/2018/05/ex-ls-inner_glow-300x300.png 300w, https://designingmaps.com/wp-content/uploads/2018/05/ex-ls-inner_glow-110x110.png 110w, https://designingmaps.com/wp-content/uploads/2018/05/ex-ls-inner_glow-450x450.png 450w, https://designingmaps.com/wp-content/uploads/2018/05/ex-ls-inner_glow.png 500w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4339" class="wp-caption-text">An Inner Glow</figcaption></figure><figure id="attachment_4952" aria-describedby="caption-attachment-4952" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/style-forest-innerglow.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/style-forest-innerglow-150x150.jpg" alt="A Forest with an Inner Glow" width="150" height="150" class="size-thumbnail wp-image-4952" srcset="https://designingmaps.com/wp-content/uploads/2018/05/style-forest-innerglow-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/style-forest-innerglow-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4952" class="wp-caption-text">A Forest with an Inner Glow</figcaption></figure><figure id="attachment_4354" aria-describedby="caption-attachment-4354" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/d-inner_glow.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/d-inner_glow-150x150.png" alt="The Inner Glow Dialog" width="150" height="150" class="size-thumbnail wp-image-4354" srcset="https://designingmaps.com/wp-content/uploads/2018/05/d-inner_glow-150x150.png 150w, https://designingmaps.com/wp-content/uploads/2018/05/d-inner_glow-110x110.png 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4354" class="wp-caption-text">The Inner Glow Dialog</figcaption></figure>
</div>
<p><a name="ef_satin"></a></p>
<h3>Satin</h3>
<p>The <i>Satin</i> style is similar to <i>Inner Glow</i> or <i>Inner Shadow</i> except that it applies the changes towards the center of the layer (unless you mess with the contour).</p>
<p>I honestly don&#8217;t find a lot of use for this one.  I normally achieve its effects by using multiple <i>Inner Shadows</i>.</p>
<div class="dumbgallery t150">
    <figure id="attachment_4343" aria-describedby="caption-attachment-4343" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/ex-ls-satin.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/ex-ls-satin-150x150.png" alt="The Satin Effect" width="150" height="150" class="size-thumbnail wp-image-4343" srcset="https://designingmaps.com/wp-content/uploads/2018/05/ex-ls-satin-150x150.png 150w, https://designingmaps.com/wp-content/uploads/2018/05/ex-ls-satin-300x300.png 300w, https://designingmaps.com/wp-content/uploads/2018/05/ex-ls-satin-110x110.png 110w, https://designingmaps.com/wp-content/uploads/2018/05/ex-ls-satin-450x450.png 450w, https://designingmaps.com/wp-content/uploads/2018/05/ex-ls-satin.png 500w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4343" class="wp-caption-text">The Satin Effect</figcaption></figure><figure id="attachment_4357" aria-describedby="caption-attachment-4357" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/d-satin.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/d-satin-150x150.png" alt="The Satin Dialog" width="150" height="150" class="size-thumbnail wp-image-4357" srcset="https://designingmaps.com/wp-content/uploads/2018/05/d-satin-150x150.png 150w, https://designingmaps.com/wp-content/uploads/2018/05/d-satin-110x110.png 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4357" class="wp-caption-text">The Satin Dialog</figcaption></figure>
</div>
<p><a name="ef_color_overlay"></a></p>
<h3>Color Overlay</h3>
<p>A <i>Color Overlay</i> does exactly what it says on the tin: it takes a color and applies it to every pixel in the layer.   You will most often use this with the <i>Color</i> blend mode, which changes the color value of the pixels beneath.</p>
<p>It&#8217;s terribly useful.  When applied to a layer with a bunch of other details, the color will subtly affect things.  A great trick is to apply a color overlay with <color>#e1d3b3</color> as the color to a large layer group to give it a sepia-toned effect (which makes a lot of maps look <i>great</i>).</p>
<p>For two of the examples, I have applied a <i>Color Overlay</i> to a parchment texture in both yellow (<color>#d7dd75</color>) and green (<color>#008740</color>).</p>
<div class="dumbgallery t150">
    <figure id="attachment_4335" aria-describedby="caption-attachment-4335" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/ex-ls-color_overlay.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/ex-ls-color_overlay-150x150.png" alt="A Color Overlay Effect" width="150" height="150" class="size-thumbnail wp-image-4335" srcset="https://designingmaps.com/wp-content/uploads/2018/05/ex-ls-color_overlay-150x150.png 150w, https://designingmaps.com/wp-content/uploads/2018/05/ex-ls-color_overlay-300x300.png 300w, https://designingmaps.com/wp-content/uploads/2018/05/ex-ls-color_overlay-110x110.png 110w, https://designingmaps.com/wp-content/uploads/2018/05/ex-ls-color_overlay-450x450.png 450w, https://designingmaps.com/wp-content/uploads/2018/05/ex-ls-color_overlay.png 500w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4335" class="wp-caption-text">A Color Overlay Effect</figcaption></figure><figure id="attachment_4955" aria-describedby="caption-attachment-4955" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/styles-color-green.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/styles-color-green-150x150.jpg" alt="A Green Color Overlay on Parchment" width="150" height="150" class="size-thumbnail wp-image-4955" srcset="https://designingmaps.com/wp-content/uploads/2018/05/styles-color-green-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/styles-color-green-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4955" class="wp-caption-text">A Green Color Overlay on Parchment</figcaption></figure><figure id="attachment_4956" aria-describedby="caption-attachment-4956" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/styles-color-yellow.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/styles-color-yellow-150x150.jpg" alt="A Yellow Color Overlay on Parchment" width="150" height="150" class="size-thumbnail wp-image-4956" srcset="https://designingmaps.com/wp-content/uploads/2018/05/styles-color-yellow-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/styles-color-yellow-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4956" class="wp-caption-text">A Yellow Color Overlay on Parchment</figcaption></figure><figure id="attachment_4351" aria-describedby="caption-attachment-4351" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/d-color_overlay.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/d-color_overlay-150x150.png" alt="The Color Overlay Dialog" width="150" height="150" class="size-thumbnail wp-image-4351" srcset="https://designingmaps.com/wp-content/uploads/2018/05/d-color_overlay-150x150.png 150w, https://designingmaps.com/wp-content/uploads/2018/05/d-color_overlay-110x110.png 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4351" class="wp-caption-text">The Color Overlay Dialog</figcaption></figure>
</div>
<p><a name="ef_gradient_overlay"></a></p>
<h3>Gradient Overlay</h3>
<p>The <i>Gradient Overlay</i> effect does just that:  overlays a gradient. This is useful for subtly changing the colors of water layers, for instance (build yourself a nice gradient that passes through several shades of blue and green and apply it with a blend mode <i>Color</i> and apply it overtop a parchment layer).</p>
<p>The use of the gradient editor is described in more detail in <a href="/2018/06/photoshop-basics/">Photoshop Basics</a>.</p>
<p>You can control the angle, style, and scale of the gradients.  I don&#8217;t recommend that you use dithering.</p>
<p>Gradient overlays can be tricky.  You may find that you have to apply them in their own layer if you want to have them work with underlying textures. For the water example, the parchment layer is just set to normal, and a color layer of <color>#0054a6</color> is set to <i>Overlay</i> on top of it.  The color layer is given multiple gradients, each set to <i>Overlay</i> or <i>Linear Light</i>.</p>
<div class="dumbgallery t150">
    <figure id="attachment_4338" aria-describedby="caption-attachment-4338" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/ex-ls-gradient_overlay.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/ex-ls-gradient_overlay-150x150.png" alt="A Gradient Overlay" width="150" height="150" class="size-thumbnail wp-image-4338" srcset="https://designingmaps.com/wp-content/uploads/2018/05/ex-ls-gradient_overlay-150x150.png 150w, https://designingmaps.com/wp-content/uploads/2018/05/ex-ls-gradient_overlay-300x300.png 300w, https://designingmaps.com/wp-content/uploads/2018/05/ex-ls-gradient_overlay-110x110.png 110w, https://designingmaps.com/wp-content/uploads/2018/05/ex-ls-gradient_overlay-450x450.png 450w, https://designingmaps.com/wp-content/uploads/2018/05/ex-ls-gradient_overlay.png 500w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4338" class="wp-caption-text">A Gradient Overlay</figcaption></figure><figure id="attachment_4957" aria-describedby="caption-attachment-4957" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/styles-gradient-parchment.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/styles-gradient-parchment-150x150.jpg" alt="A Gradient Overlay Layer Over Parchment" width="150" height="150" class="size-thumbnail wp-image-4957" srcset="https://designingmaps.com/wp-content/uploads/2018/05/styles-gradient-parchment-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/styles-gradient-parchment-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4957" class="wp-caption-text">A Gradient Overlay Layer Over Parchment</figcaption></figure><figure id="attachment_4353" aria-describedby="caption-attachment-4353" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/d-gradient_overlay.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/d-gradient_overlay-150x150.png" alt="The Gradient Overlay Dialog" width="150" height="150" class="size-thumbnail wp-image-4353" srcset="https://designingmaps.com/wp-content/uploads/2018/05/d-gradient_overlay-150x150.png 150w, https://designingmaps.com/wp-content/uploads/2018/05/d-gradient_overlay-110x110.png 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4353" class="wp-caption-text">The Gradient Overlay Dialog</figcaption></figure>
</div>
<p><a name="ef_pattern_overlay"></a></p>
<h3>Pattern Overlay</h3>
<p>My favorite effect &#8211; especially with <a href="/2018/06/designing-fantasy-battlemaps/‎">battlemaps</a> is <i>Pattern Overlay</i>.  This effect allows you to take a pre-defined image and wall-paper it over the entire layer, giving it visual style.  Over time, you will develop a large library of patterns (and many of them pulled from these tutorials; there are several included throughout).</p>
<p>The pattern overlay dialog is fairly straight forward but there are a few things you should know.</p>
<p>The first has to do with <i>Scale</i>.  This will change the, uh, scale of the pattern.  Large patterns will repeat more with lower scale numbers. You can scale up really high but I don&#8217;t recommend it as things start blurring very quickly.  Scale down instead.</p>
<p>The second is <i>Link with Layer</i>.  If you set this to false, the pattern will be applied starting from the 0,0 pixel of the <i>document</i>.  If you set it to true, the pattern is applied from the 0,0 pixel on the <i>layer</i>.</p>
<p>You can see how this works by applying a pattern to a layer, turning off the &#8220;link with layer&#8221; checkbox, and then moving the layer around. You&#8217;ll notice that the layer moves but not the pattern. If you then turn the &#8220;link with layer&#8221; checkbox back <i>on</i>, it will freeze the pattern at that location, which is a neat trick (you can also click and drag on the inside of the object while the <i>Layer Styles</i> dialog is open).</p>
<p>The third thing is <i>Reset Origin</i>. If you have a pattern that you&#8217;ve locked in at a different start point (as described in the paragraph you just read), this will undo that effect and snap the 0,0 of the layer (or document) to the 0,0 of the pattern.</p>
<p>Most of the time you&#8217;ll want to apply patterns in &#8220;Normal&#8221;, &#8220;Overlay&#8221;, or &#8220;Multiply&#8221; modes.  However, if you have a nice noise texture, applying it in <i>Linear Light</i> mode is probably what you want.</p>
<p><a name="importing_patterns"></a></p>
<h4>Importing Your Own Patterns</h4>
<p>You&#8217;ll want to add lots of patterns to your library.</p>
<div class="instructions">
<div class="ih">How to Import Patterns into Your Library</div>
<ol>
<li>Open the image you want to make a pattern of in Photoshop.</li>
<li>Type <span class="command">&lt;command&gt;a</span> to select all pixels in the pattern.</li>
<li>Go <span class="command">Edit -&gt; Define Pattern</span> and give it an appropriate name.</li>
<li>Click &#8220;Okay&#8221;.  The pattern is now available in your library.</li>
</ol>
</div>
<div class="dumbgallery t150">
    <figure id="attachment_4342" aria-describedby="caption-attachment-4342" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/ex-ls-pattern_overlay.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/ex-ls-pattern_overlay-150x150.png" alt="A Pattern Overlay" width="150" height="150" class="size-thumbnail wp-image-4342" srcset="https://designingmaps.com/wp-content/uploads/2018/05/ex-ls-pattern_overlay-150x150.png 150w, https://designingmaps.com/wp-content/uploads/2018/05/ex-ls-pattern_overlay-300x300.png 300w, https://designingmaps.com/wp-content/uploads/2018/05/ex-ls-pattern_overlay-110x110.png 110w, https://designingmaps.com/wp-content/uploads/2018/05/ex-ls-pattern_overlay-450x450.png 450w, https://designingmaps.com/wp-content/uploads/2018/05/ex-ls-pattern_overlay.png 500w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4342" class="wp-caption-text">A Pattern Overlay</figcaption></figure><figure id="attachment_4960" aria-describedby="caption-attachment-4960" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/styles-multiple-patterns.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/styles-multiple-patterns-150x150.jpg" alt="Multiple Pattern Overlays" width="150" height="150" class="size-thumbnail wp-image-4960" srcset="https://designingmaps.com/wp-content/uploads/2018/05/styles-multiple-patterns-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/styles-multiple-patterns-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4960" class="wp-caption-text">Multiple Pattern Overlays</figcaption></figure><figure id="attachment_4356" aria-describedby="caption-attachment-4356" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/d-pattern_overlay.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/d-pattern_overlay-150x150.png" alt="The Pattern Overlay Dialog" width="150" height="150" class="size-thumbnail wp-image-4356" srcset="https://designingmaps.com/wp-content/uploads/2018/05/d-pattern_overlay-150x150.png 150w, https://designingmaps.com/wp-content/uploads/2018/05/d-pattern_overlay-110x110.png 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4356" class="wp-caption-text">The Pattern Overlay Dialog</figcaption></figure>
</div>
<p><a name="ef_outer_glow"></a></p>
<h3>Outer Glow</h3>
<p>An <i>Outer Glow</i> behaves similarly to an <i>Inner Glow</i> except that the gradients of the glow are drawn from the outside edges.  Again, you can&#8217;t set the start point of the gradient, but the <i>Spread</i> value tells you how far from the edges the gradient will start and the <i>Size</i> value describes the gradient&#8217;s size after this.</p>
<p>You&#8217;ll nearly always use a <i>Spread</i> value of 0.  I find other values are just ugly.</p>
<div class="dumbgallery t150">
    <figure id="attachment_4341" aria-describedby="caption-attachment-4341" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/ex-ls-outer_glow.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/ex-ls-outer_glow-150x150.png" alt="An Outer Glow" width="150" height="150" class="size-thumbnail wp-image-4341" srcset="https://designingmaps.com/wp-content/uploads/2018/05/ex-ls-outer_glow-150x150.png 150w, https://designingmaps.com/wp-content/uploads/2018/05/ex-ls-outer_glow-300x300.png 300w, https://designingmaps.com/wp-content/uploads/2018/05/ex-ls-outer_glow-110x110.png 110w, https://designingmaps.com/wp-content/uploads/2018/05/ex-ls-outer_glow-450x450.png 450w, https://designingmaps.com/wp-content/uploads/2018/05/ex-ls-outer_glow.png 500w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4341" class="wp-caption-text">An Outer Glow</figcaption></figure><figure id="attachment_4958" aria-describedby="caption-attachment-4958" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/styles-outerglow-furniture.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/styles-outerglow-furniture-150x150.jpg" alt="Outer Glow on Furniture Objects Gives Depth" width="150" height="150" class="size-thumbnail wp-image-4958" srcset="https://designingmaps.com/wp-content/uploads/2018/05/styles-outerglow-furniture-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/styles-outerglow-furniture-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4958" class="wp-caption-text">Outer Glow on Furniture Objects Gives Depth</figcaption></figure><figure id="attachment_4959" aria-describedby="caption-attachment-4959" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/styles-outerglow-walls.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/styles-outerglow-walls-150x150.jpg" alt="Outer Glow on Walls" width="150" height="150" class="size-thumbnail wp-image-4959" srcset="https://designingmaps.com/wp-content/uploads/2018/05/styles-outerglow-walls-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/styles-outerglow-walls-110x110.jpg 110w, https://designingmaps.com/wp-content/uploads/2018/05/styles-outerglow-walls.jpg 207w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4959" class="wp-caption-text">Outer Glow on Walls</figcaption></figure><figure id="attachment_4355" aria-describedby="caption-attachment-4355" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/d-outer_glow.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/d-outer_glow-150x150.png" alt="The Outer Glow Dialog" width="150" height="150" class="size-thumbnail wp-image-4355" srcset="https://designingmaps.com/wp-content/uploads/2018/05/d-outer_glow-150x150.png 150w, https://designingmaps.com/wp-content/uploads/2018/05/d-outer_glow-110x110.png 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4355" class="wp-caption-text">The Outer Glow Dialog</figcaption></figure>
</div>
<p><a name="ef_drop_shadow"></a></p>
<h3>Drop Shadow</h3>
<p><i>Drop shadows</i> are also gradients but they are cast by light, like <i>Inner Shadows</i>. Drop shadows are<br />
great for pulling things up off the page.  You&#8217;ll use them most often with <a href="/2018/06/designing-fantasy-battlemaps/‎">battlemaps</a> but I like to apply them to things like legends and titles on other maps as well.</p>
<p>Go re-read the <i>Inner Shadow</i> section above, but know that it appears <i>outside</i> of the layer, and that the <i>Spread</i> value behaves the same as the <i>Choke</i> slider on <i>Inner Glows</i>.</p>
<div class="dumbgallery t150">
    <figure id="attachment_4336" aria-describedby="caption-attachment-4336" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/ex-ls-drop_shadow.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/ex-ls-drop_shadow-150x150.png" alt="A Drop Shadow Effect" width="150" height="150" class="size-thumbnail wp-image-4336" srcset="https://designingmaps.com/wp-content/uploads/2018/05/ex-ls-drop_shadow-150x150.png 150w, https://designingmaps.com/wp-content/uploads/2018/05/ex-ls-drop_shadow-300x300.png 300w, https://designingmaps.com/wp-content/uploads/2018/05/ex-ls-drop_shadow-110x110.png 110w, https://designingmaps.com/wp-content/uploads/2018/05/ex-ls-drop_shadow-450x450.png 450w, https://designingmaps.com/wp-content/uploads/2018/05/ex-ls-drop_shadow.png 500w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4336" class="wp-caption-text">A Drop Shadow Effect</figcaption></figure><figure id="attachment_4962" aria-describedby="caption-attachment-4962" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/styles-drop-shadow.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/styles-drop-shadow-150x150.png" alt="Drop Shadows on Lifted Runnels of Blood" width="150" height="150" class="size-thumbnail wp-image-4962" srcset="https://designingmaps.com/wp-content/uploads/2018/05/styles-drop-shadow-150x150.png 150w, https://designingmaps.com/wp-content/uploads/2018/05/styles-drop-shadow-110x110.png 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4962" class="wp-caption-text">Drop Shadows on Lifted Runnels of Blood</figcaption></figure><figure id="attachment_4352" aria-describedby="caption-attachment-4352" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/d-drop_shadow.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/d-drop_shadow-150x150.png" alt="The Drop Shadow Dialog" width="150" height="150" class="size-thumbnail wp-image-4352" srcset="https://designingmaps.com/wp-content/uploads/2018/05/d-drop_shadow-150x150.png 150w, https://designingmaps.com/wp-content/uploads/2018/05/d-drop_shadow-110x110.png 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4352" class="wp-caption-text">The Drop Shadow Dialog</figcaption></figure>
</div>
<p><a name="temp_raster"></a></p>
<h2>Tip: Temporary Rasterizing</h2>
<div class="dumbgallery right t150">
    <figure id="attachment_4187" aria-describedby="caption-attachment-4187" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/orrey.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/orrey-150x150.png" alt="An Orrey in a Battlemap" width="150" height="150" class="size-thumbnail wp-image-4187" srcset="https://designingmaps.com/wp-content/uploads/2018/05/orrey-150x150.png 150w, https://designingmaps.com/wp-content/uploads/2018/05/orrey-300x300.png 300w, https://designingmaps.com/wp-content/uploads/2018/05/orrey-110x110.png 110w, https://designingmaps.com/wp-content/uploads/2018/05/orrey-800x800.png 800w, https://designingmaps.com/wp-content/uploads/2018/05/orrey-450x450.png 450w, https://designingmaps.com/wp-content/uploads/2018/05/orrey.png 801w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4187" class="wp-caption-text">An Orrey in a Battlemap</figcaption></figure>
</div>
<p>As you work on a map, you may find that it gets slower to use and Photoshop starts chunking because you&#8217;ve got too many layer styles or you have a lot of anchor points in your shapes</p>
<p>This can really become apparent while you&#8217;re dollhousing (see <a href="/2018/06/designing-fantasy-battlemaps/">Designing Fantasy Battlemaps</a>).  I built an <a target="_new" href="https://en.wikipedia.org/wiki/Orrery">orrey</a> component once that consisted of over 50 shapes, each of which had multiple layer effects and tens of anchor points &#8211; for a solid object.  Moving it by even 10 pixels could take 30 seconds or more.</p>
<p>The solution here is <i>rasterization</i>.  This takes your shape/layer and all of its layer effects and burns them into a pixel layer. Pixel layers are incredibly lightweight (to Photoshop, at least).  You can take all your complex objects and rasterize them and then they can be moved around easily.  Further, they don&#8217;t require the CPU to overtax itself.</p>
<p><a href="https://www.gaijin.com/wp-content/uploads/2018/12/illus-rasterize.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/12/illus-rasterize-145x300.png" alt="" width="145" height="300" class="alignright size-medium wp-image-4119" srcset="https://designingmaps.com/wp-content/uploads/2018/12/illus-rasterize-145x300.png 145w, https://designingmaps.com/wp-content/uploads/2018/12/illus-rasterize-495x1024.png 495w, https://designingmaps.com/wp-content/uploads/2018/12/illus-rasterize-450x931.png 450w, https://designingmaps.com/wp-content/uploads/2018/12/illus-rasterize-300x621.png 300w, https://designingmaps.com/wp-content/uploads/2018/12/illus-rasterize.png 616w" sizes="(max-width: 145px) 100vw, 145px" /></a>The way you do single layers or groups is different.</p>
<div class="instructions">
<div class="ih">Rasterizing a Single Layer</div>
<ol>
<li>Duplicate the layer (say, <i>Table</i>) for your object and call it <i>Table Pixels</i>.</li>
<li>Turn off visibility on <i>Table</i></li>
<li>Right click on <i>Table Pixels</i> and select <span class="command">Rasterize Layer Style</span>.  This will fully rasterize the layer, even if it is a shape (selecting <span class="command">Rasterize Layer</span> on a shape will rasterize the shape <i>without</i> rasterizing the layer effects; this skips a step).</li>
</ol>
</div>
<div class="instructions">
<div class="ih">Rasterizing a Layer Group</div>
<ol>
<li>Duplicate the layer group (say, <i>Table and Chairs</i>) for what you want to rasterize (you <i>are</i> using layer groups to contain your complex objects, right?) and call it <i>Table and Chairs Pixels</i>.</li>
<li>Turn off visibility on <i>Table and Chairs</i></li>
<li>Right click on <i>Table and Chairs Pixels</i> and select <span class="command">Merge Group</span>.  This will rasterize the entire group.</li>
</ol>
</div>
<p>Keep all your original shape layers. Maybe name them &#8220;XXX Shape&#8221; to distinguish them from &#8220;XXX Pixels&#8221;.</p>
]]></content:encoded>
					
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		<title>Photoshop Blend Modes</title>
		<link>https://designingmaps.com/2018/06/photoshop-blend-modes/</link>
					<comments>https://designingmaps.com/2018/06/photoshop-blend-modes/#respond</comments>
		
		<dc:creator><![CDATA[jorm]]></dc:creator>
		<pubDate>Mon, 18 Jun 2018 17:31:32 +0000</pubDate>
				<category><![CDATA[Cartography]]></category>
		<category><![CDATA[mapping]]></category>
		<category><![CDATA[photoshop]]></category>
		<guid isPermaLink="false">https://www.gaijin.com/?p=4007</guid>

					<description><![CDATA[Wherein I teach you about Photoshop's Blending Modes.]]></description>
										<content:encoded><![CDATA[<p><i>Blend Modes</i> allow you to achieve a lot of subtle visual effects. I find that their greatest value is in making an image feel <i>coherent</i>.  Things feel as if they are actually drawn on the parchment, for instance.</p>
<div class="dumbgallery right t300">
    <figure id="attachment_4200" aria-describedby="caption-attachment-4200" style="width: 300px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/illus-blend-layers.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/illus-blend-layers-300x149.png" alt="Blend Mode in the Layer Effects Dialog" width="300" height="149" class="size-medium wp-image-4200" srcset="https://designingmaps.com/wp-content/uploads/2018/05/illus-blend-layers-300x149.png 300w, https://designingmaps.com/wp-content/uploads/2018/05/illus-blend-layers-450x224.png 450w, https://designingmaps.com/wp-content/uploads/2018/05/illus-blend-layers.png 652w" sizes="(max-width: 300px) 100vw, 300px" /></a><figcaption id="caption-attachment-4200" class="wp-caption-text">Blend Mode in the Layer Effects Dialog</figcaption></figure><figure id="attachment_4201" aria-describedby="caption-attachment-4201" style="width: 300px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/illus-blend-layerstyle.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/illus-blend-layerstyle-300x85.png" alt="Blend Mode in the Layers Pane" width="300" height="85" class="size-medium wp-image-4201" srcset="https://designingmaps.com/wp-content/uploads/2018/05/illus-blend-layerstyle-300x85.png 300w, https://designingmaps.com/wp-content/uploads/2018/05/illus-blend-layerstyle-1024x291.png 1024w, https://designingmaps.com/wp-content/uploads/2018/05/illus-blend-layerstyle-800x227.png 800w, https://designingmaps.com/wp-content/uploads/2018/05/illus-blend-layerstyle-450x128.png 450w, https://designingmaps.com/wp-content/uploads/2018/05/illus-blend-layerstyle.png 1297w" sizes="(max-width: 300px) 100vw, 300px" /></a><figcaption id="caption-attachment-4201" class="wp-caption-text">Blend Mode in the Layers Pane</figcaption></figure>
</div>
<p>A layer&#8217;s (or a layer style effect&#8217;s) <i>blend mode</i> changes how the rendered pixels of the layer behave based on the rendered pixels beneath it.  There are many modes, each of them with different math, and a full reckoning is beyond this short (hah!) tutorial.  However, there are a handful of modes that you&#8217;ll use more often than others and which one you choose often depends on how &#8220;dark&#8221; the current layer is.</p>
<p>You&#8217;ll find a lot of happy accidents with blend modes, by the way. Experimenting with them is a great way to find new things and to learn how each mode behaves.  I highly recommend it.</p>
<p>You can edit a layer&#8217;s blend mode from either the <i>Layers</i> tab or through the Layer Effects dialog.  Note that blend modes do not reset when you turn off Layer Effects.</p>
<p><a name="blend_mode_types"></a></p>
<h3>Basic Blend Modes</h3>
<p>Here are some basic blend mode types.</p>
<ul>
<li><b>Normal.</b> Show the rendered pixels of this layer exactly as they are.</li>
<li><b>Overlay.</b> Allow the layers below to &#8220;ghost&#8221; through. This is good for most layers of medium darkness.  Does not work well if the lower layers are darker.</li>
<li><b>Screen.</b> Applies the layer in a &#8220;lightened&#8221; fashion (the &#8220;Lighten&#8221; mode also does this, but in a slightly different way).  Use when your layer is light-colored overtop a medium or dark-colored layer.</li>
<li><b>Multiply.</b> Darkens or burns the layer into those below it (the &#8220;Darken&#8221; mode also does this but in a slightly different way).  Use this when your layer is darker than the ones below it. It&#8217;s useless against a dark layer.</li>
<li><b>Color.</b> Applies the color of the layer to the ones below, subtly changing them to match.  This is best used when the entire layer is a single color, or as a layer effect (<i>Color Overlay</i> with mode set to &#8220;color&#8221;).</li>
<li><b>Color Burn.</b> &#8220;Burns&#8221; the color of the layer to the ones below, overall darkening the layer but enhancing parts of its color profile.</li>
<li><b>Color Dodge.</b> &#8220;Dodges&#8221; the color of the layer to the ones below, overall lightning the layer and de-emphasizing parts of its color profile.</li>
<li><b>Linear Light.</b> Applies the pixels in a more black-and-white, high-contrast way.  Lighter colors (especially white) tend to disappear. This one is super-useful for adding texture and noise.</li>
</ul>
<p>Here is the same black-and-white image (an illustration showing convergent evolution) applied over a texture pattern in various blend modes:</p>
<div class="dumbgallery t150">
    <figure id="attachment_4680" aria-describedby="caption-attachment-4680" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/blend-bird-birds.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/blend-bird-birds-150x150.jpg" alt="Original Image" width="150" height="150" class="size-thumbnail wp-image-4680" srcset="https://designingmaps.com/wp-content/uploads/2018/05/blend-bird-birds-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/blend-bird-birds-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4680" class="wp-caption-text">Original Image</figcaption></figure><figure id="attachment_4687" aria-describedby="caption-attachment-4687" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/blend-bird-parchment.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/blend-bird-parchment-150x150.jpg" alt="Parchment Only" width="150" height="150" class="size-thumbnail wp-image-4687" srcset="https://designingmaps.com/wp-content/uploads/2018/05/blend-bird-parchment-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/blend-bird-parchment-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4687" class="wp-caption-text">Parchment Only</figcaption></figure><figure id="attachment_4681" aria-describedby="caption-attachment-4681" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/blend-bird-darken.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/blend-bird-darken-150x150.jpg" alt="Darken" width="150" height="150" class="size-thumbnail wp-image-4681" srcset="https://designingmaps.com/wp-content/uploads/2018/05/blend-bird-darken-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/blend-bird-darken-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4681" class="wp-caption-text">Darken</figcaption></figure><figure id="attachment_4682" aria-describedby="caption-attachment-4682" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/blend-bird-difference.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/blend-bird-difference-150x150.jpg" alt="Difference" width="150" height="150" class="size-thumbnail wp-image-4682" srcset="https://designingmaps.com/wp-content/uploads/2018/05/blend-bird-difference-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/blend-bird-difference-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4682" class="wp-caption-text">Difference</figcaption></figure><figure id="attachment_4683" aria-describedby="caption-attachment-4683" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/blend-bird-divide.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/blend-bird-divide-150x150.jpg" alt="Divide" width="150" height="150" class="size-thumbnail wp-image-4683" srcset="https://designingmaps.com/wp-content/uploads/2018/05/blend-bird-divide-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/blend-bird-divide-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4683" class="wp-caption-text">Divide</figcaption></figure><figure id="attachment_4684" aria-describedby="caption-attachment-4684" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/blend-bird-lighten.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/blend-bird-lighten-150x150.jpg" alt="Lighten" width="150" height="150" class="size-thumbnail wp-image-4684" srcset="https://designingmaps.com/wp-content/uploads/2018/05/blend-bird-lighten-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/blend-bird-lighten-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4684" class="wp-caption-text">Lighten</figcaption></figure><figure id="attachment_4685" aria-describedby="caption-attachment-4685" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/blend-bird-multiply.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/blend-bird-multiply-150x150.jpg" alt="Multiply" width="150" height="150" class="size-thumbnail wp-image-4685" srcset="https://designingmaps.com/wp-content/uploads/2018/05/blend-bird-multiply-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/blend-bird-multiply-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4685" class="wp-caption-text">Multiply</figcaption></figure><figure id="attachment_4686" aria-describedby="caption-attachment-4686" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/blend-bird-overlay.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/blend-bird-overlay-150x150.jpg" alt="Overlay" width="150" height="150" class="size-thumbnail wp-image-4686" srcset="https://designingmaps.com/wp-content/uploads/2018/05/blend-bird-overlay-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/blend-bird-overlay-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4686" class="wp-caption-text">Overlay</figcaption></figure><figure id="attachment_4688" aria-describedby="caption-attachment-4688" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/blend-bird-soft_light.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/blend-bird-soft_light-150x150.jpg" alt="Soft Light" width="150" height="150" class="size-thumbnail wp-image-4688" srcset="https://designingmaps.com/wp-content/uploads/2018/05/blend-bird-soft_light-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/blend-bird-soft_light-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4688" class="wp-caption-text">Soft Light</figcaption></figure><figure id="attachment_4689" aria-describedby="caption-attachment-4689" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/blend-bird-subtract.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/blend-bird-subtract-150x150.jpg" alt="Subtract" width="150" height="150" class="size-thumbnail wp-image-4689" srcset="https://designingmaps.com/wp-content/uploads/2018/05/blend-bird-subtract-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/blend-bird-subtract-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4689" class="wp-caption-text">Subtract</figcaption></figure>
</div>
<p>As you can see, the various modes can have significant effects. The <i>Soft Light</i> mode is probably what you&#8217;d want to use if you wanted to make a parchment version of this image feel coherent. I love the effect of <i>Difference</i> but that probably won&#8217;t work very well. However, <i>Divide</i> may work very well, especially if the opacity is lowered.</p>
<p>Here is how the same patterns and shapes appear on a parchment background in various modes.  The circles are just colored circles; the little icon is a simple but meaningless set of brush lines.</p>
<p><a href="https://www.gaijin.com/wp-content/uploads/2018/05/BlendingModes.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/BlendingModes.png" alt="Blend Modes" width="683" height="661" class="aligncenter size-full wp-image-4009" srcset="https://designingmaps.com/wp-content/uploads/2018/05/BlendingModes.png 683w, https://designingmaps.com/wp-content/uploads/2018/05/BlendingModes-300x290.png 300w, https://designingmaps.com/wp-content/uploads/2018/05/BlendingModes-450x436.png 450w" sizes="(max-width: 683px) 100vw, 683px" /></a></p>
<p>Blend modes can be applied to layer groups as well.  When doing so, the entire group is affected as if it were merged.  Groups have an additional mode, <i>Pass Through</i>, which means &#8220;don&#8217;t do anything funky at all&#8221;. Setting a layer group to <i>Normal</i> has the effect of &#8220;crunching&#8221; everything and canceling any effects it overlays. You&#8217;ll hate it; don&#8217;t use it.</p>
<p>Additionally, you can apply blend modes to various <a href="/2018/06/photoshop-layer-styles-and-effects/">layer style effects</a>.  This will change how they display. The example below shows how applying a <i>Pattern Overlay</i> effect changes depending on the blend mode of its application and the color of the shape it&#8217;s being applied to.</p>
<p><a href="https://www.gaijin.com/wp-content/uploads/2018/05/PatternOverlay.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/PatternOverlay.png" alt="" width="1000" height="453" class="aligncenter size-full wp-image-4016" srcset="https://designingmaps.com/wp-content/uploads/2018/05/PatternOverlay.png 1000w, https://designingmaps.com/wp-content/uploads/2018/05/PatternOverlay-300x136.png 300w, https://designingmaps.com/wp-content/uploads/2018/05/PatternOverlay-800x362.png 800w, https://designingmaps.com/wp-content/uploads/2018/05/PatternOverlay-450x204.png 450w" sizes="(max-width: 1000px) 100vw, 1000px" /></a></p>
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		<title>Photoshop Typography</title>
		<link>https://designingmaps.com/2018/06/photoshop-typography/</link>
					<comments>https://designingmaps.com/2018/06/photoshop-typography/#respond</comments>
		
		<dc:creator><![CDATA[jorm]]></dc:creator>
		<pubDate>Mon, 18 Jun 2018 17:30:42 +0000</pubDate>
				<category><![CDATA[Cartography]]></category>
		<category><![CDATA[mapping]]></category>
		<category><![CDATA[photoshop]]></category>
		<guid isPermaLink="false">https://www.gaijin.com/?p=4545</guid>

					<description><![CDATA[Wherein I teach you about typography in Photoshop.]]></description>
										<content:encoded><![CDATA[<p>Photoshop&#8217;s typography tools allow you to quickly and easily add text labels to your maps that you can continue to edit after the fact.  Knowing how to use them correctly will make your work so much faster.</p>
<p>The typography tools are not difficult to master and are frankly intuitive to use once you understand the basics of what each one does. Subtle effects with tracking and leading can lend better readability to your maps than simply sticking labels everywhere.</p>
<h3>Typography Basics</h3>
<p>There are a handful of useful concepts to understand about Photoshop&#8217;s typography tools.</p>
<p><a name="editable_text"></a></p>
<h4>Editable Text</h4>
<p>Text layers are continually editable.  You can always go back and change the text in the layer to add or remove words, fix speling mistakes, or change anything else about the font.  This will continue to work as long as you don&#8217;t <i>rasterize</i> the text or convert the text into shapes.</p>
<p><a name="text_boxes"></a></p>
<h4>Paragraph Text Boxes</h4>
<p>The <i>Type</i> tool can be used to create re-sizable paragraph text boxes.  These work in conjunction with the <i>paragraph panel</i>. Use them when you have blocks of text that you need to keep sized correctly.</p>
<div class="instructions">
<div class="ih">How to Make a Paragraph Text Box Layer</div>
<ol>
<li>Create a new layer.</li>
<li>Select the <i>Type</i> tool.</li>
<li>Click where you want the paragraph text box to start, hold down the mouse cursor, and drag to the lower right. You will see a box appear. Release when the text box is correctly sized.</li>
<li>You can resize the box at any time by dragging on its corners or edges.</li>
</ol>
</div>
<p>You can convert existing text layers to paragraph text layers as well.  The paragraph text box will be automatically sized to the exiting point text layer.</p>
<div class="instructions">
<div class="ih">How to Convert a Text Layer to a Paragraph Text Box</div>
<ol>
<li>Select the text layer you wish to convert to a shape in the <i>Layers</i> panel.</li>
<li>Right-click on the layer to bring up the menu.</li>
<li>Select <span class="command">Convert to Paragraph Text</span>.</li>
</ol>
</div>
<p>You can convert them back with <span class="command">Convert to Point Text</span>.<br />
<a href="https://www.gaijin.com/wp-content/uploads/2018/05/ex-text-box.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/ex-text-box.png" alt="" width="753" height="238" class="alignright size-full wp-image-5185" srcset="https://designingmaps.com/wp-content/uploads/2018/05/ex-text-box.png 753w, https://designingmaps.com/wp-content/uploads/2018/05/ex-text-box-300x95.png 300w, https://designingmaps.com/wp-content/uploads/2018/05/ex-text-box-450x142.png 450w" sizes="(max-width: 753px) 100vw, 753px" /></a><br />
<a name="inline_changes"></a></p>
<h4>Inline Changes</h4>
<p>Nearly all character options can be applied to text <i>inline</i>.  This means that you can edit a line of text and select a single word or character and change anything about it, from its typeface to size to color.</p>
<p>The only thing you can&#8217;t alter inline is any kind of <a href="/2018/06/photoshop-layer-styles-and-effects/">layer style</a> or <a href="/2018/06/photoshop-blend-modes/‎">blend mode</a> as these are applied to the entire layer and not parts of it.</p>
<p><a name="rasterizing_text"></a></p>
<h4>Rasterizing Text</h4>
<p>If you <i>rasterize</i> a text layer you will turn it into pixels.  This is un-doable, but useful if you want to manually add stress effects to a text layer with a brush (rather than applying a layer style that can achieve similar effects).</p>
<div class="instructions">
<div class="ih">How to Convert Text to Pixels</div>
<ol>
<li>Select the text layer you wish to pixelify to a shape in the <i>Layers</i> panel.</li>
<li>Right-click on the layer to bring up the menu.</li>
<li>Select <span class="command">Rasterize Type</span>.</li>
</ol>
</div>
<p><a name="convert_to_shapes"></a></p>
<h4>Converting to Shapes</h4>
<p>You can convert text layers to <a href="/2018/06/photoshop-shapes-and-the-pen/">shape layers</a>.  When you do so, the text is converted from an editable font to a raw shape layer.  Each anchor point on the text&#8217;s shape can then be moved or deleted independently.  Be aware that you will no longer be able to edit the text; this is a one-way trip.</p>
<p>This is useful if you want to apply different styles to different characters in a line of text or if you want to merge text shapes with other shapes (like working a map&#8217;s title into some border decoration).</p>
<div class="instructions">
<div class="ih">How to Convert Text to Shapes</div>
<ol>
<li>Select the text layer you wish to convert to a shape in the <i>Layers</i> panel.</li>
<li>Right-click on the layer to bring up the menu.</li>
<li>Select <span class="command">Convert to Shape</span>.</li>
</ol>
</div>
<p><a name="character_panel"></a></p>
<h3>The Character Panel</h3>
<p>While many of these options are available in the <i>character toolbar</i>, you&#8217;ll use the <i>character panel</i> most often.  Just go ahead and dock it on the right.  It will be that common.  Set the <i>paragraph panel</i> behind it while you&#8217;re at it.<br />
<a href="https://www.gaijin.com/wp-content/uploads/2018/05/type-characterpanel.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/type-characterpanel-1024x389.png" alt="" width="900" height="342" class="aligncenter size-large wp-image-5194" srcset="https://designingmaps.com/wp-content/uploads/2018/05/type-characterpanel-1024x389.png 1024w, https://designingmaps.com/wp-content/uploads/2018/05/type-characterpanel-300x114.png 300w, https://designingmaps.com/wp-content/uploads/2018/05/type-characterpanel-1360x517.png 1360w, https://designingmaps.com/wp-content/uploads/2018/05/type-characterpanel-800x304.png 800w, https://designingmaps.com/wp-content/uploads/2018/05/type-characterpanel-450x171.png 450w, https://designingmaps.com/wp-content/uploads/2018/05/type-characterpanel.png 1408w" sizes="(max-width: 900px) 100vw, 900px" /></a></p>
<p><a name="common_opts"></a></p>
<h4>Most Commonly Used Options</h4>
<p><a name="typeface_selector"></a></p>
<h5>Typeface Selector</h5>
<p>The <i>typeface</i> selector chooses the main typeface or font-family that you are using.  The selector will show you examples of the fonts you have available.  If you have lots of fonts, it has a built-in search function.</p>
<p><a href="https://www.gaijin.com/wp-content/uploads/2018/05/type-typeface.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/type-typeface.png" alt="" width="1000" height="306" class="aligncenter size-full wp-image-5203" srcset="https://designingmaps.com/wp-content/uploads/2018/05/type-typeface.png 1000w, https://designingmaps.com/wp-content/uploads/2018/05/type-typeface-300x92.png 300w, https://designingmaps.com/wp-content/uploads/2018/05/type-typeface-800x245.png 800w, https://designingmaps.com/wp-content/uploads/2018/05/type-typeface-450x138.png 450w" sizes="(max-width: 1000px) 100vw, 1000px" /></a></p>
<p><a name="variant_selector"></a></p>
<h5>Variant Selector</h5>
<p>The <i>variant</i> selector chooses italics, bold, or any of the other sub-variant fonts available in the typeface that you&#8217;ve selected.  Some fonts &#8211; especially handwriting ones &#8211; don&#8217;t have variants.</p>
<p><a href="https://www.gaijin.com/wp-content/uploads/2018/05/type-variants.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/type-variants.png" alt="" width="1000" height="306" class="aligncenter size-full wp-image-5204" srcset="https://designingmaps.com/wp-content/uploads/2018/05/type-variants.png 1000w, https://designingmaps.com/wp-content/uploads/2018/05/type-variants-300x92.png 300w, https://designingmaps.com/wp-content/uploads/2018/05/type-variants-800x245.png 800w, https://designingmaps.com/wp-content/uploads/2018/05/type-variants-450x138.png 450w" sizes="(max-width: 1000px) 100vw, 1000px" /></a></p>
<p><a name="size_selector"></a></p>
<h5>Size Selector</h5>
<p>The <i>size</i> selector does just that: changes the font&#8217;s size. This can be used inline or on the whole layer. You can enter any number but the drop downs are safest.</p>
<p>You can also directly size text with the <i>Transform</i> tool (<span class="command">&lt;command&gt;t</span>) but be warned that this will set your font sizes to less than whole numbers.</p>
<p><a href="https://www.gaijin.com/wp-content/uploads/2018/05/type-size.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/type-size.png" alt="" width="1000" height="306" class="aligncenter size-full wp-image-5201" srcset="https://designingmaps.com/wp-content/uploads/2018/05/type-size.png 1000w, https://designingmaps.com/wp-content/uploads/2018/05/type-size-300x92.png 300w, https://designingmaps.com/wp-content/uploads/2018/05/type-size-800x245.png 800w, https://designingmaps.com/wp-content/uploads/2018/05/type-size-450x138.png 450w" sizes="(max-width: 1000px) 100vw, 1000px" /></a><br />
<a name="color_selector"></a></p>
<h5>Color Selector</h5>
<p>Unsurprisingly, the <i>color</i> selector changes the font&#8217;s color.  This can be used inline or on the whole layer.<a href="https://www.gaijin.com/wp-content/uploads/2018/05/type-color.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/type-color.png" alt="" width="1000" height="306" class="aligncenter size-full wp-image-5196" srcset="https://designingmaps.com/wp-content/uploads/2018/05/type-color.png 1000w, https://designingmaps.com/wp-content/uploads/2018/05/type-color-300x92.png 300w, https://designingmaps.com/wp-content/uploads/2018/05/type-color-800x245.png 800w, https://designingmaps.com/wp-content/uploads/2018/05/type-color-450x138.png 450w" sizes="(max-width: 1000px) 100vw, 1000px" /></a><br />
<a name="tracking"></a></p>
<h5>Tracking</h5>
<p><i>Tracking</i> determines how much space exists between the letters in a line of text. You will use this often to spread labels out, especially in mountain ranges and rivers. Some fonts (like <i>Trattatello</i> do not have good default tracking values, so you&#8217;ll nearly always want to change it for those.</p>
<p><a href="https://www.gaijin.com/wp-content/uploads/2018/05/type-tracking.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/type-tracking.png" alt="" width="1000" height="306" class="aligncenter size-full wp-image-5202" srcset="https://designingmaps.com/wp-content/uploads/2018/05/type-tracking.png 1000w, https://designingmaps.com/wp-content/uploads/2018/05/type-tracking-300x92.png 300w, https://designingmaps.com/wp-content/uploads/2018/05/type-tracking-800x245.png 800w, https://designingmaps.com/wp-content/uploads/2018/05/type-tracking-450x138.png 450w" sizes="(max-width: 1000px) 100vw, 1000px" /></a></p>
<h4>Less Commonly Used Options</h4>
<p><a name="leading"></a></p>
<h5>Leading</h5>
<p><i>Leading</i> determines the space between lines of text.  Some fonts &#8211; especially those with deep &#8220;y&#8221; type characters &#8211; will want to have larger leading values than others.</p>
<p>You won&#8217;t often use this with map making because labels are almost always single lines of text. However, labels with <a href="/2018/06/fantasy-cartography-best-practices/#alternate_names">alternate names</a> will benefit from this option.<br />
<a href="https://www.gaijin.com/wp-content/uploads/2018/05/type-leading.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/type-leading.png" alt="" width="1000" height="324" class="aligncenter size-full wp-image-5199" srcset="https://designingmaps.com/wp-content/uploads/2018/05/type-leading.png 1000w, https://designingmaps.com/wp-content/uploads/2018/05/type-leading-300x97.png 300w, https://designingmaps.com/wp-content/uploads/2018/05/type-leading-800x259.png 800w, https://designingmaps.com/wp-content/uploads/2018/05/type-leading-450x146.png 450w" sizes="(max-width: 1000px) 100vw, 1000px" /></a></p>
<p><a name="type_variants"></a></p>
<h5>Type Variants</h5>
<p>Type variants will transform all of the text into a specific mode, like super-script, sub-script, all capitals, or small capitals.  You will most often use the &#8220;all capitals&#8221; mode with map labels.</p>
<p>If you typeface doesn&#8217;t include bold or italic variants, there are faux bold and faux italics options, where Photoshop attempts to alter the characters for you.  They don&#8217;t always work the way you expect, however.</p>
<p><a href="https://www.gaijin.com/wp-content/uploads/2018/05/type-faux_variants.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/type-faux_variants.png" alt="" width="1000" height="476" class="aligncenter size-full wp-image-5197" srcset="https://designingmaps.com/wp-content/uploads/2018/05/type-faux_variants.png 1000w, https://designingmaps.com/wp-content/uploads/2018/05/type-faux_variants-300x143.png 300w, https://designingmaps.com/wp-content/uploads/2018/05/type-faux_variants-800x381.png 800w, https://designingmaps.com/wp-content/uploads/2018/05/type-faux_variants-450x214.png 450w" sizes="(max-width: 1000px) 100vw, 1000px" /></a></p>
<h4>Advanced Options</h4>
<p><a name="kerning"></a></p>
<h5>Kerning</h5>
<p><i>Kerning</i> controls space between specific characters.  You can only use it inline.  It is used when the default <i>tracking</i> isn&#8217;t sufficient for one or two specific points in the text.</p>
<p>Say you have your tracking set a little larger than normal (25) but you want the first character in the string to but up against the second. You would use the <i>kerning</i> option to change the spacing just there.</p>
<p>Kerning allows you the choice between <i>metrics</i> and <i>optics</i>.  <i>Metrics</i> kerning sets the spacing based on the math inherent in the font &#8211; the kerning the font&#8217;s author designed. <i>Optical</i> kerning sets the spacing based on the vector shapes of the characters.  Which one you use depends on the font and the effect you desire so you&#8217;ll have to experiment.<br />
<a href="https://www.gaijin.com/wp-content/uploads/2018/05/type-kerning.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/type-kerning.png" alt="" width="527" height="306" class="aligncenter size-full wp-image-5198" srcset="https://designingmaps.com/wp-content/uploads/2018/05/type-kerning.png 527w, https://designingmaps.com/wp-content/uploads/2018/05/type-kerning-300x174.png 300w, https://designingmaps.com/wp-content/uploads/2018/05/type-kerning-450x261.png 450w" sizes="(max-width: 527px) 100vw, 527px" /></a><br />
<a name="baseline_shift"></a></p>
<h5>Baseline Shift</h5>
<p>The <i>baseline shift</i> option moves selected words or characters up or down below the font&#8217;s baseline. You can use it when you want to &#8220;sink&#8221; part of a word or raise another. If you combine this with an inline <i>size</i> change you can effect super-script or sub-script; however, there&#8217;s an easier way to do so with the <i>type variants</i> tool.</p>
<p>Use this sparingly, if at all.</p>
<p><a name="alternate_ligatures"></a></p>
<h5>Alternate Ligatures</h5>
<p>Some fonts (like <i>Trattatello</i>) have several <i>alternative ligature</i> options.  These are alternative characters or connections between characters that can be used instead of the default.  For instance, a font may display different capital letters if the character is the first in the line of text.</p>
<p>They can be used inline or on the whole layer.</p>
<p><a href="https://www.gaijin.com/wp-content/uploads/2018/05/type-alt_ligatures.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/type-alt_ligatures.png" alt="" width="1000" height="306" class="aligncenter size-full wp-image-5192" srcset="https://designingmaps.com/wp-content/uploads/2018/05/type-alt_ligatures.png 1000w, https://designingmaps.com/wp-content/uploads/2018/05/type-alt_ligatures-300x92.png 300w, https://designingmaps.com/wp-content/uploads/2018/05/type-alt_ligatures-800x245.png 800w, https://designingmaps.com/wp-content/uploads/2018/05/type-alt_ligatures-450x138.png 450w" sizes="(max-width: 1000px) 100vw, 1000px" /></a></p>
<h4>Options You Won&#8217;t Use</h4>
<p>You might use these options someday but you won&#8217;t use them when making maps.</p>
<p><a name="horizontal_scale"></a></p>
<h5>Horizontal Scale</h5>
<p>The <i>horizontal scale</i> controls the horizontal distortion of the characters.  It&#8217;s goofy. Don&#8217;t use it.  Use <i>tracking</i> instead.</p>
<p><a name="vertical_scale"></a></p>
<h5>Vertical Scale</h5>
<p>The <i>vertical scale</i> controls the horizontal distortion of the characters.  It, too, is goofy. Don&#8217;t use it.  Use <i>leading</i> instead.</p>
<p><a name="lang_selector"></a></p>
<h5>Language Selector</h5>
<p>This option changes the language that Photoshop assumes you&#8217;re working in.  This doesn&#8217;t translate text (for that you use <a target="_new" href="https://translate.google.com/">the googles</a>); rather, it informs the text engine various rules about when to hyphenate and so forth.  You never need to change this.</p>
<p><a name="aliasing"></a></p>
<h5>Aliasing</h5>
<p>This one turns on or off jankiness in your font display. The default setting was arrived at by many years of discussion and development by experts in fontography and typefaces.  You will be a fool to change it.</p>
<p><a name="paragraph_panel"></a></p>
<h3>The Paragraph Panel</h3>
<p>The paragraph panel provides options that affect how text flows on the screen &#8211; even with single line text layers.  You should dock this panel on the right, behind the <i>Character Panel</i>.<br />
<a href="https://www.gaijin.com/wp-content/uploads/2018/05/type-paragraphpanel.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/type-paragraphpanel-1024x280.png" alt="" width="900" height="246" class="aligncenter size-large wp-image-5200" srcset="https://designingmaps.com/wp-content/uploads/2018/05/type-paragraphpanel-1024x280.png 1024w, https://designingmaps.com/wp-content/uploads/2018/05/type-paragraphpanel-300x82.png 300w, https://designingmaps.com/wp-content/uploads/2018/05/type-paragraphpanel-1360x372.png 1360w, https://designingmaps.com/wp-content/uploads/2018/05/type-paragraphpanel-800x219.png 800w, https://designingmaps.com/wp-content/uploads/2018/05/type-paragraphpanel-450x123.png 450w, https://designingmaps.com/wp-content/uploads/2018/05/type-paragraphpanel.png 1391w" sizes="(max-width: 900px) 100vw, 900px" /></a></p>
<p><a name="alignment_and_justification"></a></p>
<h5>Alignment &amp; Justification</h5>
<p>A paragraph&#8217;s <i>alignment</i> tells it where to anchor the text: left, right, or middle.  These are going to be your most common choices. You can also choose several options for <i>justification</i>, which attempts to space the words out cleanly in the space available. A paragraph&#8217;s <i>alignment</i> is different from it&#8217;s <i>justification</i> but justification always overrides alignment.</p>
<p>Note that if you are centering several lines of text with each other (using the <i>Move</i> tool&#8217;s alignment options), you will want to set those text layers to &#8220;Center&#8221; alignment before doing so. The <i>Move</i> tool&#8217;s alignment functions operate on the mathematical center of the <i>layer</i> and the font&#8217;s metrics may return a different number than the &#8220;true&#8221; center of the text.</p>
<p><a href="https://www.gaijin.com/wp-content/uploads/2018/05/type-alignments.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/type-alignments.png" alt="" width="1000" height="242" class="aligncenter size-full wp-image-5191" srcset="https://designingmaps.com/wp-content/uploads/2018/05/type-alignments.png 1000w, https://designingmaps.com/wp-content/uploads/2018/05/type-alignments-300x73.png 300w, https://designingmaps.com/wp-content/uploads/2018/05/type-alignments-800x194.png 800w, https://designingmaps.com/wp-content/uploads/2018/05/type-alignments-450x109.png 450w" sizes="(max-width: 1000px) 100vw, 1000px" /></a></p>
<p><a name="indent"></a></p>
<h5>Indent</h5>
<p>This controls how deep the initial indent is with paragraph text.  Since you&#8217;re not going to be writing a lot of copy on maps, you won&#8217;t use this much.</p>
<p><a name="margins"></a></p>
<h5>Margins</h5>
<p>You can set the margins of a paragraph with four options: top, left, right, and bottom. This adds padding around the paragraph edges (left and right) or between paragraphs (top and bottom).</p>
<p>You probably won&#8217;t use this very often because you probably won&#8217;t be working with large volumes of text and can just drag text boxes to the desired position.</p>
<p><a name="hyphenate"></a></p>
<h5>Hyphenate</h5>
<p>Checking or unchecking <i>hyphenate</i> will cause paragraph text to hyphenate where applicable.  This is probably something you don&#8217;t want, so leave it unchecked.</p>
<p><a name="curving_and_warping_text"></a></p>
<h3>Curving and Warping Text</h3>
<p><a href="https://www.gaijin.com/wp-content/uploads/2018/05/illus-where-to-find-bend.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/illus-where-to-find-bend.png" alt="" width="358" height="70" class="alignright size-full wp-image-5190" srcset="https://designingmaps.com/wp-content/uploads/2018/05/illus-where-to-find-bend.png 358w, https://designingmaps.com/wp-content/uploads/2018/05/illus-where-to-find-bend-300x59.png 300w" sizes="(max-width: 358px) 100vw, 358px" /></a>From time to time you will want to have a text layer &#8220;warp&#8221; and follow a bend, like when labeling a river, road, or mountain range.  In this case you will use the <i>Warp Text</i> tool located in the type tool&#8217;s <i>options bar</i>.  This will open a dialog that provides access to many different text warping options.</p>
<p>You will almost always use &#8220;Arc&#8221; or &#8220;Flag&#8221;.  Remember that you&#8217;ll also be able to rotate the text using the <i>Transform</i> tool and spread the text using the <i>character panel&#8217;s</i> <i>tracking</i> option.  Together, these tools will allow you to make labels that follow river or road paths.<br />
<a href="https://www.gaijin.com/wp-content/uploads/2018/05/type-warped.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/type-warped.jpg" alt="" width="1000" height="476" class="aligncenter size-full wp-image-5205" srcset="https://designingmaps.com/wp-content/uploads/2018/05/type-warped.jpg 1000w, https://designingmaps.com/wp-content/uploads/2018/05/type-warped-300x143.jpg 300w, https://designingmaps.com/wp-content/uploads/2018/05/type-warped-800x381.jpg 800w, https://designingmaps.com/wp-content/uploads/2018/05/type-warped-450x214.jpg 450w" sizes="(max-width: 1000px) 100vw, 1000px" /></a></p>
<p><a name="styling_text"></a></p>
<h3>Styling Text</h3>
<p>Text layers can be <a href="/2018/06/photoshop-layer-styles-and-effects/">styled</a> like any other layer. Strokes, color overlays, and patterns are common effects to use with text layers and, when applied well, can give your maps a pop and vigor that sets you above the crowd.</p>
<p>When applying effects to text layers, it is easy to over-do it. Text effects should be subtle because text should be <i>readable</i>.  Sometimes less is more. For instance, strongly stroked text can &#8220;vibrate&#8221; and be difficult to read.  Try adding a subtle glow instead of a heavy stroke to bring out the edges of characters.</p>
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		<title>Fantasy Map Design Basics</title>
		<link>https://designingmaps.com/2018/06/fantasy-map-design-basics/</link>
					<comments>https://designingmaps.com/2018/06/fantasy-map-design-basics/#respond</comments>
		
		<dc:creator><![CDATA[jorm]]></dc:creator>
		<pubDate>Mon, 18 Jun 2018 17:26:26 +0000</pubDate>
				<category><![CDATA[Cartography]]></category>
		<category><![CDATA[RPGs]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[mapping]]></category>
		<guid isPermaLink="false">https://www.gaijin.com/?p=4257</guid>

					<description><![CDATA[Wherein I discuss some basics about map making in Photoshop]]></description>
										<content:encoded><![CDATA[<p>While different map types have different needs, there are a few basic things that apply to all types of maps.</p>
<p>This article discusses some basics that apply to all maps types.  Where there are deviations, they will be noted in the individual &#8220;Creating Maps&#8221; articles.</p>
<p><a name="resolutions_and_dimensions"></a></p>
<h3>On File Resolutions and Dimensions</h3>
<p>The size and resolution of your map drive many things.  It is important to understand these two concepts and how they relate to one another.  First, let&#8217;s talk about <i>resolution</i>.</p>
<p><a name="resolutions"></a></p>
<h4>On Resolutions</h4>
<p>The <i>resolution</i> (or dpi) is the number of pixels that appear per inch in the document (&#8220;dpi&#8221; stands for &#8220;dots per inch&#8221;). There are two common resolutions for images:  72dpi and 300dpi. 72dpi images are intended for viewing on screens: televisions, computers, phones, etc.  300dpi images are intended for printing.</p>
<p>There is a paradox here, in that 72dpi images are rarely shown at 72 pixels per inch; the concept of an &#8220;inch&#8221; doesn&#8217;t mean a lot with computers anymore.  However, 300dpi for printing <i>absolutely</i> means a lot. When you work for print, you know exactly what&#8217;s going to print and where.</p>
<p><a href="https://www.gaijin.com/wp-content/uploads/2018/06/anymore_pixels.jpg"><img decoding="async" src="https://www.gaijin.com/wp-content/uploads/2018/06/anymore_pixels.jpg" alt="" width="250" class="alignright size-full wp-image-5427" srcset="https://designingmaps.com/wp-content/uploads/2018/06/anymore_pixels.jpg 750w, https://designingmaps.com/wp-content/uploads/2018/06/anymore_pixels-300x270.jpg 300w, https://designingmaps.com/wp-content/uploads/2018/06/anymore_pixels-450x406.jpg 450w" sizes="(max-width: 750px) 100vw, 750px" /></a>Have you ever found an old digital photograph, or a graphic on the web and then printed it out?  It probably came out either really, really small (a 72dpi image printed a a 1:1 pixel ratio) or it came out really blurry and pixelated (a 72dpi image that was automatically scaled up to 300dpi). Scaling images &#8211; pixel images, that is, which is what gets sent to a printer &#8211; will <i>always</i> result in blurring.  This is true whether you&#8217;re printing it or re-scaling it inside of Photoshop itself.</p>
<p>The inverse is not so true: scaling an image <i>down</i> in size will cause pixels to merge and become smaller. If you have a 20&#215;20 pixel white square, if you size it down by 50% you&#8217;ll have a 10&#215;10 pixel square. Pixels get merged: not just left-and-right but also top-and-bottom.  Downscaling by evenly divisible amounts always works better than odd amounts, and clearly scaling in 50% increments works best.</p>
<p>When creating new maps, <i>always</i> use 300dpi, even if you don&#8217;t think you&#8217;re going to print it.  It costs you nothing and you will regret it if you ever have to upscale.</p>
<p><a href="https://www.gaijin.com/wp-content/uploads/2018/05/dont_put_evil_on_me.gif"><img decoding="async" src="https://www.gaijin.com/wp-content/uploads/2018/05/dont_put_evil_on_me.gif" alt="" width="250" class="alignright size-full wp-image-4529" /></a>With most maps, altering the size and resolution can be done after the fact.  You want to add more detail to your island? Up the scale, clean some edges, no problem.  However, with <a href="/2018/06/designing-fantasy-battlemaps/">battlemaps</a>, it is important to <i>start</i> knowing the size of the map.  Battlemaps must always be made at 300dpi. Don&#8217;t make me come after you. If you set battlemaps to lower resolution, it&#8217;s not my fault, and you can&#8217;t blame me.</p>
<p><a name="dimensions"></a></p>
<h4>On Dimensions</h4>
<p>When choosing the actual starting size of your map&#8217;s canvas, it helps to know if you&#8217;re going to be printing it or not.  I suggest that you always assume the answer to that question is &#8220;yes&#8221; because if you decide <i>not</i> to print it, you&#8217;re out nothing. It costs no extra time or effort to work with a file that is prepared for printing versus one that isn&#8217;t, and if you ever decide to print a non-print ready file, you&#8217;ve got some problems.</p>
<p>Trust me on this.</p>
<p>Accordingly, you should always set you file size to match.  Now, the actual <i>size</i> (x by y pixels) is not as important as the <i>relative dimensions</i> of the file (the x to y ratio).  A file that is 2400 x 3600 pixels in size has dimensions of 2 by 3.  <b>2 by 3 is the magic ratio so always use that.</b></p>
<p><a href="https://www.gaijin.com/wp-content/uploads/2018/12/illus-8x11.5.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/12/illus-8x11.5-300x186.png" alt="" width="300" height="186" class="alignright size-medium wp-image-4143" srcset="https://designingmaps.com/wp-content/uploads/2018/12/illus-8x11.5-300x186.png 300w, https://designingmaps.com/wp-content/uploads/2018/12/illus-8x11.5-450x278.png 450w, https://designingmaps.com/wp-content/uploads/2018/12/illus-8x11.5.png 671w" sizes="(max-width: 300px) 100vw, 300px" /></a>I always like to print my maps out to posters at 24 inches by 36 inches.  However, you&#8217;re not dealing with super-accuracy, so you can select smaller canvas sizes (indeed, I suggest this because working with large documents can become slow).  For large, world-size maps, I select 4000 by 6000 pixels but for most others I stay with 2400 by 3600 pixels.  I find that they print just fine scaled up or down with that.</p>
<p><b>Note:</b> With a <i>battlemap</i>, you <i>must</i> know ahead of time how big you plan to <i>print</i> it and set your canvas size to that exactly.  If you&#8217;re going to print at 11&#8243; by 14&#8243;, set the canvas size to 11 inches by 14 inches, with a display resolution of 300dpi.  More information about battlemap sizing strategies can be found in <a href="/2018/06/designing-fantasy-battlemaps/">Designing Fantasy Battlemaps</a> (see, it&#8217;s so important that I&#8217;m repeating myself already).</p>
<p>Photoshop has some default canvas sizes you can pick from that may meet your needs but honestly just create a new document of any size and then resize it immediately.</p>
<p><a name="scaling_grids"></a></p>
<h3>Scaling Grids</h3>
<p>Nearly every map will want to have a <i>Scaling Grid</i> grid. This is an overlay layer that displays a grid of hexes or squares, where it is known that the distance between the two sides is consistent. Spoiler alert: This tells the viewer the scale of the map.</p>
<ul>
<li><i>Outdoors</i> maps use hexes</li>
<li><i>Overhead Blueprint</i> maps use squares</li>
<li><i>Isometric Blueprint</i> maps use diamonds</li>
<li><i>Battlemaps</i> can use squares or hexagons, depending on the game</li>
</ul>
<p>You may be asking yourself, &#8220;Self, why do some maps use hexes and others squares?&#8221; Go you! You should congratulate yourself for making such an astute observation. The answer depends on the purpose of the map and the most useful way to display distance.</p>
<p>A <i>Hexagon</i> is the same distance from edge to edge on six sides and give a much more accurate depiction of distance within a 360 degree arc (a total of 6 directions are accurate). However, while hexagons stack very neatly, they are not as useful for defining architecture (no truly &#8220;straight&#8221; lines to follow) and they&#8217;re impossible for use with a grid coordinate system.</p>
<p>A <i>Square</i> is the same distance from edge to edge on four sides and gives only 4 directions of accurate distance. This is extremely useful for blueprints.  They stack neatly, but diagonal distance is almost impossible to calculate easily.  They are very useful for defining architecture, and are perfect for coordinate systems.</p>
<p>Basically you want to use hexagons when the fidelity of distance must be preserved over larger areas (islands) and squares when the fidelity is important over small areas (rooms and buildings). For accuracy&#8217;s sake, in the really real world, distance between places on maps was determined by using a protractor and if a map had a grid, it was a square grid with lookup entries.  But games do not require perfect fidelity.</p>
<p>In some games, especially those that use miniatures, the game&#8217;s &#8220;playing field&#8221; is defined by the use of hexes over squares or vice versa.  If your miniatures rules use hexagons, use hexagons even if squares make more sense.</p>
<p>When using hexagons, you have to make a choice to use vertically stacking or horizontally stacking hexagons.  It doesn&#8217;t really make much difference but the choice determines the initial hex layouts.</p>
<p>Here are several grid patterns (1 each at 1000, 500, 300, and 100 pixels). They are a default grey in color.  If you want different colors, there are ways to do that with color overlays (which I&#8217;ll explain later) or you can save them off and change the colors manually and re-import them.</p>
<div class="instructions">
<div class="ih">How to Save Grid Patterns</div>
<div class="bi">For each pattern you intend to save:</div>
<ol>
<li>Click on each to open the full resolution image. Save them to your desktop and then open each in Photoshop.</li>
<li>For each one, type <span class="command">&lt;command&gt;a</span> to select all pixels.</li>
<li>Go <span class="command">Edit -&gt; Define Pattern</span> and give each one an appropriate name (for example, I use &#8220;Hex &#8211; Vertical &#8211; 300px&#8221;, &#8220;Hex &#8211; Horizontal &#8211; 300px&#8221;, and &#8220;Square &#8211; 300px&#8221;).</li>
</ol>
</div>
<div class="dumbgallery t150">
    <figure id="attachment_5138" aria-describedby="caption-attachment-5138" style="width: 10px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/Square-10px.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/Square-10px.png" alt="Square - 10px" width="10" height="10" class="size-full wp-image-5138" /></a><figcaption id="caption-attachment-5138" class="wp-caption-text">10px</figcaption></figure><figure id="attachment_5140" aria-describedby="caption-attachment-5140" style="width: 25px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/Square-25px.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/Square-25px.png" alt="Square - 25px" width="25" height="25" class="size-full wp-image-5140" /></a><figcaption id="caption-attachment-5140" class="wp-caption-text">25px</figcaption></figure><figure id="attachment_5139" aria-describedby="caption-attachment-5139" style="width: 50px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/Square-50px.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/Square-50px.png" alt="Square - 50px" width="50" height="50" class="size-full wp-image-5139" /></a><figcaption id="caption-attachment-5139" class="wp-caption-text">50px</figcaption></figure><figure id="attachment_4267" aria-describedby="caption-attachment-4267" style="width: 100px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/square-100px.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/square-100px.png" alt="Square, 100px" width="100" height="100" class="size-full wp-image-4267" /></a><figcaption id="caption-attachment-4267" class="wp-caption-text">Square &#8211; 100px</figcaption></figure><figure id="attachment_4268" aria-describedby="caption-attachment-4268" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/square-300px.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/square-300px-150x150.png" alt="Square, 300px" width="150" height="150" class="size-thumbnail wp-image-4268" srcset="https://designingmaps.com/wp-content/uploads/2018/05/square-300px-150x150.png 150w, https://designingmaps.com/wp-content/uploads/2018/05/square-300px-110x110.png 110w, https://designingmaps.com/wp-content/uploads/2018/05/square-300px.png 300w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4268" class="wp-caption-text">Square &#8211; 300px</figcaption></figure><figure id="attachment_4269" aria-describedby="caption-attachment-4269" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/square-500px.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/square-500px-150x150.png" alt="Square, 500px" width="150" height="150" class="size-thumbnail wp-image-4269" srcset="https://designingmaps.com/wp-content/uploads/2018/05/square-500px-150x150.png 150w, https://designingmaps.com/wp-content/uploads/2018/05/square-500px-300x300.png 300w, https://designingmaps.com/wp-content/uploads/2018/05/square-500px-110x110.png 110w, https://designingmaps.com/wp-content/uploads/2018/05/square-500px-450x450.png 450w, https://designingmaps.com/wp-content/uploads/2018/05/square-500px.png 500w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4269" class="wp-caption-text">Square, 500px</figcaption></figure><figure id="attachment_4270" aria-describedby="caption-attachment-4270" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/square-1000px.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/square-1000px-150x150.png" alt="Square, 1000px" width="150" height="150" class="size-thumbnail wp-image-4270" srcset="https://designingmaps.com/wp-content/uploads/2018/05/square-1000px-150x150.png 150w, https://designingmaps.com/wp-content/uploads/2018/05/square-1000px-300x300.png 300w, https://designingmaps.com/wp-content/uploads/2018/05/square-1000px-110x110.png 110w, https://designingmaps.com/wp-content/uploads/2018/05/square-1000px-800x800.png 800w, https://designingmaps.com/wp-content/uploads/2018/05/square-1000px-450x450.png 450w, https://designingmaps.com/wp-content/uploads/2018/05/square-1000px.png 1000w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4270" class="wp-caption-text">Square &#8211; 1000px</figcaption></figure>
</div>
<div class="dumbgallery t150">
    <figure id="attachment_5378" aria-describedby="caption-attachment-5378" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/06/hex-horizontal-100px.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/06/hex-horizontal-100px-150x100.png" alt="Hex - Horizontal - 100px" width="150" height="100" class="size-thumbnail wp-image-5378" /></a><figcaption id="caption-attachment-5378" class="wp-caption-text">Hex &#8211; Horizontal &#8211; 100px</figcaption></figure><figure id="attachment_5379" aria-describedby="caption-attachment-5379" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/06/hex-horizontal-300px.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/06/hex-horizontal-300px-150x150.png" alt="Hex - Horizontal - 300px" width="150" height="150" class="size-thumbnail wp-image-5379" srcset="https://designingmaps.com/wp-content/uploads/2018/06/hex-horizontal-300px-150x150.png 150w, https://designingmaps.com/wp-content/uploads/2018/06/hex-horizontal-300px-110x110.png 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-5379" class="wp-caption-text">Hex &#8211; Horizontal &#8211; 300px</figcaption></figure><figure id="attachment_5380" aria-describedby="caption-attachment-5380" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/06/hex-horizontal-500px.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/06/hex-horizontal-500px-150x150.png" alt="Hex - Horizontal - 500px" width="150" height="150" class="size-thumbnail wp-image-5380" srcset="https://designingmaps.com/wp-content/uploads/2018/06/hex-horizontal-500px-150x150.png 150w, https://designingmaps.com/wp-content/uploads/2018/06/hex-horizontal-500px-110x110.png 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-5380" class="wp-caption-text">Hex &#8211; Horizontal &#8211; 500px</figcaption></figure><figure id="attachment_5377" aria-describedby="caption-attachment-5377" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/06/hex-horiz-1000px.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/06/hex-horiz-1000px-150x150.png" alt="Hex - Horizontal - 1000px" width="150" height="150" class="size-thumbnail wp-image-5377" srcset="https://designingmaps.com/wp-content/uploads/2018/06/hex-horiz-1000px-150x150.png 150w, https://designingmaps.com/wp-content/uploads/2018/06/hex-horiz-1000px-110x110.png 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-5377" class="wp-caption-text">Hex &#8211; Horizontal &#8211; 1000px</figcaption></figure>
</div>
<div class="dumbgallery t150">
    <figure id="attachment_5381" aria-describedby="caption-attachment-5381" style="width: 100px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/06/hex-vert-100px.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/06/hex-vert-100px-100x150.png" alt="Hex - Vertical - 100px" width="100" height="150" class="size-thumbnail wp-image-5381" /></a><figcaption id="caption-attachment-5381" class="wp-caption-text">Hex &#8211; Vertical &#8211; 100px</figcaption></figure><figure id="attachment_5382" aria-describedby="caption-attachment-5382" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/06/hex-vert-300px.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/06/hex-vert-300px-150x150.png" alt="Hex - Vertical - 300px" width="150" height="150" class="size-thumbnail wp-image-5382" srcset="https://designingmaps.com/wp-content/uploads/2018/06/hex-vert-300px-150x150.png 150w, https://designingmaps.com/wp-content/uploads/2018/06/hex-vert-300px-110x110.png 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-5382" class="wp-caption-text">Hex &#8211; Vertical &#8211; 300px</figcaption></figure><figure id="attachment_5383" aria-describedby="caption-attachment-5383" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/06/hex-vert-500px.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/06/hex-vert-500px-150x150.png" alt="Hex - Vertical - 500px" width="150" height="150" class="size-thumbnail wp-image-5383" srcset="https://designingmaps.com/wp-content/uploads/2018/06/hex-vert-500px-150x150.png 150w, https://designingmaps.com/wp-content/uploads/2018/06/hex-vert-500px-110x110.png 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-5383" class="wp-caption-text">Hex &#8211; Vertical &#8211; 500px</figcaption></figure><figure id="attachment_5384" aria-describedby="caption-attachment-5384" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/06/hex-vert-1000px.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/06/hex-vert-1000px-150x150.png" alt="Hex - Vertical - 1000px" width="150" height="150" class="size-thumbnail wp-image-5384" srcset="https://designingmaps.com/wp-content/uploads/2018/06/hex-vert-1000px-150x150.png 150w, https://designingmaps.com/wp-content/uploads/2018/06/hex-vert-1000px-110x110.png 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-5384" class="wp-caption-text">Hex &#8211; Vertical &#8211; 1000px</figcaption></figure>
</div>
<div class="dumbgallery t150">
    <figure id="attachment_5272" aria-describedby="caption-attachment-5272" style="width: 125px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/06/Isometric-100px.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/06/Isometric-100px.png" alt="Isometric - 100px" width="125" height="73" class="size-full wp-image-5272" /></a><figcaption id="caption-attachment-5272" class="wp-caption-text">Isometric &#8211; 100px</figcaption></figure><figure id="attachment_5274" aria-describedby="caption-attachment-5274" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/06/Isometric-500px.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/06/Isometric-500px-150x150.png" alt="Isometric - 500px" width="150" height="150" class="size-thumbnail wp-image-5274" srcset="https://designingmaps.com/wp-content/uploads/2018/06/Isometric-500px-150x150.png 150w, https://designingmaps.com/wp-content/uploads/2018/06/Isometric-500px-110x110.png 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-5274" class="wp-caption-text">Isometric &#8211; 500px</figcaption></figure><figure id="attachment_5275" aria-describedby="caption-attachment-5275" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/06/Isometric-1000px.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/06/Isometric-1000px-150x150.png" alt="Isometric - 1000px" width="150" height="150" class="size-thumbnail wp-image-5275" srcset="https://designingmaps.com/wp-content/uploads/2018/06/Isometric-1000px-150x150.png 150w, https://designingmaps.com/wp-content/uploads/2018/06/Isometric-1000px-110x110.png 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-5275" class="wp-caption-text">Isometric &#8211; 1000px</figcaption></figure>
</div>
<p><a name="applying_scaling_grid"></a></p>
<h4>Applying a Scaling Grid</h4>
<p><a href="https://www.gaijin.com/wp-content/uploads/2018/05/illus-grid-pattern.png"><img decoding="async" src="https://www.gaijin.com/wp-content/uploads/2018/05/illus-grid-pattern-300x196.png" alt="The Pattern Overlay Dialog" width="250" class="alignright size-medium wp-image-4273" srcset="https://designingmaps.com/wp-content/uploads/2018/05/illus-grid-pattern-300x196.png 300w, https://designingmaps.com/wp-content/uploads/2018/05/illus-grid-pattern-1024x668.png 1024w, https://designingmaps.com/wp-content/uploads/2018/05/illus-grid-pattern-1360x887.png 1360w, https://designingmaps.com/wp-content/uploads/2018/05/illus-grid-pattern-800x522.png 800w, https://designingmaps.com/wp-content/uploads/2018/05/illus-grid-pattern-450x293.png 450w, https://designingmaps.com/wp-content/uploads/2018/05/illus-grid-pattern.png 1603w" sizes="(max-width: 300px) 100vw, 300px" /></a>You&#8217;re going to make a master grid layer and then duplicate it several times.  You will want to have a version that will be useful even if you have layer effects turned off, for one.  Other duplications may come about if you choose to include multiple grids.</p>
<p>Make an initial, &#8220;master&#8221; grid.</p>
<div class="instructions">
<div class="ih">How to Make a Master Grid</div>
<div class="bi">Make your master grid thus:</div>
<ol>
<li>Create a new layer named &#8220;Grid Master&#8221; and move it to the very top of the layer stack (you want the grid overtop everything, at least while you work).  You can change the grid&#8217;s stack order later, to move it below a title or legend, for instance.</li>
<li>Using the <i>Paint Bucket</i> tool, fill the entire layer with white (<color>#ffffff</color>).</li>
<li>Double click the layer to open the Layer Effects dialog.</li>
<li>Under &#8220;Advanced Blending&#8221;, set the layer&#8217;s <i>Fill Opacity</i> to 0%</li>
<li>Add a <i>Pattern Overlay</i>:
<ol>
<li>Select the grid pattern you wish to use (&#8220;Hex, Vertical, 500px&#8221;) (see below about scale).</li>
<li>Set blend mode to &#8220;Normal&#8221;. You will do blend modes on this later.</li>
<li>Set scale to 100%.  If you&#8217;re doing half-size, set it to 50%.</li>
<li>Set &#8220;Link with Layer&#8221; to true. This causes the grid to follow the layer, which you won&#8217;t need, but is good to set here.</li>
<li>Click &#8220;Reset Origin&#8221; just to be sure. This resets the 0,0 of the pattern to 0,0 of the layer.</li>
<li>For &#8220;Scale&#8221;, you&#8217;ll want to pick the right size (see below). When in doubt, default to 100.</li>
</ol>
</li>
<li>Click <i>Okay</i></li>
<li>Recommended:  Set the opacity of <i>Grid Master</i> to about 25% while you&#8217;re working.</li>
</ol>
</div>
<h4>Setting Grid Scale</h4>
<p><a href="https://www.gaijin.com/wp-content/uploads/2018/05/domath.gif"><img decoding="async" src="https://www.gaijin.com/wp-content/uploads/2018/05/domath.gif" alt="" width="250" class="alignright size-full wp-image-4530" /></a>Here&#8217;s where you have to do some math. The patterns I provided are scaled at different pixel resolutions (this is so you get less blurring if you scale up or down).  You&#8217;ll have to choose which pattern to use and what scale to use it at.</p>
<p>If your map is 3600 pixels wide, and you want that to represent a distance of 500 miles, and you want to show hexes where each hex equals 100 miles, you&#8217;re going to want 1 hex to show up every 720 pixels (3600 / 5 = 720 pixels).  The closest hex to that size is a 1000 pixel hex (always start larger).  So you select that one as your pattern and you set the pattern&#8217;s <i>Scale</i> to 72% (72% of 1000 equals 720).</p>
<p>It&#8217;s usually best to stick with whole numbers, to be quite honest, but we do what we must.</p>
<p><a name="scaling_grid_no_effects"></a></p>
<h4>Scaling Grids Without Layer Effects</h4>
<p>Now, this grid will only be visible when you have Layer Effects visible (see <a href="/2018/06/photoshop-layer-styles-and-effects/">Photoshop Layer Styles and Effects</a>).  Since you&#8217;ll probably be working a lot with them turned <i>off</i>, you want a grid that remains.</p>
<div class="instructions">
<div class="ih">How to Make a Working Pixel Grid</div>
<ol>
<li>Duplicate the <i>Grid Master</i> layer, naming it &#8220;Grid Pixels&#8221;.</li>
<li>Turn off the <i>Grid Master</i> layer.</li>
<li>Right click on the <i>Grid Pixels</i> layer and select &#8220;Rasterize Layer Style&#8221;.  This will burn away the layer effects and create a layer that looks exactly like it as raw pixels.</li>
<li>Mess with the opacity of that layer so that it doesn&#8217;t get in your way but is still useful (say, 50%)</li>
</ol>
</div>
<p>Now you have a &#8220;working&#8221; grid.  Turn the visibility of this layer on or off as required.</p>
<p>When it comes time to <i>finalize</i> the map, you&#8217;ll end up doing a lot more with this grid. I&#8217;ll discuss that later, but for now you have something you can work with.</p>
<p><a name="sub_grids"></a></p>
<h4>Sub-Grids</h4>
<div class="dumbgallery right t150">
    <figure id="attachment_4277" aria-describedby="caption-attachment-4277" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/multiple-grids.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/multiple-grids-150x150.jpg" alt="Grid and Sub-Grid" width="150" height="150" class="size-thumbnail wp-image-4277" srcset="https://designingmaps.com/wp-content/uploads/2018/05/multiple-grids-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/multiple-grids-300x300.jpg 300w, https://designingmaps.com/wp-content/uploads/2018/05/multiple-grids-110x110.jpg 110w, https://designingmaps.com/wp-content/uploads/2018/05/multiple-grids-450x450.jpg 450w, https://designingmaps.com/wp-content/uploads/2018/05/multiple-grids.jpg 620w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4277" class="wp-caption-text">Grid and Sub-Grid</figcaption></figure>
</div>
<p>When working with grids (especially with hexagons), it is often desirable to break a larger grid up into smaller bits.  You&#8217;ll want one large grid, where a hex equals 500 miles, and then an interior grid, where a hex equals 50 miles. Generally, the smaller-scale grid will be the &#8220;main&#8221; grid and the larger-scale grid will be used for, well, scale.</p>
<p>This is easy to do.  Just create another layer and apply a new grid, with a different size and scale.  If you&#8217;ve got a &#8220;large&#8221; grid that uses a 1000 pixel pattern, make a smaller grid using a 100 pixel pattern. Make sure to use the same pattern &#8220;type&#8221; (e.g., don&#8217;t mix and match vertical hexes with horizontal hexes).</p>
<p>You&#8217;ll want to give them different opacity values until such time as you apply layer styles or colors to them.</p>
<p><a name="pen_tablets"></a></p>
<h3>Pen Tablets</h3>
<p>I absolutely recommend that you get yourself a pen tablet and learn to use it.  Drawing things is infinitely easier and faster to do with a pen than with a mouse.  Tablets can be expensive, however, so they may be out of your budget.</p>
<p>If you do decide to get a tablet, I recommend one with pressure sensitivity.  You won&#8217;t be doing a lot of pressure-sensitive work, but when you do, oh boy does it make a difference.</p>
<p><a name="compass_roses"></a></p>
<h3>Compass Roses</h3>
<p><a href="https://www.gaijin.com/wp-content/uploads/2018/06/compass.gif"><img decoding="async" src="https://www.gaijin.com/wp-content/uploads/2018/06/compass.gif" alt="" width="250" class="alignright size-full wp-image-5482" /></a>Most maps can be improved with the inclusion of a <a target="_new" href="https://en.wikipedia.org/wiki/Compass_rose">Compass Rose</a>.  I talked about compass roses in <a href="/2018/06/fantasy-cartography-best-practices/">Fantasy Cartography Best Practices</a> but didn&#8217;t describe how to make one.</p>
<p>Compass roses can take many forms.  The most basic of them simply point to the North.  A single north pointer is sufficient for blueprints and battlemaps, but you may want to get more elaborate when it comes to outdoors maps.</p>
<p>Compass roses can be part of your mythology.  The one I designed for my <a target="_new" href="https://terracopia.gaijin.com/">Terracopia</a> fantasy setting includes hints to some of the deeper secrets of the setting in its design, for instance (a style choice that required a significant simplification of the rose).  Other times, you&#8217;ll want a more &#8220;standard&#8221;, multi-point star.</p>
<p>I always design and build your compass roses in separate files so that I can easily pull it into a new map.  I also try to keep the rose as a single shape &#8211; but that won&#8217;t be possible with more elaborate designs.  Where possible, use shapes instead of pixel layers so that it can be resized and retain its fidelity.</p>
<div class="dumbgallery t150">
    <figure id="attachment_4297" aria-describedby="caption-attachment-4297" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/ex-rose-old.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/ex-rose-old-150x150.jpg" alt="An Elaborate Compass Rose" width="150" height="150" class="size-thumbnail wp-image-4297" srcset="https://designingmaps.com/wp-content/uploads/2018/05/ex-rose-old-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/ex-rose-old-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4297" class="wp-caption-text">An Elaborate Compass Rose</figcaption></figure><figure id="attachment_4298" aria-describedby="caption-attachment-4298" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/ex-rose-new.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/ex-rose-new-150x150.jpg" alt="A Stylized Compass Rose Used in the Terracopia Setting" width="150" height="150" class="size-thumbnail wp-image-4298" srcset="https://designingmaps.com/wp-content/uploads/2018/05/ex-rose-new-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/ex-rose-new-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4298" class="wp-caption-text">A Stylized Compass Rose Used in the Terracopia Setting</figcaption></figure>
</div>
<p><a name="legends"></a></p>
<h3>Legends</h3>
<p>If your map has a <i>legend</i> you will want to add that.  There are two kinds of legends that maps normally have: <i>numeric</i> legends and <i>icon</i> legends.  Legends have two parts: the <i>legend key</i> and then their corresponding icons or numbers on them map. Legends should be readable and easily discoverable, so place it front and center.</p>
<p><i>Numeric</i> legends are the kind most often associated with dungeon maps.  They are often numbers placed within rooms, with a master key that explains what they are. <i>Icon</i> legends match icons to their corresponding labels, explaining what certain symbols mean.</p>
<div class="dumbgallery t150">
    <figure id="attachment_4284" aria-describedby="caption-attachment-4284" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/ex-map-legend.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/ex-map-legend-150x150.jpg" alt="An Example Numeric Legend" width="150" height="150" class="size-thumbnail wp-image-4284" srcset="https://designingmaps.com/wp-content/uploads/2018/05/ex-map-legend-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/ex-map-legend-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4284" class="wp-caption-text">An Example Numeric Legend</figcaption></figure><figure id="attachment_4295" aria-describedby="caption-attachment-4295" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/ex-icon-legend.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/ex-icon-legend-150x150.jpg" alt="An Example Icon Legend" width="150" height="150" class="size-thumbnail wp-image-4295" srcset="https://designingmaps.com/wp-content/uploads/2018/05/ex-icon-legend-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/ex-icon-legend-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4295" class="wp-caption-text">An Example Icon Legend</figcaption></figure>
</div>
<p><a name="numeric_legends"></a></p>
<h4>Numeric Legend Keys</h4>
<p>If your legend is entirely numeric, creating the key fairly straightforward.</p>
<div class="instructions">
<div class="ih">How to Add a Numeric Legend.</div>
<ol>
<li>Create a new layer group, high in the stack, called &#8220;Legend Key&#8221;.</li>
<li>Inside of <i>Legend Key</i>, create a layer, &#8220;Backing&#8221;.</li>
<li>Inside of the <i>Backing</i> layer, create a shape of any style (usually with the <i>Rectangular Shape</i> tool or the <i>Rounded Rectangle</i> tool) and fill it with a lightish color of your choice (I use <color>#dddddd</color>).</li>
<li>Create a new layer above <i>Backing</i> called &#8220;Legend Text&#8221; and select it.</li>
<li>Switch to the <i>Type</i> tool.</li>
<li>Set your paint color to a readable value (I use <color>#222222</color>).</li>
<li>Click in the upper left corner of your <i>Backing</i> layer shape and drag the cursor to the lower right corner.  You have now created a <i>text area</i> that spans multiple lines.</li>
<li>Type your legend key into this text box (e.g., &#8220;1. Bridge, etc.&#8221;) with a return character between each row.</li>
<li>You may have to resize the text area and/or the <i>Backing</i> layer shape.</li>
<li>You may want to play around with the &#8220;Character&#8221; and &#8220;Paragraph&#8221; settings in the panels: turn on or off hyphenation, change the font, the font size, or kerning, etc.</li>
</ol>
</div>
<p>Bam!  Now you&#8217;ve got a <i>legend key</i>.  See below for styling tips.</p>
<p><a name="icon_legends"></a></p>
<h4>Icon Legend Keys</h4>
<p>Icon legend keys are a bit more complicated to create because you have to account for the icons themselves.  In this case, the process is the same as above except you&#8217;ll need to resize the text area inwards to account for the icons you&#8217;ll be adding.</p>
<p>Make copies of all the icons you use and pull the copies into the <i>Legend Key</i> layer and align them next to the associated text.  Use the alignment tools to center them, etc.</p>
<p><a name="legend_numbers"></a></p>
<h4>Legend Numbers</h4>
<p>If your legend is numeric, you need to place the numbers where they go.  You&#8217;ll need to create a ton of new layers for this.</p>
<div class="instructions">
<div class="ih">How to Make Legend Numbers</div>
<ol>
<li>Create a new layer grouping inside of <i>Legend Key</i> called &#8220;Legend Numbers&#8221;.</li>
<li>Inside of <i>Legend Numbers</i>, create a new layer and select it.  Don&#8217;t change its name; that will happen automatically.</li>
<li>Switch to the <i>Type</i> tool and click on the room or area where the first number is going to be. You&#8217;ll see a cursor.</li>
<li>Type the number (e.g., &#8220;1&#8221;). Do <i>not</i> hit the <span class="command">&lt;return&gt;</span> key as this will insert a hard line.</li>
<li>Click any other layer in the layers panel to formalize the text layer.  You&#8217;ll notice the name of the layer changes to the value of the text.</li>
<li>For every other number:
<ol>
<li>Duplicate the previous number layer (so you will have &#8220;1 copy&#8221; or summat) and select it.</li>
<li>Drag it to the next number&#8217;s position.</li>
<li>Switch to the <i>Type</i> tool and click the number.</li>
<li>Change the value to the correct number (e.g., &#8220;2&#8221;). Again, don&#8217;t hit the <span class="command">&lt;return&gt;</span> key.</li>
<li>Click any other layer to formalize the text layer.</li>
</ol>
</li>
<li>You can now easily move and reposition your numbers.</li>
</ol>
</div>
<p><a name="styling_legend_keys"></a></p>
<h4>Styling Legend Keys</h4>
<p>You don&#8217;t want you legend keys to look like crap. Apply some styles to them. I usually end up having styles on individual layers within the <i>Legend Key</i> group and then one that applied to the group.  Here are my favorites:</p>
<ul>
<li>For the <i>Backing</i>, a dark stroke around the entire thing with a color overlay to give it some oomph</li>
<li>For the whole <i>Legend Key</i> group, a drop shadow and a noise pattern set to <i>Linear Light</i></li>
</ul>
<p><a name="styling_legend_numbers"></a></p>
<h4>Styling Legend Numbers</h4>
<p>Legend numbers need to be readable, so choose a good, readable font, size and color.  You may want to add strokes or other effects to help call the numbers out.</p>
<p><a name="scale_mark"></a></p>
<h3>Scale Marks</h3>
<p>A <i>Scale Mark</i> tells the viewer the map&#8217;s scale.  You&#8217;ve already determined that when you set the map&#8217;s <i>Scaling Grid</i> but that information needs to be imparted to the user.  This can be done very simply: &#8220;1 Square = 10 Feet&#8221; or &#8220;1 Hex = 50 Miles&#8221;.  I like to include icons to indicate this, but there are nice line styles that can exist as well.</p>
<p>Scale marks aren&#8217;t usually necessary on <a href="/2018/06/designing-fantasy-battlemaps/">battlemaps</a> as the scale is assumed by the game (e.g., &#8220;5 feet per square&#8221;).  When writing numbers, use the number itself and not a word for it (&#8220;10 feet&#8221; versus &#8220;Ten feet&#8221;) as humans recognize numbers faster than words.</p>
<p>You can place your scale mark wherever feels natural and is easily findable. I like to keep mine associated with the <i>Legend Key</i> or the map&#8217;s <i>Title</i>. Humans are trained to look in the bottom left and bottom right corners if the scale isn&#8217;t immediately visible, so those are also places.</p>
<div class="dumbgallery t150">
    <figure id="attachment_4438" aria-describedby="caption-attachment-4438" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/scale-underdark.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/scale-underdark-150x150.jpg" alt="Hex Scale Mark for a Large Scale Map" width="150" height="150" class="size-thumbnail wp-image-4438" srcset="https://designingmaps.com/wp-content/uploads/2018/05/scale-underdark-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/scale-underdark-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4438" class="wp-caption-text">Hex Scale Mark for a Large Scale Map</figcaption></figure><figure id="attachment_4435" aria-describedby="caption-attachment-4435" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/scale-firenze.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/scale-firenze-150x115.jpg" alt="Small Hex Scale Mark" width="150" height="115" class="size-thumbnail wp-image-4435" /></a><figcaption id="caption-attachment-4435" class="wp-caption-text">Small Hex Scale Mark</figcaption></figure><figure id="attachment_4436" aria-describedby="caption-attachment-4436" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/scale-line.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/scale-line-150x114.jpg" alt="A Simple Line Scale Mark" width="150" height="114" class="size-thumbnail wp-image-4436" /></a><figcaption id="caption-attachment-4436" class="wp-caption-text">A Simple Line Scale Mark</figcaption></figure><figure id="attachment_4433" aria-describedby="caption-attachment-4433" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/scale-complicated-line.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/scale-complicated-line-150x128.jpg" alt="A Complicated Line Scale Mark" width="150" height="128" class="size-thumbnail wp-image-4433" /></a><figcaption id="caption-attachment-4433" class="wp-caption-text">A Complicated Line Scale Mark</figcaption></figure><figure id="attachment_5589" aria-describedby="caption-attachment-5589" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/06/ex-terracopia-scale.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/06/ex-terracopia-scale-150x150.png" alt="A Scale I use in Terracopia" width="150" height="150" class="size-thumbnail wp-image-5589" srcset="https://designingmaps.com/wp-content/uploads/2018/06/ex-terracopia-scale-150x150.png 150w, https://designingmaps.com/wp-content/uploads/2018/06/ex-terracopia-scale-110x110.png 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-5589" class="wp-caption-text">A Scale I use in Terracopia</figcaption></figure><figure id="attachment_4437" aria-describedby="caption-attachment-4437" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/scale-terracopia.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/scale-terracopia-150x150.jpg" alt="A Scale Mark within a Legend Key" width="150" height="150" class="size-thumbnail wp-image-4437" srcset="https://designingmaps.com/wp-content/uploads/2018/05/scale-terracopia-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/scale-terracopia-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4437" class="wp-caption-text">A Scale Mark within a Legend Key</figcaption></figure><figure id="attachment_4434" aria-describedby="caption-attachment-4434" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/scale-defiant_bounty.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/scale-defiant_bounty-150x150.jpg" alt="A Scale Mark Showing Vertical Information" width="150" height="150" class="size-thumbnail wp-image-4434" srcset="https://designingmaps.com/wp-content/uploads/2018/05/scale-defiant_bounty-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/scale-defiant_bounty-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4434" class="wp-caption-text">A Scale Mark Showing Vertical Information</figcaption></figure>
</div>
<p><a name="titles"></a></p>
<h3>Map Titles</h3>
<p>A map&#8217;s <i>title</i> helps people create the context for what they&#8217;re viewing.  This is especially important if there aren&#8217;t any other identifying marks on the map.  A random island shape without any title could be <i>anywhere</i> (which may make sense for pirate treasure maps). So mark a Best Practice: <i>Always include a map title.</i><sup>*</sup></p>
<p>Titles can convey other information besides what you&#8217;re looking at (&#8220;The Island of Tuscan&#8221;), such as the time period that the map is viable for (&#8220;c. 1256 Pompeii Reckoning&#8221;), or implying that the map is imperfect (&#8220;As Known to the Kraith Oligarchy&#8221;).</p>
<p>There is additional information that should be shared in the title are if it is not included elsewhere, such as the <i>Scale Mark</i>.</p>
<p>Pick a nice, dramatic font that is readable at a couple of sizes as your title may consist of multiple weights. I liked to center the paragraphs, but this is totally up to you. You&#8217;ll want to have a contrasting font color (unless you apply a good stroke to the text).</p>
<p>I always apply a light noise pattern, a bold stroke, and a shadow or outer glow when I stylize these.  Again: your map, your style.</p>
<p><span style="font-size: 80%">* An exception to the best practice here is with <a href="/2018/06/designing-fantasy-battlemaps/">battlemaps</a>.  In these cases, the narrative of your story will usually provide the player&#8217;s the context they require, and if you&#8217;re building a whole dungeon as a battlemap, you don&#8217;t want them to know that the room they&#8217;re entering is called &#8220;Pit Trap Room.&#8221;</span></p>
<div class="dumbgallery t150">
    <figure id="attachment_4441" aria-describedby="caption-attachment-4441" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/title-tuscan.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/title-tuscan-150x150.jpg" alt="Outdoors Map Title" width="150" height="150" class="size-thumbnail wp-image-4441" srcset="https://designingmaps.com/wp-content/uploads/2018/05/title-tuscan-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/title-tuscan-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4441" class="wp-caption-text">Outdoors Map Title</figcaption></figure><figure id="attachment_4440" aria-describedby="caption-attachment-4440" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/title-firenze.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/title-firenze-150x150.jpg" alt="City Title" width="150" height="150" class="size-thumbnail wp-image-4440" srcset="https://designingmaps.com/wp-content/uploads/2018/05/title-firenze-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/title-firenze-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4440" class="wp-caption-text">City Title</figcaption></figure><figure id="attachment_4442" aria-describedby="caption-attachment-4442" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/title-underdark.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/title-underdark-150x150.jpg" alt="Title Implying Knowledge Limitation" width="150" height="150" class="size-thumbnail wp-image-4442" srcset="https://designingmaps.com/wp-content/uploads/2018/05/title-underdark-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/title-underdark-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4442" class="wp-caption-text">Title Implying Knowledge Limitation</figcaption></figure><figure id="attachment_4439" aria-describedby="caption-attachment-4439" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/title-defiant_bounty.jpg"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/title-defiant_bounty-150x150.jpg" alt="Battlemap Title" width="150" height="150" class="size-thumbnail wp-image-4439" srcset="https://designingmaps.com/wp-content/uploads/2018/05/title-defiant_bounty-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/title-defiant_bounty-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4439" class="wp-caption-text">Battlemap Title</figcaption></figure>
</div>
<p><a name="finalization"></a></p>
<h3>Finalization</h3>
<p>There will come a time when you realize that you&#8217;re just noodling on the map, moving pixels for pixels sake, for instance, or doing nothing more than dollhousing.  This is when you&#8217;re probably done and it&#8217;s time to finalize the thing.  There are a handful of steps here but none of them are overly difficult.</p>
<p>Different map types have different finalization needs.  These difference are elaborated on in the individual &#8220;Creating Maps&#8221; entry for the map type.</p>
<p><a name="grid_finalization"></a></p>
<h4>Scale Grid Finalization</h4>
<p>Battlemaps have special concerns for finalizing the Scaling Grid.  See <a href="/2018/06/designing-fantasy-battlemaps/">Designing Fantasy Battlemaps</a> for more information.</p>
<div class="dumbgallery right t150">
    <figure id="attachment_4313" aria-describedby="caption-attachment-4313" style="width: 150px" class="wp-caption alignnone"><a href="https://www.gaijin.com/wp-content/uploads/2018/05/ex-dual-color-grids.png"><img decoding="async" loading="lazy" src="https://www.gaijin.com/wp-content/uploads/2018/05/ex-dual-color-grids-150x150.png" alt="An Example of Dual-Colored Grids" width="150" height="150" class="size-thumbnail wp-image-4313" srcset="https://designingmaps.com/wp-content/uploads/2018/05/ex-dual-color-grids-150x150.png 150w, https://designingmaps.com/wp-content/uploads/2018/05/ex-dual-color-grids-110x110.png 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4313" class="wp-caption-text">An Example of Dual-Colored Grids</figcaption></figure>
</div>
<p>Pick a blend mode for your grids.  Overlay usually works very well, but play around with it.  You may want to experiment with applying a color overlay, rasterizing that, and then selecting a different blend mode, even.</p>
<p>If you want to re-color the grids (for example, you want to have red large hexes and blue small hexes), you have a couple of options.  The first is to &#8220;Rasterize Layer Style&#8221; on a grey grid and then apply a color overlay to it.  The second is to put the grid inside of its own layer group and apply a color overlay to the group.</p>
<p>Place the grid layer in the stack where it works best. You probably want the grid &#8220;high&#8221; in the stack but below the title, compass, and any legend boxes, certainly.  Depending on your various blend modes, you may want to re-order other things.</p>
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		<title>Designing Fantasy Outdoors Maps</title>
		<link>https://designingmaps.com/2018/06/designing-fantasy-outdoors-maps/</link>
					<comments>https://designingmaps.com/2018/06/designing-fantasy-outdoors-maps/#comments</comments>
		
		<dc:creator><![CDATA[jorm]]></dc:creator>
		<pubDate>Mon, 18 Jun 2018 17:25:36 +0000</pubDate>
				<category><![CDATA[Cartography]]></category>
		<category><![CDATA[RPGs]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[mapping]]></category>
		<guid isPermaLink="false">https://www.gaijin.com/?p=4238</guid>

					<description><![CDATA[Wherein I teach the basics of designing large-scale outdoor fantasy maps.]]></description>
										<content:encoded><![CDATA[<p>Outdoor maps are a staple in fantasy gaming.  The best ones spark the imaginations of your players, urging them to explore deeper and unknown parts of the world or region.  Maps of this nature are important to <i>world-building</i> as well. You&#8217;ll find that the process of creating them ignites your own thoughts about your world, both asking and answering questions about its backstory.</p>
<p>Designing an outdoor map is a process of layering in detail.  You can&#8217;t know where your cities are until you know where the rivers are, and you can&#8217;t know where those are until you know where the mountains are, and you can&#8217;t know where the mountains are until you know the shape of the landmass.</p>
<p>For this tutorial, I&#8217;ll be creating a small island map with a few mountains, rivers, forests, and towns.  The process of creating an outdoor map for larger areas (regions, continents, or even the whole world) is the same, however.  It probably won&#8217;t be a fully finished and fleshed map when done, but this is a tutorial, so what can you do?</p>
<h2>Considerations</h2>
<h3>A Quick Note on Realism</h3>
<p>Large-scale outdoor maps do not lend themselves to realism in any way.  They are designed to convey information about vague geographical relationships and rarely if ever are intended to be used as the final word on a matter.</p>
<p>If the scale of your map says that 1 hex is equal to 10 miles, and the actual size of a hex on your map is 50 pixels, then a mile is 10 pixels wide.  Most rivers are less than a quarter of a mile in width, so they <i>might</i> show up with an accurate scale (but appear very spidery). Roads (being roughly 30 feet wide) are simply too small to appear at that scale.</p>
<p>Further, it&#8217;s rarely possible (or desirable) for complete accuracy with regards to forests, mountain ranges, lakes, or rivers.  You&#8217;ll have to make a lot of editorial decisions and accept a significant degree of vaguery.  As your scale gets smaller, smaller objects can start appearing.</p>
<p>Note also the ephemeral nature of some things.  Trees can be cut down. Villages can be burned. Nation borders change.  Some things simply aren&#8217;t worth mapping.</p>
<h3>Printing and Sizing Strategies</h3>
<p>Make sure you&#8217;ve read the sections &#8220;On File Resolutions and Dimensions&#8221; in <a href="/2018/06/fantasy-map-design-basics/">Fantasy Map Design Basics</a>.</p>
<p>As a general guide, the larger the surface area you&#8217;re trying to show, the larger the map canvas should be. If you plan on printing your maps (and why would you not?), starting with a template canvas that matches the dimensions you are going to print at is a good idea.  You can always scale down if you feel like working at the larger size is burdensome.</p>
<p>For this island, I&#8217;m going to size the map to 2400 by 3600 pixels at 300dpi.  This will allow me to work with it easily but it will still look good when printed at a poster size.</p>
<h3>Scaling Grid</h3>
<p>Outdoor maps use <i>hexagon</i> for their <i>Scaling Grids</i>.  Scale them accordingly, as described in <a href="/2018/06/fantasy-map-design-basics/">Fantasy Map Design Basics</a>.  The larger the map, the more it will benefit from having two grids.</p>
<h3>Label Organization</h3>
<p>I highly recommend keeping your text labels in their own layer group.  Place this group in the layer stack above all visual elements in the map &#8211; including your Scaling Grids.</p>
<p>I further recommend making sub-folders within:  &#8220;Water&#8221;, &#8220;Settlements&#8221;, &#8220;Territories&#8221;, &#8220;Mountain Ranges&#8221;, &#8220;Forests&#8221;, etc.  This way you can bulk-apply layer styles by just working on the folder.</p>
<h2>Design Steps</h2>
<ol>
<li><a href="#create_base_water_layer">Create Base Water Layer</a></li>
<li><a href="#add_land_mass">Add Landmass</a></li>
<li><a href="#add_mountains">Add Mountains</a></li>
<li><a href="#add_water">Add Water</a></li>
<li><a href="#add_forests">Add Forests</a></li>
<li><a href="#add_verdancy">Add Verdancy</a></li>
<li><a href="#add_other_terrain">Add Other Terrain</a></li>
<li><a href="#add_settlments">Add Settlements</a></li>
<li><a href="#add_roads">Add Roads</a></li>
<li><a href="#add_title">Add Title, Scale Marker, and Legend</a></li>
<li><a href="#finalization">Finalization</a></li>
</ol>
<p><a name="create_base_water_layer"></a></p>
<h3>Create Base Water Layer</h3>
<div class="dumbgallery right t150">
<figure id="attachment_5032" aria-describedby="caption-attachment-5032" style="width: 150px" class="wp-caption alignnone"><a href="/wp-content/uploads/2018/05/outdoors-water.jpg"><img decoding="async" loading="lazy" src="/wp-content/uploads/2018/05/outdoors-water-150x150.jpg" alt="A Big Sea of Blue" width="150" height="150" class="size-thumbnail wp-image-5032" srcset="https://designingmaps.com/wp-content/uploads/2018/05/outdoors-water-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/outdoors-water-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-5032" class="wp-caption-text">A Big Sea of Blue</figcaption></figure>
</div>
<p>First, you need a base &#8220;water&#8221; layer.  There&#8217;s no point in having land without water, as it were. You just want something blue for now; you&#8217;ll style it later.</p>
<div class="instructions">
<div class="ih">How to Add a Water Layer</div>
<ol>
<li>Create a new layer at the bottom of your layer stack named &#8220;Water&#8221;.</li>
<li>Set your paint color to a nice blue (<color>#0071b6</color>).</li>
<li>Tap the <i>Paint Bucket</i> tool anywhere in the canvas.</li>
</ol>
</div>
<p><i>Do this even if your landmass will cover the entire canvas.</i> I have found that the best method does not <i>add</i> water (e.g., you&#8217;re drawing a blue river overtop your land), but <i>removing</i> land (you erase it to show the water beneath).</p>
<p><a name="add_land_mass"></a></p>
<h3>Add Landmass</h3>
<div class="dumbgallery right t150">
<figure id="attachment_5031" aria-describedby="caption-attachment-5031" style="width: 150px" class="wp-caption alignnone"><a href="/wp-content/uploads/2018/05/outdoors-landmass.jpg"><img decoding="async" loading="lazy" src="/wp-content/uploads/2018/05/outdoors-landmass-150x150.jpg" alt="White Landmass" width="150" height="150" class="size-thumbnail wp-image-5031" srcset="https://designingmaps.com/wp-content/uploads/2018/05/outdoors-landmass-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/outdoors-landmass-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-5031" class="wp-caption-text">White Landmass</figcaption></figure>
</div>
<p>Once you have the <i>Water</i> layer, you will want to add the landmass.  There are several ways to do this and each one has its benefits and drawbacks (for this tutorial, I&#8217;m going to use a <i>randomly generated</i> landmass).</p>
<p>You will find that you&#8217;re going to be constantly coming back to edit this layer. You&#8217;ll need to clean up a coastline, or move a river, or add an island.  Thus, it&#8217;s good to allow for easy editing: which means pixels.</p>
<h4>Making Landmass With Brushes</h4>
<p>Starting from whole-cloth with brushes is can be daunting. Coastlines are randomly fractal and humans like to think in patterns and symmetry, so intentionally creating the chaos of a coastline is difficult.</p>
<p>I find that this is a sub-optimal method for mass generation, but the only acceptable method for continual editing.</p>
<div class="instructions">
<div class="ih">How to Draw Landmass with Brushes</div>
<ol>
<li>Create a new layer above your <i>Water</i> layer, call it &#8220;Landmass&#8221;, and select it.</li>
<li>Set your paint color to white (<color>#ffffff</color>)</li>
<li>Switch to the <i>Brush</i> tool.  Select a Hard Round Brush, 100% opacity, and with a size that you can see and work with (you&#8217;ll need it to be larger on larger scale maps).</li>
<li>Working in the <i>Landmass</i> layer, draw the coastlines of your landmass.</li>
<li>When you&#8217;ve drawn the coastlines, fill in the rest of it using larger brushes.  You can try to use the <i>Paint Bucket</i> tool but I suspect you won&#8217;t get the result you&#8217;re looking for (brushes aren&#8217;t pixel-perfect so you&#8217;ll either bleed the paint out everywhere or you&#8217;ll get an interior halo that you won&#8217;t like).</li>
</ol>
</div>
<p>Bam! Landmass.  Edit it to your heart&#8217;s content using the <i>Brush</i> and <i>Eraser</i> tools.</p>
<h4>Making Landmass With Shapes</h4>
<p>You can draw your landmass with the various shape tools &#8211; especially the <i>Free-Form Pen</i> tool.  Doing so allows you to keep fidelity of shape if you ever resize the map, but at the sacrifice of detail and ease of manipulation.  No matter how good you are at creating and working with shapes, it will not be as fast as working with a brush and an eraser.</p>
<p>Create your landmass layer (called &#8220;Landmass Shape&#8221;) as normal.  Fill it with white (<color>#ffffff</color>).  Add, remove, and merge shapes as needed.</p>
<p>(Note that you should absolutely work in shapes for <i>everything</i> when designing a Battlemap.)</p>
<p>I&#8217;m serious, though: Don&#8217;t do this.  You will regret it almost instantly.</p>
<div class="instructions">
<div class="ih">How to Draw Landmass with Shapes</div>
<ol>
<li>Don&#8217;t.</li>
</ol>
</div>
<h4>Making Landmass via Random Generation</h4>
<p><a href="/wp-content/uploads/2018/05/reading_community.gif"><img decoding="async" src="/wp-content/uploads/2018/05/reading_community.gif" alt="" width="250" class="alignright size-full wp-image-4747"></a>Another way to create landmass is by random generation.  This technique provides very realistic looking coastlines but can be labor-intensive.  It is also worthy of it&#8217;s own sub-tutorial, entitled <a href="/2018/06/randomly-generating-land-mass/">Randomly Generating Landmass</a>, so go read that.  I&#8217;ll wait.</p>
<p>Landmasses generated in this way are pixel layers and thus are edited using the <i>Brush</i> and <i>Eraser</i> tools.</p>
<p>We&#8217;re going to use a land-mass generated via this method for the rest of the tutorial.</p>
<h4>Making Landmass via Tracing</h4>
<p>If you want to make a map using an existing landmass as a template, tracing is the way to go.  When I started designing <a target="_new" href="https://terracopia.gaijin.com/" rel="noopener noreferrer">Terracopia</a>, I began with a map of Europe as my starting point.  Maybe you want to create a mythical version of England and need your map to match its shape. Who knows?  Either way, you&#8217;re starting from a template.</p>
<div class="instructions">
<div class="ih">How to Trace Landmass</div>
<ol>
<li>Get a copy of the map you&#8217;re going to trace and cut and paste it into a new layer called &#8220;Template&#8221;.</li>
<li>Resize the template to fit your canvas (using the <i>Transform</i> tool, or <span class="command">&lt;command&gt;t</span>).</li>
<li>Set the opacity of <i>Template</i> to between 30 and 50%.  You want to be able to see through it.</li>
<li>Create a new layer <i>underneath</i> the <i>Template</i> layer, call it &#8220;Landmass&#8221;, and select it.</li>
<li>Set your paint color to white (<color>#ffffff</color>)</li>
<li>Switch to the <i>Brush</i> tool.  Select a Hard Round Brush, 100% opacity, and with a size that you can see and work with (you&#8217;ll need it to be larger on larger scale maps).</li>
<li>Working in the <i>Landmass</i> layer, trace the coast of the land as you can see in the <i>Template</i>.</li>
<li>When you&#8217;ve traced the coastlines, fill in the rest of it using larger brushes.  You can try to use the <i>Paint Bucket</i> tool but I suspect you won&#8217;t get the result you&#8217;re looking for (brushes aren&#8217;t pixel-perfect so you&#8217;ll either bleed the paint out everywhere or you&#8217;ll get an interior halo that you won&#8217;t like).</li>
</ol>
</div>
<p>Ta-da!  You&#8217;ve got a landmass to work with.  Feel free to edit it (with the <i>Brush</i> and <i>Eraser</i> tools) as needed.</p>
<h4>Cleaning Up Landmass</h4>
<p>Now you need to go around and clean up the landmass.  Now, depending on your Photoshop skills, you can mess around with Sharpness filters or try to do things by modifying selection sizes and the like, but I&#8217;m going to tell you to just skip to the end of that horrid process and break out a brush.  You&#8217;re going to get here anyway; might as well start there.</p>
<p>We&#8217;re going to go around the entire map and redraw the edges. It&#8217;s tedious, but it makes it look <i>great</i>.</p>
<div class="instructions">
<div class="ih">How to Clean Up Landmass</div>
<ol>
<li>Set your paint color to white (<color>#ffffff</color>)</li>
<li>Select your <i>Landmass</i> layer.</li>
<li>Select the <i>Brush</i> tool. Make it a Hard Round brush, and size it so that it&#8217;s small but not <i>too</i> small (depending on the size of your document: 5 to 8 pixels is a good starting point), and set to 100% opacity.</li>
<li>Zoom in close.</li>
<li>Start drawing over-top the pixels along the edges of the existing landmass, covering up any &#8220;blur&#8221; or resizing halos.</li>
<li>You can also use the <i>Eraser</i> tool as well.</li>
<li>When you&#8217;re done, sharpen the edges.  Go <span class="command">Filter -&gt; Sharpen -&gt; Sharpen</span> to tighten up everything.</li>
</ol>
</div>
<p>After you&#8217;ve run the <i>sharpen</i> filter, you may want to apply a dark 1 pixel stroke to the layer. Doing so will show you where things are wonky or don&#8217;t have full opacity. Spot edit those places.</p>
<p>In many places, this won&#8217;t do much. In others, it will do a hell of a lot.  I absolutely recommend using a Pen Tablet for this because while it is possible to do this with a mouse, it will be <i>hella</i> tedious.</p>
<h4>Coloring Landmass</h4>
<div class="dumbgallery right t150">
<figure id="attachment_5033" aria-describedby="caption-attachment-5033" style="width: 150px" class="wp-caption alignnone"><a href="/wp-content/uploads/2018/05/outdoors-landmass-color.jpg"><img decoding="async" loading="lazy" src="/wp-content/uploads/2018/05/outdoors-landmass-color-150x150.jpg" alt="Colored Landmass" width="150" height="150" class="size-thumbnail wp-image-5033" srcset="https://designingmaps.com/wp-content/uploads/2018/05/outdoors-landmass-color-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/outdoors-landmass-color-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-5033" class="wp-caption-text">Colored Landmass</figcaption></figure>
</div>
<p>Right now, your land is pure white (<color>#ffffff</color>).  While this is good for early contrast, it&#8217;s not that great when you go about applying layer effects (you can&#8217;t apply a useful color overlay while also adding a texture, for instance).  This is all about color math and the colors pure black (<color>#000000</color>) and pure white (<color>#ffffff</color>) leave nothing for the math to play with.</p>
<p>Just color the landmass entirely.</p>
<div class="instructions">
<div class="ih">How to Color Landmass Entirely</div>
<ol>
<li>Set your paint color to a good tan (I like <color>#c7b299</color>).</li>
<li>Select your <i>Landmass</i> layer in the <i>Layers</i> tab as your working layer.</li>
<li>Select all the pixels in the <i>Landmass</i> layer by holding the <span class="command">&lt;command&gt;</span> key and clicking the preview icon for the <i>Landmass</i> layer.</li>
<li>Hit the <span class="command">&lt;delete&gt;</span> key to remove everything.</li>
<li>Switch to the <i>Paint Bucket</i> tool.</li>
<li>Click anywhere inside your landmass on the canvas.</li>
</ol>
</div>
<p>Every pixel that was white should not be tan, with edge fidelity maintained.</p>
<h4>Styling Landmass</h4>
<p>Right now it&#8217;s just a big blob of tan. You&#8217;ll want to make it look like something.  I find that the best way to start is by applying some simple style effects to make it pop.  I&#8217;m going to go over these effects independently.</p>
<p><a name="shoreline_strokes"></a></p>
<h5>Stroke the Shorelines</h5>
<p>You should always place at least <i>one</i> stroke on the shoreline, if only as a defininging separator.  I like to have my shores extend outwards.  In the example shown, there are a total of 9 strokes.  Exactly <i>none</i> of them are set as &#8220;Overprint&#8221; (try it and see what happens).</p>
<div class="instructions">
<div class="ih">Stroke Settings for Shorelines</div>
<ul>
<li>1px, inside, normal, 70% opacity, color <color>#222222</color></li>
<li>5px, outside, overlay, 60% opacity, color <color>#222222</color></li>
<li>6px, outside, overlay, 100% opacity, color <color>#222222</color></li>
<li>15px, outside, overlay, 40% opacity, color <color>#222222</color></li>
<li>16px, outside, overlay, 90% opacity, color <color>#222222</color></li>
<li>30px, outside, overlay, 20% opacity, color <color>#222222</color></li>
<li>31px, outside, overlay, 70% opacity, color <color>#222222</color></li>
<li>45px, outside, overlay, 10% opacity, color <color>#222222</color></li>
<li>46px, outside, overlay, 40% opacity, color <color>#222222</color></li>
</ul>
</div>
<div class="dumbgallery t150">
<figure id="attachment_5030" aria-describedby="caption-attachment-5030" style="width: 150px" class="wp-caption alignnone"><a href="/wp-content/uploads/2018/05/outdoors-stroked-shoreline.png"><img decoding="async" loading="lazy" src="/wp-content/uploads/2018/05/outdoors-stroked-shoreline-150x150.png" alt="Shoreline Stroke Effects" width="150" height="150" class="size-thumbnail wp-image-5030" srcset="https://designingmaps.com/wp-content/uploads/2018/05/outdoors-stroked-shoreline-150x150.png 150w, https://designingmaps.com/wp-content/uploads/2018/05/outdoors-stroked-shoreline-110x110.png 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-5030" class="wp-caption-text">Shoreline Stroke Effects</figcaption></figure>
<figure id="attachment_4794" aria-describedby="caption-attachment-4794" style="width: 150px" class="wp-caption alignnone"><a href="/wp-content/uploads/2018/05/ex-shorelines.jpg"><img decoding="async" loading="lazy" src="/wp-content/uploads/2018/05/ex-shorelines-150x150.jpg" alt="Shoreline Example" width="150" height="150" class="size-thumbnail wp-image-4794" srcset="https://designingmaps.com/wp-content/uploads/2018/05/ex-shorelines-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/ex-shorelines-300x300.jpg 300w, https://designingmaps.com/wp-content/uploads/2018/05/ex-shorelines-110x110.jpg 110w, https://designingmaps.com/wp-content/uploads/2018/05/ex-shorelines.jpg 404w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4794" class="wp-caption-text">Shoreline Example</figcaption></figure>
</div>
<h5>Texture</h5>
<div class="dumbgallery right t150">
<figure id="attachment_4790" aria-describedby="caption-attachment-4790" style="width: 150px" class="wp-caption alignnone"><a href="/wp-content/uploads/2018/05/1.textures-and-strokes.jpg"><img decoding="async" loading="lazy" src="/wp-content/uploads/2018/05/1.textures-and-strokes-150x150.jpg" alt="Textures and Strokes" width="150" height="150" class="size-thumbnail wp-image-4790" srcset="https://designingmaps.com/wp-content/uploads/2018/05/1.textures-and-strokes-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/1.textures-and-strokes-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4790" class="wp-caption-text">Textures and Strokes</figcaption></figure>
</div>
<p>I like my maps to feel like they were drawn on parchment. You may want a more realistic flavor.  Again: it&#8217;s all about your personal style.</p>
<p>Pick a good, grungy texture and apply it as a pattern overlay on the <i>Landmass</i> layer.  Play around with the blending mode and opacity for this to see what kinds of effects different textures produce.  You may very well decide that &#8220;Normal&#8221; is the best way (and it often is, for certain patterns).  The point here is to make it visually interesting beyond its outer shape.  Adding texture does that.</p>
<div class="dumbgallery right t150">
<figure id="attachment_5142" aria-describedby="caption-attachment-5142" style="width: 150px" class="wp-caption alignnone"><a href="/wp-content/uploads/2018/05/Parchment-Seamless.jpg"><img decoding="async" loading="lazy" src="/wp-content/uploads/2018/05/Parchment-Seamless-150x150.jpg" alt="Parchment - Seamless" width="150" height="150" class="size-thumbnail wp-image-5142" srcset="https://designingmaps.com/wp-content/uploads/2018/05/Parchment-Seamless-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/Parchment-Seamless-300x300.jpg 300w, https://designingmaps.com/wp-content/uploads/2018/05/Parchment-Seamless-1024x1024.jpg 1024w, https://designingmaps.com/wp-content/uploads/2018/05/Parchment-Seamless-110x110.jpg 110w, https://designingmaps.com/wp-content/uploads/2018/05/Parchment-Seamless-1360x1360.jpg 1360w, https://designingmaps.com/wp-content/uploads/2018/05/Parchment-Seamless-800x800.jpg 800w, https://designingmaps.com/wp-content/uploads/2018/05/Parchment-Seamless-450x450.jpg 450w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-5142" class="wp-caption-text">Parchment &#8211; Seamless</figcaption></figure>
</div>
<p>If you want to use a parchment pattern, I would recommend finding a very large one that has lots of variant textures &#8211; ideally one that is bigger than your canvas.  A great trick is to use the same pattern on your land <i>and</i> your water (using the same registration point) to create a more seamless visual experience.</p>
<p>Try that.</p>
<div class="instructions">
<div class="ih">How to Set a Parchment Texture on Your Water and Landmass</div>
<ol>
<li>Import this parchment texture into your pattern library (see <a href="/2018/06/photoshop-layer-styles-and-effects/#importing_patterns">Importing Your Own Patterns</a> for how to do this).</li>
<li>On your <i>Landmass</i> layer, set it as a pattern overlay, linked to layer, with a <i>Normal</i> blend mode, 100% scale, 100% opacity.</li>
<li>On your <i>Water</i> layer, set the same texture as its pattern overlay, linked to layer, with a <i>Hard Light</i> blend mode, 100% scale, 100% opacity.</li>
</ol>
</div>
<p>You can try other blend modes for the water layer!  Some will make it darker, others lighter.  You may want to change the color of your water layer, or apply some graident overlays to it.  Experiment and play around with it.  You&#8217;ll find that the way various blend modes interact with their base colors can change drastically.</p>
<h4>Labeling Landmass and Islands</h4>
<div class="dumbgallery right t150">
<figure id="attachment_5029" aria-describedby="caption-attachment-5029" style="width: 150px" class="wp-caption alignnone"><a href="/wp-content/uploads/2018/05/outdoors-island-labels.jpg"><img decoding="async" loading="lazy" src="/wp-content/uploads/2018/05/outdoors-island-labels-150x150.jpg" alt="Island Labels are Added" width="150" height="150" class="size-thumbnail wp-image-5029" srcset="https://designingmaps.com/wp-content/uploads/2018/05/outdoors-island-labels-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/outdoors-island-labels-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-5029" class="wp-caption-text">Island Labels</figcaption></figure>
</div>
<p>Landmasses and islands are a <i>natural</i> phenomenon. Pick your font accordingly (see <a href="/2018/06/fantasy-cartography-best-practices/#natural_v_created">Natural vs. Created Elements</a>).</p>
<p>Labels for islands should be placed near the island they represent. The label should readable and straight and should be sized relative to the island&#8217;s size.  The best thing to do is find the <i>smallest</i> size label you&#8217;re going to use and go <i>upwards</i> from there (otherwise you may find that your smallest labels are unreadable).</p>
<div class="dumbgallery t150">
<figure id="attachment_4811" aria-describedby="caption-attachment-4811" style="width: 150px" class="wp-caption alignnone"><a href="/wp-content/uploads/2018/05/labels-islands.jpg"><img decoding="async" loading="lazy" src="/wp-content/uploads/2018/05/labels-islands-150x150.jpg" alt="Island Labels" width="150" height="150" class="size-thumbnail wp-image-4811" srcset="https://designingmaps.com/wp-content/uploads/2018/05/labels-islands-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/labels-islands-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4811" class="wp-caption-text">Island Labels</figcaption></figure>
<figure id="attachment_4810" aria-describedby="caption-attachment-4810" style="width: 150px" class="wp-caption alignnone"><a href="/wp-content/uploads/2018/05/labels-islands-several.jpg"><img decoding="async" loading="lazy" src="/wp-content/uploads/2018/05/labels-islands-several-150x150.jpg" alt="Island Labels Showing Relative Size" width="150" height="150" class="size-thumbnail wp-image-4810" srcset="https://designingmaps.com/wp-content/uploads/2018/05/labels-islands-several-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/labels-islands-several-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4810" class="wp-caption-text">Island Labels Showing Relative Size</figcaption></figure>
</div>
<p><a name="add_mountains"></a></p>
<h3>Add Mountains</h3>
<p>Once you&#8217;ve got the shape of your coastline, you have to figure out where the mountains are.  Mountains (and hills) drive the location of everything else:  rivers flow out of mountains to the coasts, and people live on the sides of rivers.</p>
<p>Landmasses &#8211; especially islands &#8211; are created with mountains.  Islands are just the tops of mountains whose bases are at the bottom of the water. Mount Haleakala, on the island of Maui, is the tallest mountain in the world, if measured from its absolute base deep beneath the ocean.  The large island of Gont in the <a target="_new" href="https://en.wikipedia.org/wiki/Earthsea" rel="noopener noreferrer">Earthsea Stories</a> is a single mountain.</p>
<div class="dumbgallery t150">
<figure id="attachment_4792" aria-describedby="caption-attachment-4792" style="width: 150px" class="wp-caption alignnone"><a href="/wp-content/uploads/2018/05/ex-central-mountains.jpg"><img decoding="async" loading="lazy" src="/wp-content/uploads/2018/05/ex-central-mountains-150x150.jpg" alt="Central Mountains" width="150" height="150" class="size-thumbnail wp-image-4792" srcset="https://designingmaps.com/wp-content/uploads/2018/05/ex-central-mountains-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/ex-central-mountains-300x300.jpg 300w, https://designingmaps.com/wp-content/uploads/2018/05/ex-central-mountains-110x110.jpg 110w, https://designingmaps.com/wp-content/uploads/2018/05/ex-central-mountains-800x800.jpg 800w, https://designingmaps.com/wp-content/uploads/2018/05/ex-central-mountains-450x450.jpg 450w, https://designingmaps.com/wp-content/uploads/2018/05/ex-central-mountains.jpg 1000w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4792" class="wp-caption-text">Central Mountains</figcaption></figure>
<figure id="attachment_4793" aria-describedby="caption-attachment-4793" style="width: 150px" class="wp-caption alignnone"><a href="/wp-content/uploads/2018/05/ex-shallow-bowl.jpg"><img decoding="async" loading="lazy" src="/wp-content/uploads/2018/05/ex-shallow-bowl-150x150.jpg" alt="A &quot;Bowl&quot; Depression" width="150" height="150" class="size-thumbnail wp-image-4793" srcset="https://designingmaps.com/wp-content/uploads/2018/05/ex-shallow-bowl-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/ex-shallow-bowl-300x300.jpg 300w, https://designingmaps.com/wp-content/uploads/2018/05/ex-shallow-bowl-110x110.jpg 110w, https://designingmaps.com/wp-content/uploads/2018/05/ex-shallow-bowl-800x800.jpg 800w, https://designingmaps.com/wp-content/uploads/2018/05/ex-shallow-bowl-450x450.jpg 450w, https://designingmaps.com/wp-content/uploads/2018/05/ex-shallow-bowl.jpg 1000w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4793" class="wp-caption-text">A &#8220;Bowl&#8221; Depression</figcaption></figure>
<figure id="attachment_4798" aria-describedby="caption-attachment-4798" style="width: 150px" class="wp-caption alignnone"><a href="/wp-content/uploads/2018/05/ex-plateau.jpg"><img decoding="async" loading="lazy" src="/wp-content/uploads/2018/05/ex-plateau-150x150.jpg" alt="A Plateau with Verdancy" width="150" height="150" class="size-thumbnail wp-image-4798" srcset="https://designingmaps.com/wp-content/uploads/2018/05/ex-plateau-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/ex-plateau-300x300.jpg 300w, https://designingmaps.com/wp-content/uploads/2018/05/ex-plateau-110x110.jpg 110w, https://designingmaps.com/wp-content/uploads/2018/05/ex-plateau-450x450.jpg 450w, https://designingmaps.com/wp-content/uploads/2018/05/ex-plateau.jpg 742w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4798" class="wp-caption-text">A Plateau with Verdancy</figcaption></figure>
<figure id="attachment_4800" aria-describedby="caption-attachment-4800" style="width: 150px" class="wp-caption alignnone"><a href="/wp-content/uploads/2018/05/ex-forest-mountains.jpg"><img decoding="async" loading="lazy" src="/wp-content/uploads/2018/05/ex-forest-mountains-150x150.jpg" alt="Mountains Covered with Forest" width="150" height="150" class="size-thumbnail wp-image-4800" srcset="https://designingmaps.com/wp-content/uploads/2018/05/ex-forest-mountains-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/ex-forest-mountains-300x300.jpg 300w, https://designingmaps.com/wp-content/uploads/2018/05/ex-forest-mountains-110x110.jpg 110w, https://designingmaps.com/wp-content/uploads/2018/05/ex-forest-mountains.jpg 415w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4800" class="wp-caption-text">Mountains Covered with Forest</figcaption></figure>
</div>
<h4>Mountain Considerations</h4>
<h5>On Plate Tectonics</h5>
<p><a href="/wp-content/uploads/2018/05/mordor_2.gif"><img decoding="async" src="/wp-content/uploads/2018/05/mordor_2.gif" alt="" width="250" class="alignright size-full wp-image-4749"></a>Mountain ranges are created wherever two tectonic plates collide (plains are created where glaciers once slid).  Looking at your landmass shape, think about where your mountains might be.  Mountain ranges run more-or-less in a single direction.  There may be spurs outwards, but for the most part they work in a line (the mountains around <a target="_new" href="https://en.wikipedia.org/wiki/Mordor" rel="noopener noreferrer">Mordor</a> are an impossibility).</p>
<p>Here&#8217;s an illustration of how plate tectonics work:</p>
<p>Get a thick quilt and lay it out flat on the floor.  Now get a couple of books. Your copies of the <i>Dungeon Master&#8217;s Guide</i> and the <i>Player&#8217;s Handbook</i> will work perfect.  Set them both down on the quilt, about ten inches apart. Press down firmly on both &#8211; firm enough that the quilt will move with the book &#8211; and slowly push the books towards each other.  You&#8217;ll notice that the quilt will start bunching up between them into folds. The folds will usually be straight.</p>
<p>This is how mountains are made: tectonic plates slide together and push the land between them into the air.  Mountian ranges will only &#8220;bend&#8221; at sharp angles when more than two plates are intersecting.</p>
<div class="dumbgallery t300">
<figure id="attachment_5520" aria-describedby="caption-attachment-5520" style="width: 300px" class="wp-caption alignnone"><a href="/wp-content/uploads/2018/06/books-apart.jpg"><img decoding="async" loading="lazy" src="/wp-content/uploads/2018/06/books-apart-300x225.jpg" alt="Take Some Books" width="300" height="225" class="size-medium wp-image-5520" srcset="https://designingmaps.com/wp-content/uploads/2018/06/books-apart-300x225.jpg 300w, https://designingmaps.com/wp-content/uploads/2018/06/books-apart-800x600.jpg 800w, https://designingmaps.com/wp-content/uploads/2018/06/books-apart-450x338.jpg 450w, https://designingmaps.com/wp-content/uploads/2018/06/books-apart.jpg 1000w" sizes="(max-width: 300px) 100vw, 300px" /></a><figcaption id="caption-attachment-5520" class="wp-caption-text">Take Some Books</figcaption></figure>
<figure id="attachment_5521" aria-describedby="caption-attachment-5521" style="width: 300px" class="wp-caption alignnone"><a href="/wp-content/uploads/2018/06/books-squished.jpg"><img decoding="async" loading="lazy" src="/wp-content/uploads/2018/06/books-squished-300x225.jpg" alt="Squish Them Together" width="300" height="225" class="size-medium wp-image-5521" srcset="https://designingmaps.com/wp-content/uploads/2018/06/books-squished-300x225.jpg 300w, https://designingmaps.com/wp-content/uploads/2018/06/books-squished-800x600.jpg 800w, https://designingmaps.com/wp-content/uploads/2018/06/books-squished-450x338.jpg 450w, https://designingmaps.com/wp-content/uploads/2018/06/books-squished.jpg 1000w" sizes="(max-width: 300px) 100vw, 300px" /></a><figcaption id="caption-attachment-5521" class="wp-caption-text">Squish Them Together</figcaption></figure>
</div>
<h5>On Mountain Ages</h5>
<p>In geologic time, the younger a mountain range is, the taller and sharper its peaks will be.  As <a target="_new" href="https://en.wikipedia.org/wiki/Bilbo_Baggins" rel="noopener noreferrer">Bilbo Baggins</a> learned from <a target="_new" href="https://en.wikipedia.org/wiki/Gollum" rel="noopener noreferrer">Gollum</a>, time &#8220;beats high mountain down,&#8221; so the oldest mountain ranges (like the Appalachians) are sometimes no more than foothills.</p>
<p>Rainfall, wind, and rivers wash away mountains over time through the process of erosion.  This, too, is something you should think about when designing your mountain ranges.  If your world has suffered a cataclysm within the memory of its inhabitants, the mountains created by the event will be new: tall, wide, and very pointy.</p>
<h4>Determine Mountain Paths</h4>
<div class="dumbgallery right t150">
<figure id="attachment_5035" aria-describedby="caption-attachment-5035" style="width: 150px" class="wp-caption alignnone"><a href="/wp-content/uploads/2018/05/outdoors-mountain-range-markers.jpg"><img decoding="async" loading="lazy" src="/wp-content/uploads/2018/05/outdoors-mountain-range-markers-150x150.jpg" alt="Mountain Range Markers" width="150" height="150" class="size-thumbnail wp-image-5035" srcset="https://designingmaps.com/wp-content/uploads/2018/05/outdoors-mountain-range-markers-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/outdoors-mountain-range-markers-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-5035" class="wp-caption-text">Mountain Range Markers</figcaption></figure>
</div>
<p>You want to lay down the areas where your mountain ranges run.  This is basically a sketch of lines; you aren&#8217;t drawing the mountains yet.  You want to have an idea of where the tectonic plates collided.</p>
<div class="instructions">
<div class="ih">How to Create Mountain Range Markers</div>
<ol>
<li>Create a new layer above <i>Landmass</i>, call it &#8220;Mountain Sketch&#8221; and select it.</li>
<li>Make a selection of the <i>Landmass</i> layer so you can only draw within its bounds (<span class="command">&lt;command&gt;&lt;click&gt;</span> on the <i>Landmass</i> layer&#8217;s preview icon)</li>
<li>Set your paint color to black (<color>#000000</color>)</li>
<li>Select the <i>Brush</i> tool, Hard Round, 100% opacity, with a large size (20+ pixels)</li>
<li>On the canvas, pick the point where the mountain range will start and click it with the Brush.</li>
<li>Holding the span class=&#8221;command&#8221;&gt;&lt;shift&gt; key, click the point where the mountain range will end. A straight line will draw between the points.</li>
<li>(Note that if you want to freehand this, feel free)</li>
<li>Repeat this process for each mountain range that is going to be displayed.</li>
</ol>
</div>
<p>For larger mountain ranges, you may want to increase your brush size so that you have an idea of their relative size as you work.</p>
<p>You now have a rough map of your mountain ranges and the forces they exert.  This is where you&#8217;re going to draw your mountains.</p>
<h4>Drawing Mountains</h4>
<p><a href="/wp-content/uploads/2018/05/read_this-spongebob.gif"><img decoding="async" src="/wp-content/uploads/2018/05/read_this-spongebob.gif" alt="" width="250" class="alignright size-full wp-image-4703"></a>Drawing mountains is a big task that requires its own tutorial.  Please jump out and read <a href="/2018/06/drawing-mountains/">Creating Maps: Mountains</a> before continuing.</p>
<p>Create a layer group called &#8220;Mountain Ranges&#8221; and place it <i>above</i> your <i>Mountain Sketch</i>.  Draw your mountains in layers inside of the <i>Mountain Ranges</i> layer group.</p>
<div class="dumbgallery t150">
<figure id="attachment_5037" aria-describedby="caption-attachment-5037" style="width: 150px" class="wp-caption alignnone"><a href="/wp-content/uploads/2018/05/outdoors-initial-mountains.jpg"><img decoding="async" loading="lazy" src="/wp-content/uploads/2018/05/outdoors-initial-mountains-150x150.jpg" alt="Mountains Added with Bevel Method" width="150" height="150" class="size-thumbnail wp-image-5037" srcset="https://designingmaps.com/wp-content/uploads/2018/05/outdoors-initial-mountains-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/outdoors-initial-mountains-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-5037" class="wp-caption-text">Mountains Added with Bevel Method</figcaption></figure>
<figure id="attachment_5038" aria-describedby="caption-attachment-5038" style="width: 150px" class="wp-caption alignnone"><a href="/wp-content/uploads/2018/05/outdoors-softer-mountains.jpg"><img decoding="async" loading="lazy" src="/wp-content/uploads/2018/05/outdoors-softer-mountains-150x150.jpg" alt="Softened and Expanded Bevel Mountains" width="150" height="150" class="size-thumbnail wp-image-5038" srcset="https://designingmaps.com/wp-content/uploads/2018/05/outdoors-softer-mountains-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/outdoors-softer-mountains-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-5038" class="wp-caption-text">Softened and Expanded Bevel Mountains</figcaption></figure>
<figure id="attachment_5039" aria-describedby="caption-attachment-5039" style="width: 150px" class="wp-caption alignnone"><a href="/wp-content/uploads/2018/05/outdoors-mountains-cutdown.jpg"><img decoding="async" loading="lazy" src="/wp-content/uploads/2018/05/outdoors-mountains-cutdown-150x150.jpg" alt="Mountains Merged and Cut Down" width="150" height="150" class="size-thumbnail wp-image-5039" srcset="https://designingmaps.com/wp-content/uploads/2018/05/outdoors-mountains-cutdown-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/outdoors-mountains-cutdown-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-5039" class="wp-caption-text">Mountains Merged and Cut Down</figcaption></figure>
</div>
<div class="dumbgallery t150">
<figure id="attachment_4477" aria-describedby="caption-attachment-4477" style="width: 150px" class="wp-caption alignnone"><a href="/wp-content/uploads/2018/05/bevelmts-nohighlight-loweredshadows-stroke-overlay.png"><img decoding="async" loading="lazy" src="/wp-content/uploads/2018/05/bevelmts-nohighlight-loweredshadows-stroke-overlay-150x150.png" alt="Shape Mountains" width="150" height="150" class="size-thumbnail wp-image-4477" srcset="https://designingmaps.com/wp-content/uploads/2018/05/bevelmts-nohighlight-loweredshadows-stroke-overlay-150x150.png 150w, https://designingmaps.com/wp-content/uploads/2018/05/bevelmts-nohighlight-loweredshadows-stroke-overlay-110x110.png 110w, https://designingmaps.com/wp-content/uploads/2018/05/bevelmts-nohighlight-loweredshadows-stroke-overlay.png 294w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4477" class="wp-caption-text">Shape Mountains</figcaption></figure>
<figure id="attachment_4504" aria-describedby="caption-attachment-4504" style="width: 150px" class="wp-caption alignnone"><a href="/wp-content/uploads/2018/05/12.snow_.png"><img decoding="async" loading="lazy" src="/wp-content/uploads/2018/05/12.snow_-150x150.png" alt="Drawn Mountains" width="150" height="150" class="size-thumbnail wp-image-4504" srcset="https://designingmaps.com/wp-content/uploads/2018/05/12.snow_-150x150.png 150w, https://designingmaps.com/wp-content/uploads/2018/05/12.snow_-110x110.png 110w, https://designingmaps.com/wp-content/uploads/2018/05/12.snow_.png 294w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4504" class="wp-caption-text">Drawn Mountains</figcaption></figure>
<figure id="attachment_4485" aria-describedby="caption-attachment-4485" style="width: 150px" class="wp-caption alignnone"><a href="/wp-content/uploads/2018/05/stamp-mountains-coastline.png"><img decoding="async" loading="lazy" src="/wp-content/uploads/2018/05/stamp-mountains-coastline-150x150.png" alt="Stamped Mountains" width="150" height="150" class="size-thumbnail wp-image-4485" srcset="https://designingmaps.com/wp-content/uploads/2018/05/stamp-mountains-coastline-150x150.png 150w, https://designingmaps.com/wp-content/uploads/2018/05/stamp-mountains-coastline-110x110.png 110w, https://designingmaps.com/wp-content/uploads/2018/05/stamp-mountains-coastline.png 294w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4485" class="wp-caption-text">Stamped Mountains</figcaption></figure>
</div>
<h4>Labeling Mountains</h4>
<div class="dumbgallery right t150">
<figure id="attachment_5040" aria-describedby="caption-attachment-5040" style="width: 150px" class="wp-caption alignnone"><a href="/wp-content/uploads/2018/05/outdoors-mountain-labels.jpg"><img decoding="async" loading="lazy" src="/wp-content/uploads/2018/05/outdoors-mountain-labels-150x150.jpg" alt="Mountain Labels Added" width="150" height="150" class="size-thumbnail wp-image-5040" srcset="https://designingmaps.com/wp-content/uploads/2018/05/outdoors-mountain-labels-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/outdoors-mountain-labels-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-5040" class="wp-caption-text">Mountain Labels Added</figcaption></figure>
</div>
<p>Mountains and their ranges are a <i>natural</i> phenomenon. Pick your font accordingly (see <a href="/2018/06/fantasy-cartography-best-practices/#natural_v_created">Natural vs. Created Elements</a>). Mountain ranges are labeled different from singular mountains.</p>
<p>Labels for mountain <i>ranges</i> are drawn along the range.  Use the <i>Type</i> tool options to spread the name of the range out and bend it to follow the range&#8217;s path.</p>
<p>When calling out a specific mountain, use a triangle shaped icon (point up) placed at the mountain&#8217;s peak.  This is the anchor for the mountain&#8217;s label, which should be below and to the left or right, depending on what else is there. Obviously, those positions may not work, but try to be consistent.</p>
<p>Labeling mountains is often tricky because depending on the way you&#8217;ve drawn them, they can be messy or detailed.  You will want the labels to be readable. For ranges, I will typically pick a dark color for the font itself and give it a light stroke around the outside or center to draw it out. For peaks, I will stick with a solid color if I can, and add a stroke only when necessary.</p>
<div class="dumbgallery t150">
<figure id="attachment_4758" aria-describedby="caption-attachment-4758" style="width: 150px" class="wp-caption alignnone"><a href="/wp-content/uploads/2018/05/labels-mountains-drawn.png"><img decoding="async" loading="lazy" src="/wp-content/uploads/2018/05/labels-mountains-drawn-150x150.png" alt="Drawn Mountains with a Light Label and Stroke" width="150" height="150" class="size-thumbnail wp-image-4758" srcset="https://designingmaps.com/wp-content/uploads/2018/05/labels-mountains-drawn-150x150.png 150w, https://designingmaps.com/wp-content/uploads/2018/05/labels-mountains-drawn-110x110.png 110w, https://designingmaps.com/wp-content/uploads/2018/05/labels-mountains-drawn.png 294w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4758" class="wp-caption-text">Drawn Mountains with a Light Label and Stroke</figcaption></figure>
<figure id="attachment_4757" aria-describedby="caption-attachment-4757" style="width: 150px" class="wp-caption alignnone"><a href="/wp-content/uploads/2018/05/labels-mountains-drawn-dark.png"><img decoding="async" loading="lazy" src="/wp-content/uploads/2018/05/labels-mountains-drawn-dark-150x150.png" alt="Drawn Mountains with a Dark Label" width="150" height="150" class="size-thumbnail wp-image-4757" srcset="https://designingmaps.com/wp-content/uploads/2018/05/labels-mountains-drawn-dark-150x150.png 150w, https://designingmaps.com/wp-content/uploads/2018/05/labels-mountains-drawn-dark-110x110.png 110w, https://designingmaps.com/wp-content/uploads/2018/05/labels-mountains-drawn-dark.png 294w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4757" class="wp-caption-text">Drawn Mountains with a Dark Label</figcaption></figure>
<figure id="attachment_4762" aria-describedby="caption-attachment-4762" style="width: 150px" class="wp-caption alignnone"><a href="/wp-content/uploads/2018/05/labels-mountains-stamps-dark.png"><img decoding="async" loading="lazy" src="/wp-content/uploads/2018/05/labels-mountains-stamps-dark-150x150.png" alt="Stamped Mountains with a Dark Label" width="150" height="150" class="size-thumbnail wp-image-4762" srcset="https://designingmaps.com/wp-content/uploads/2018/05/labels-mountains-stamps-dark-150x150.png 150w, https://designingmaps.com/wp-content/uploads/2018/05/labels-mountains-stamps-dark-110x110.png 110w, https://designingmaps.com/wp-content/uploads/2018/05/labels-mountains-stamps-dark.png 294w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4762" class="wp-caption-text">Stamped Mountains with a Dark Label</figcaption></figure>
<figure id="attachment_4763" aria-describedby="caption-attachment-4763" style="width: 150px" class="wp-caption alignnone"><a href="/wp-content/uploads/2018/05/labels-mountaiuns-stamps.png"><img decoding="async" loading="lazy" src="/wp-content/uploads/2018/05/labels-mountaiuns-stamps-150x150.png" alt="Stamped Mountains with a Light, Stroked Label" width="150" height="150" class="size-thumbnail wp-image-4763" srcset="https://designingmaps.com/wp-content/uploads/2018/05/labels-mountaiuns-stamps-150x150.png 150w, https://designingmaps.com/wp-content/uploads/2018/05/labels-mountaiuns-stamps-110x110.png 110w, https://designingmaps.com/wp-content/uploads/2018/05/labels-mountaiuns-stamps.png 294w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4763" class="wp-caption-text">Stamped Mountains with a Light, Stroked Label</figcaption></figure>
<figure id="attachment_4759" aria-describedby="caption-attachment-4759" style="width: 150px" class="wp-caption alignnone"><a href="/wp-content/uploads/2018/05/labels-mountains-shape.png"><img decoding="async" loading="lazy" src="/wp-content/uploads/2018/05/labels-mountains-shape-150x150.png" alt="Shape Mountains with a Light Label and Stroke" width="150" height="150" class="size-thumbnail wp-image-4759" srcset="https://designingmaps.com/wp-content/uploads/2018/05/labels-mountains-shape-150x150.png 150w, https://designingmaps.com/wp-content/uploads/2018/05/labels-mountains-shape-110x110.png 110w, https://designingmaps.com/wp-content/uploads/2018/05/labels-mountains-shape.png 294w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4759" class="wp-caption-text">Shape Mountains with a Light Label and Stroke</figcaption></figure>
<figure id="attachment_4760" aria-describedby="caption-attachment-4760" style="width: 150px" class="wp-caption alignnone"><a href="/wp-content/uploads/2018/05/labels-mountains-shapes-dark.png"><img decoding="async" loading="lazy" src="/wp-content/uploads/2018/05/labels-mountains-shapes-dark-150x150.png" alt="Shape Mountains with a Dark Label" width="150" height="150" class="size-thumbnail wp-image-4760" srcset="https://designingmaps.com/wp-content/uploads/2018/05/labels-mountains-shapes-dark-150x150.png 150w, https://designingmaps.com/wp-content/uploads/2018/05/labels-mountains-shapes-dark-110x110.png 110w, https://designingmaps.com/wp-content/uploads/2018/05/labels-mountains-shapes-dark.png 294w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4760" class="wp-caption-text">Shape Mountains with a Dark Label</figcaption></figure>
<figure id="attachment_4761" aria-describedby="caption-attachment-4761" style="width: 150px" class="wp-caption alignnone"><a href="/wp-content/uploads/2018/05/labels-mountains-shapes-light.png"><img decoding="async" loading="lazy" src="/wp-content/uploads/2018/05/labels-mountains-shapes-light-150x150.png" alt="Shape Mountains with a Light Label" width="150" height="150" class="size-thumbnail wp-image-4761" srcset="https://designingmaps.com/wp-content/uploads/2018/05/labels-mountains-shapes-light-150x150.png 150w, https://designingmaps.com/wp-content/uploads/2018/05/labels-mountains-shapes-light-110x110.png 110w, https://designingmaps.com/wp-content/uploads/2018/05/labels-mountains-shapes-light.png 294w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4761" class="wp-caption-text">Shape Mountains with a Light Label</figcaption></figure>
</div>
<p><a name="add_water"></a></p>
<h3>Add Water</h3>
<div class="dumbgallery right t150">
<figure id="attachment_5044" aria-describedby="caption-attachment-5044" style="width: 150px" class="wp-caption alignnone"><a href="/wp-content/uploads/2018/05/outdoors-rivers-added.jpg"><img decoding="async" loading="lazy" src="/wp-content/uploads/2018/05/outdoors-rivers-added-150x150.jpg" alt="Rivers Added" width="150" height="150" class="size-thumbnail wp-image-5044" srcset="https://designingmaps.com/wp-content/uploads/2018/05/outdoors-rivers-added-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/outdoors-rivers-added-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-5044" class="wp-caption-text">Rivers Added</figcaption></figure>
</div>
<p>When you&#8217;ve got the mountains in, it&#8217;s time to add water. Or, more precisely, it&#8217;s time to subtract the water from the landmass.</p>
<div class="instructions">
<div class="ih">How to &#8220;Draw&#8221; Rivers</div>
<div class="bi">You use the <i>Eraser</i> tool for this, working on the <i>Landmass</i> layer.</div>
<ol>
<li>Select your <i>Landmass</i> layer.</li>
<li>Select the <i>Eraser</i> tool.</li>
<li>Set your brush to Hard Round, 100% opacity, and a small size (3 &#8211; 5 pixels, depending on your resolution). Anything smaller than 3 pixels will be a problem and create halos.  Don&#8217;t select any pressure sensitivity.</li>
<li>Draw (err, <i>erase</i>) in the <i>Landmass</i> layer where the rivers and lakes are. Feel free to go over areas twice.</li>
<li>Optionally switch to a larger brush size to handle thicker rivers.</li>
<li>Optionally switch to a smaller brush size to draw in tributary rivers (in or around mountain areas)</li>
</ol>
</div>
<p>Rivers flow outwards from mountain ranges and either go to the seas or pool in lakes. When seen at a high enough scale, they rarely go in straight lines, instead meandering in S shapes around subtle (and not so subtle) hills. Only the mightiest of rivers (think the Mississippi, Amazon, or Nile) can overcome the forces of gravity to run in straight lines.</p>
<p>Rivers rarely split.  They may flow around small islands from time to time but they do not fork very often.  Small rivers and streams will join larger ones.  Again, these <i>always</i> flow away from high ground, seeking the lowest ground possible. Further, they nearly <i>always</i> start as streams or smaller tributary rivers that start in mountainous regions (unless the source for the river or stream is a naturally occuring spring).</p>
<p>Take a look at where your mountains are.  Does it look like there might be any lakes in the valleys they have created?  If so, &#8220;add&#8221; them. You may need to edit your mountains to accomodate (e.g., move their edges, or erase parts that will overlap your lake &#8211; the method required depends on how you&#8217;ve drawn your mountains).</p>
<p><a name="water_labels"></a></p>
<h4>Labeling Water</h4>
<div class="dumbgallery right t150">
<figure id="attachment_5046" aria-describedby="caption-attachment-5046" style="width: 150px" class="wp-caption alignnone"><a href="/wp-content/uploads/2018/05/outdoors-water-labels.jpg"><img decoding="async" loading="lazy" src="/wp-content/uploads/2018/05/outdoors-water-labels-150x150.jpg" alt="Water Labels Added" width="150" height="150" class="size-thumbnail wp-image-5046" srcset="https://designingmaps.com/wp-content/uploads/2018/05/outdoors-water-labels-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/outdoors-water-labels-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-5046" class="wp-caption-text">Water Labels Added</figcaption></figure>
</div>
<p>Oceans, seas, rivers, lakes, and streams are a <i>natural</i> phenomenon. Pick your font accordingly (see <a href="/2018/06/fantasy-cartography-best-practices/#natural_v_created">Natural vs. Created Elements</a>). Moving waters (rivers and streams) are labeled different from still waters (lakes).</p>
<p>Labels for rivers and streams are drawn along the path of the river.  Use the <i>Type</i> tool options to spread the name of the river out and bend it to follow the water&#8217;s path.  The <i>direction</i> the text flows is important here as well as it indicates the direction of the river&#8217;s flow: the start of the text lies towards the river&#8217;s source and the end of the text should go towards the river&#8217;s mouth.</p>
<p>When two rivers join, they can form a new river (with its own name) or they will take the name of the <i>larger</i> of the two tributaries.  For example, the Ohio river is a tributary of the great Mississippi river. The water of the Ohio ceases to be called the &#8220;Ohio River&#8221; once it merges with the Mississippi, which is a much larger waterway.</p>
<p>Labels for lakes are generally centered within the lake area itself.</p>
<div class="dumbgallery right t150">
<figure id="attachment_4813" aria-describedby="caption-attachment-4813" style="width: 150px" class="wp-caption alignnone"><a href="/wp-content/uploads/2018/05/Noise-Seamless.png"><img decoding="async" loading="lazy" src="/wp-content/uploads/2018/05/Noise-Seamless-150x150.png" alt="Noise - Seamless" width="150" height="150" class="size-thumbnail wp-image-4813" srcset="https://designingmaps.com/wp-content/uploads/2018/05/Noise-Seamless-150x150.png 150w, https://designingmaps.com/wp-content/uploads/2018/05/Noise-Seamless-300x300.png 300w, https://designingmaps.com/wp-content/uploads/2018/05/Noise-Seamless-110x110.png 110w, https://designingmaps.com/wp-content/uploads/2018/05/Noise-Seamless-800x800.png 800w, https://designingmaps.com/wp-content/uploads/2018/05/Noise-Seamless-450x450.png 450w, https://designingmaps.com/wp-content/uploads/2018/05/Noise-Seamless.png 1000w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4813" class="wp-caption-text">Noise &#8211; Seamless</figcaption></figure>
</div>
<p>Special water elements (like magnificent waterfalls) require an icon. I like three vertical lines. This is the anchor for the waterfall&#8217;s label, which should be below and to the left or right, depending on what else is there. Obviously, those positions may not work, but try to be consistent.</p>
<p>Seas and oceans are labeled similarly to mountain ranges.  The text should spread out and the font size should be increased to serve as an indicator for the size of the body of water.  Curve and rotate the text accordingly to fit the available area.</p>
<p>I have a preferred style for water labels.</p>
<div class="instructions">
<div class="ih">Jorm&#8217;s Preferred Water Label Style</div>
<ul>
<li>A color overlay of <color>#eadcbc</color> set to a <i>Color</i> blend mode</li>
<li>An outer glow of <color>#eadcbc</color>, <i>Overlay</i> blend mode, 0 spread, 20 pixel size</li>
<li>A pattern overlay of a simple noise pattern, set to <i>Linear Light</i> blend mode and 60% opacity</li>
</ul>
</div>
<div class="dumbgallery t150">
<figure id="attachment_4805" aria-describedby="caption-attachment-4805" style="width: 150px" class="wp-caption alignnone"><a href="/wp-content/uploads/2018/05/labels-water-river.jpg"><img decoding="async" loading="lazy" src="/wp-content/uploads/2018/05/labels-water-river-150x150.jpg" alt="Labeling a River" width="150" height="150" class="size-thumbnail wp-image-4805" srcset="https://designingmaps.com/wp-content/uploads/2018/05/labels-water-river-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/labels-water-river-300x300.jpg 300w, https://designingmaps.com/wp-content/uploads/2018/05/labels-water-river-110x110.jpg 110w, https://designingmaps.com/wp-content/uploads/2018/05/labels-water-river.jpg 318w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4805" class="wp-caption-text">Labeling a River</figcaption></figure>
<figure id="attachment_4804" aria-describedby="caption-attachment-4804" style="width: 150px" class="wp-caption alignnone"><a href="/wp-content/uploads/2018/05/labels-water-lake.jpg"><img decoding="async" loading="lazy" src="/wp-content/uploads/2018/05/labels-water-lake-150x150.jpg" alt="Labeling a Lake" width="150" height="150" class="size-thumbnail wp-image-4804" srcset="https://designingmaps.com/wp-content/uploads/2018/05/labels-water-lake-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/labels-water-lake-110x110.jpg 110w, https://designingmaps.com/wp-content/uploads/2018/05/labels-water-lake.jpg 285w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4804" class="wp-caption-text">Labeling a Lake</figcaption></figure>
<figure id="attachment_4806" aria-describedby="caption-attachment-4806" style="width: 150px" class="wp-caption alignnone"><a href="/wp-content/uploads/2018/05/labels-water-sea.jpg"><img decoding="async" loading="lazy" src="/wp-content/uploads/2018/05/labels-water-sea-150x150.jpg" alt="Labeling a Sea" width="150" height="150" class="size-thumbnail wp-image-4806" srcset="https://designingmaps.com/wp-content/uploads/2018/05/labels-water-sea-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/labels-water-sea-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4806" class="wp-caption-text">Labeling a Sea</figcaption></figure>
<figure id="attachment_4808" aria-describedby="caption-attachment-4808" style="width: 150px" class="wp-caption alignnone"><a href="/wp-content/uploads/2018/05/labels-water-straights.jpg"><img decoding="async" loading="lazy" src="/wp-content/uploads/2018/05/labels-water-straights-150x150.jpg" alt="Labeling Straits" width="150" height="150" class="size-thumbnail wp-image-4808" srcset="https://designingmaps.com/wp-content/uploads/2018/05/labels-water-straights-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/labels-water-straights-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4808" class="wp-caption-text">Labeling Straits</figcaption></figure>
<figure id="attachment_4802" aria-describedby="caption-attachment-4802" style="width: 150px" class="wp-caption alignnone"><a href="/wp-content/uploads/2018/05/labels-water-bay.jpg"><img decoding="async" loading="lazy" src="/wp-content/uploads/2018/05/labels-water-bay-150x150.jpg" alt="Labeling a Bay" width="150" height="150" class="size-thumbnail wp-image-4802" srcset="https://designingmaps.com/wp-content/uploads/2018/05/labels-water-bay-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/labels-water-bay-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4802" class="wp-caption-text">Labeling a Bay</figcaption></figure>
<figure id="attachment_4803" aria-describedby="caption-attachment-4803" style="width: 150px" class="wp-caption alignnone"><a href="/wp-content/uploads/2018/05/labels-water-gulf.jpg"><img decoding="async" loading="lazy" src="/wp-content/uploads/2018/05/labels-water-gulf-150x150.jpg" alt="Labeling a Gulf" width="150" height="150" class="size-thumbnail wp-image-4803" srcset="https://designingmaps.com/wp-content/uploads/2018/05/labels-water-gulf-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/labels-water-gulf-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4803" class="wp-caption-text">Labeling a Gulf</figcaption></figure>
<figure id="attachment_4807" aria-describedby="caption-attachment-4807" style="width: 150px" class="wp-caption alignnone"><a href="/wp-content/uploads/2018/05/labels-water-special.jpg"><img decoding="async" loading="lazy" src="/wp-content/uploads/2018/05/labels-water-special-150x150.jpg" alt="Labeling Special Water" width="150" height="150" class="size-thumbnail wp-image-4807" srcset="https://designingmaps.com/wp-content/uploads/2018/05/labels-water-special-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/labels-water-special-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4807" class="wp-caption-text">Labeling Special Water</figcaption></figure>
</div>
<p><a name="add_forests"></a></p>
<h3>Add Forests</h3>
<p>Depending on the style of your map, adding forests and other vegetation may or may not be important.  For the sake of the tutorial, I&#8217;m going to assume that it is.</p>
<div class="dumbgallery right t150">
<figure id="attachment_5042" aria-describedby="caption-attachment-5042" style="width: 150px" class="wp-caption alignnone"><a href="/wp-content/uploads/2018/05/outdoors-forests.jpg"><img decoding="async" loading="lazy" src="/wp-content/uploads/2018/05/outdoors-forests-150x150.jpg" alt="Forests Added" width="150" height="150" class="size-thumbnail wp-image-5042" srcset="https://designingmaps.com/wp-content/uploads/2018/05/outdoors-forests-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/outdoors-forests-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-5042" class="wp-caption-text">Forests Added</figcaption></figure>
</div>
<p>Forests show up where trees can grow.  This usually means &#8220;not in deserts or tundra or plains&#8221;.  The world is <i>filled</i> with trees of all kinds: huge swaths of land are covered in them.  Most places are actually forests (even cities: take a look the next time you&#8217;re in a plane).  Even plains have forests or orchards.  That said, not every forest should be shown on your map.</p>
<p>Add the forests that would be visible according to your scale. A general rule to follow is this: <i>Only include a forest if it takes up more area than a full hex or space on your map</i>.<br />
<a href="/wp-content/uploads/2018/05/forest-yes-and-no.jpg"><img decoding="async" src="/wp-content/uploads/2018/05/forest-yes-and-no.jpg" alt="" width="700" class="aligncenter size-full wp-image-4704" srcset="https://designingmaps.com/wp-content/uploads/2018/05/forest-yes-and-no.jpg 1814w, https://designingmaps.com/wp-content/uploads/2018/05/forest-yes-and-no-300x169.jpg 300w, https://designingmaps.com/wp-content/uploads/2018/05/forest-yes-and-no-1024x578.jpg 1024w, https://designingmaps.com/wp-content/uploads/2018/05/forest-yes-and-no-1360x768.jpg 1360w, https://designingmaps.com/wp-content/uploads/2018/05/forest-yes-and-no-800x452.jpg 800w, https://designingmaps.com/wp-content/uploads/2018/05/forest-yes-and-no-450x254.jpg 450w" sizes="(max-width: 1814px) 100vw, 1814px" /></a></p>
<h4>Drawing Forests</h4>
<p><a href="/wp-content/uploads/2018/05/reading_beast.gif"><img decoding="async" src="/wp-content/uploads/2018/05/reading_beast.gif" alt="" width="250" class="alignright size-full wp-image-4746"></a>Drawing forests is a big task that requires its own tutorial.  Please jump out and read <a href="/2018/05/creating-maps-forest/">Creating Maps: Forests</a> before continuing.</p>
<div class="dumbgallery t150">
<figure id="attachment_4718" aria-describedby="caption-attachment-4718" style="width: 150px" class="wp-caption alignnone"><a href="/wp-content/uploads/2018/05/forest-simple-trees.jpg"><img decoding="async" loading="lazy" src="/wp-content/uploads/2018/05/forest-simple-trees-150x150.jpg" alt="Grunge Forest" width="150" height="150" class="size-thumbnail wp-image-4718" srcset="https://designingmaps.com/wp-content/uploads/2018/05/forest-simple-trees-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/forest-simple-trees-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4718" class="wp-caption-text">Grunge Forest</figcaption></figure>
<figure id="attachment_4713" aria-describedby="caption-attachment-4713" style="width: 150px" class="wp-caption alignnone"><a href="/wp-content/uploads/2018/05/forest-shape-stamps-color.jpg"><img decoding="async" loading="lazy" src="/wp-content/uploads/2018/05/forest-shape-stamps-color-150x150.jpg" alt="Stamped Tree Forest" width="150" height="150" class="size-thumbnail wp-image-4713" srcset="https://designingmaps.com/wp-content/uploads/2018/05/forest-shape-stamps-color-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/forest-shape-stamps-color-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4713" class="wp-caption-text">Stamped Tree Forest</figcaption></figure>
<figure id="attachment_4710" aria-describedby="caption-attachment-4710" style="width: 150px" class="wp-caption alignnone"><a href="/wp-content/uploads/2018/05/forest-aggressive-trees.jpg"><img decoding="async" loading="lazy" src="/wp-content/uploads/2018/05/forest-aggressive-trees-150x150.jpg" alt="Tree Pattern Forest" width="150" height="150" class="size-thumbnail wp-image-4710" srcset="https://designingmaps.com/wp-content/uploads/2018/05/forest-aggressive-trees-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/forest-aggressive-trees-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4710" class="wp-caption-text">Tree Pattern Forest</figcaption></figure>
</div>
<h4>Labeling Forests</h4>
<div class="dumbgallery right t150">
<figure id="attachment_5049" aria-describedby="caption-attachment-5049" style="width: 150px" class="wp-caption alignnone"><a href="/wp-content/uploads/2018/05/outdoors-forest-labels.jpg"><img decoding="async" loading="lazy" src="/wp-content/uploads/2018/05/outdoors-forest-labels-150x150.jpg" alt="Forest Labels Added" width="150" height="150" class="size-thumbnail wp-image-5049" srcset="https://designingmaps.com/wp-content/uploads/2018/05/outdoors-forest-labels-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/outdoors-forest-labels-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-5049" class="wp-caption-text">Forest Labels Added</figcaption></figure>
</div>
<p>Forests are a <i>natural</i> phenomenon. Pick your font accordingly (see <a href="/2018/06/fantasy-cartography-best-practices/#natural_v_created">Natural vs. Created Elements</a>). Labels for forests are centered and placed within the forest area itself. Depending on the font contrast, you may want to style them with a stroke or not.</p>
<p>Here are several examples of the same basic forest label style applied to multiple styles of forests. As you can see, it works better in some styles and not-so-great in others.  Develop a label style that matches your map&#8217;s overall zeitgeist.</p>
<div class="dumbgallery t150">
<figure id="attachment_4752" aria-describedby="caption-attachment-4752" style="width: 150px" class="wp-caption alignnone"><a href="/wp-content/uploads/2018/05/labels-forest-aggressive.jpg"><img decoding="async" loading="lazy" src="/wp-content/uploads/2018/05/labels-forest-aggressive-150x150.jpg" alt="Label on a Tree Pattern Forest" width="150" height="150" class="size-thumbnail wp-image-4752" srcset="https://designingmaps.com/wp-content/uploads/2018/05/labels-forest-aggressive-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/labels-forest-aggressive-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4752" class="wp-caption-text">Label on a Tree Pattern Forest</figcaption></figure>
<figure id="attachment_4753" aria-describedby="caption-attachment-4753" style="width: 150px" class="wp-caption alignnone"><a href="/wp-content/uploads/2018/05/labels-forest-simple.jpg"><img decoding="async" loading="lazy" src="/wp-content/uploads/2018/05/labels-forest-simple-150x150.jpg" alt="Label on a Simple Block Forest" width="150" height="150" class="size-thumbnail wp-image-4753" srcset="https://designingmaps.com/wp-content/uploads/2018/05/labels-forest-simple-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/labels-forest-simple-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4753" class="wp-caption-text">Label on a Simple Block Forest</figcaption></figure>
<figure id="attachment_4754" aria-describedby="caption-attachment-4754" style="width: 150px" class="wp-caption alignnone"><a href="/wp-content/uploads/2018/05/labels-forests-stamps.jpg"><img decoding="async" loading="lazy" src="/wp-content/uploads/2018/05/labels-forests-stamps-150x150.jpg" alt="Label on a Colored Stamped Forest" width="150" height="150" class="size-thumbnail wp-image-4754" srcset="https://designingmaps.com/wp-content/uploads/2018/05/labels-forests-stamps-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/labels-forests-stamps-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4754" class="wp-caption-text">Label on a Colored Stamped Forest</figcaption></figure>
<figure id="attachment_4755" aria-describedby="caption-attachment-4755" style="width: 150px" class="wp-caption alignnone"><a href="/wp-content/uploads/2018/05/labels-forests-stamps-nocolor.jpg"><img decoding="async" loading="lazy" src="/wp-content/uploads/2018/05/labels-forests-stamps-nocolor-150x150.jpg" alt="Label on an Uncolored Stamped Forest" width="150" height="150" class="size-thumbnail wp-image-4755" srcset="https://designingmaps.com/wp-content/uploads/2018/05/labels-forests-stamps-nocolor-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/labels-forests-stamps-nocolor-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4755" class="wp-caption-text">Label on an Uncolored Stamped Forest</figcaption></figure>
</div>
<p><a name="add_verdancy"></a></p>
<h3>Add Verdancy</h3>
<div class="dumbgallery right t150">
<figure id="attachment_5050" aria-describedby="caption-attachment-5050" style="width: 150px" class="wp-caption alignnone"><a href="/wp-content/uploads/2018/05/outdoors-verdancy.jpg"><img decoding="async" loading="lazy" src="/wp-content/uploads/2018/05/outdoors-verdancy-150x150.jpg" alt="Verdancy Added" width="150" height="150" class="size-thumbnail wp-image-5050" srcset="https://designingmaps.com/wp-content/uploads/2018/05/outdoors-verdancy-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/outdoors-verdancy-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-5050" class="wp-caption-text">Verdancy Added</figcaption></figure>
</div>
<p><i>Verdant</i> areas are places that have natural vegetation that isn&#8217;t a forest.  Plains, grasslands &#8211; anywhere that isn&#8217;t a desert or too cold.  You may or may not want to call them out &#8211; it&#8217;s your choice. Remember that everything on a map should serve a purpose.  Verdant areas can only appear over landmass, so you&#8217;ll want to constrain them to the landmass itself.</p>
<p>You are going to paint verdancy in with the <i>Brush</i> tool.</p>
<p>You may ask yourself, &#8220;Self, why don&#8217;t I just select all the pixels in the <i>Landmass</i> area, fill it with a paintbucket, and then set the layer&#8217;s opacity to 20% or so?&#8221; and sure, you can do that, but you&#8217;ve now limited yourself to a maximum opacity of 20%, regardless of how thick or thin you want to make your verdant areas.</p>
<div class="instructions">
<div class="ih">How to Paint Verdancy</div>
<ol>
<li>Create a new layer above <i>Landmass</i> called &#8220;Verdancy&#8221; and select it.</li>
<li>Set the <i>fill opacity</i> of the <i>Verdancy</i> layer to 30% and it&#8217;s blend mode to <i>Overlay</i>.</li>
<li>Select all the pixels in the <i>Landmass</i> layer (<span class="command">&lt;command&gt;&lt;click&gt;</span> on the preview icon for <i>Landmass</i>).  This will create a &#8220;cage&#8221; for our drawing.</li>
<li>Set your paint color to your green color (<color>#005e20</color>)</li>
<li>Select the <i>Brush</i> tool.</li>
<li>Select a Hard Round brush of a large size (like, 100 pixels).  Set its opacity to 20% or so.  You can use an opacity sensitive brush but you may not like how that works out.</li>
<li>Lightly paint in areas of verdancy. This can be sloppy.
<ul>
<li>Go over areas multiple times for more verdant areas to increase its potency.</li>
<li>Verdancy is heaviest around freshwater rivers and streams.</li>
<li>Verdancy doesn&#8217;t go up into mountains much but it does cover hills.</li>
</ul>
</li>
<li>Use the <i>Eraser</i> tool to clear up mistakes.</li>
</ol>
</div>
<p>You may want to play around with the <i>fill opacity</i> of the <i>Verdancy</i> layer when you&#8217;re done. I like to apply a pattern overlay as well (the <i>Noise &#8211; Seamless</i> pattern at 50% opacity with an <i>Overlay</i> blend mode) but you do you.</p>
<p>Wait!  There&#8217;s more! Depending on the blend modes you set for your forests, they may be picking up the color bleed from your verdant areas and are looking kind of weird or possibly even mottled.  I have a solution for you: deleting the forest shapes.</p>
<div class="instructions">
<div class="ih">How to Delete Forest Shapes from Verdancy</div>
<ol>
<li>Select the <i>Verdancy</i> layer as your working layer.</li>
<li>Select all the pixels in the <i>Forest</i> layer (<span class="command">&lt;command&gt;&lt;click&gt;</span> on the preview icon for <i>Forest</i>).</li>
<li>Hit the <span class="command">&lt;delete&gt;</span> key. <b>Abracadabra!</b> It&#8217;s clean.</li>
</ol>
</div>
<p>Remember this trick for clearing verdant areas. You&#8217;ll repeat it over and over again, with roads, settlement icons, mountains, and other things.</p>
<h4>Labeling Verdancy</h4>
<p>Most of the time you won&#8217;t be labeling verdant areas.  The exception is when the area is a well known plain or plateau or something similar.</p>
<p>Verdancies are a <i>natural</i> phenomenon. Pick your font accordingly (see <a href="/2018/06/fantasy-cartography-best-practices/#natural_v_created">Natural vs. Created Elements</a>)). Labels for verdances can centered and placed within the verdancy area itself <i>or</i> they can be stretched and contorted (like labels for mountain ranges or seas). Depending on the font contrast, you may want to style them with a stroke or not.</p>
<div class="dumbgallery t150">
<figure id="attachment_4849" aria-describedby="caption-attachment-4849" style="width: 150px" class="wp-caption alignnone"><a href="/wp-content/uploads/2018/05/labels-plateau.jpg"><img decoding="async" loading="lazy" src="/wp-content/uploads/2018/05/labels-plateau-150x150.jpg" alt="Label on a Verdant Area" width="150" height="150" class="size-thumbnail wp-image-4849" srcset="https://designingmaps.com/wp-content/uploads/2018/05/labels-plateau-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/labels-plateau-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4849" class="wp-caption-text">A Plateau Label</figcaption></figure>
<figure id="attachment_4856" aria-describedby="caption-attachment-4856" style="width: 150px" class="wp-caption alignnone"><a href="/wp-content/uploads/2018/05/ex-plains-iberia.jpg"><img decoding="async" loading="lazy" src="/wp-content/uploads/2018/05/ex-plains-iberia-150x150.jpg" alt="A Plateau Label" width="150" height="150" class="size-thumbnail wp-image-4856" srcset="https://designingmaps.com/wp-content/uploads/2018/05/ex-plains-iberia-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/ex-plains-iberia-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4856" class="wp-caption-text">A Plains Label</figcaption></figure>
</div>
<p><a name="add_other_terrain"></a></p>
<h3>Add Other Terrain</h3>
<p>You will find that you may have additional terrain types that you need to call out, like deserts or tundra or badlands.  These areas are drawn similarly to <i>verdancy</i>, but with a much higher opacity.</p>
<p>I&#8217;ll describe how to make a desert.  The same technique works with all special terrain types; you just pick different patterns and effects in the end.</p>
<div class="instructions">
<div class="ih">How to Make a Desert</div>
<ol>
<li>Create a new layer above <i>Landmass</i> and call it &#8220;Desert&#8221;. Use a <i>Normal</i> blend mode for now (this will be ugly, but you&#8217;ll fix that.</li>
<li>Select all the pixels in the <i>Landmass</i> layer (<span class="command">&lt;command&gt;&lt;click&gt;</span> on the preview icon for <i>Landmass</i>).  This will create a &#8220;cage&#8221; for our drawing.</li>
<li>Set your paint color to a good yellow.  I use <color>#fff200</color></li>
<li>Select the <i>Brush</i> tool.</li>
<li>Choose a Hard Round Brush of a decent size (you&#8217;ll be painting a lot of area). Set to 100% opacity.</li>
<li>Paint in the area of your desert.  Don&#8217;t worry about the edges just yet; that&#8217;s next.</li>
<li>Switch to the <i>Eraser</i> tool.</li>
<li>Choose a Hard Round Bush of a much smaller size and set it&#8217;s opacity to 30%.</li>
<li>Gently work along the edges of the desert where it meets other types of land (mountains, verdancy, etc.)  Don&#8217;t worry about where the desert reaches the shore. Go over the edges multiple times to fade the yellow out, working inwards.</li>
</ol>
</div>
<p>Now you&#8217;re going to want to add some styles to your desert because that looks janky.</p>
<div class="instructions">
<div class="ih">How to Style a Desert</div>
<ol>
<li>Set the <i>fill opacity</i> of your <i>Desert</i> layer to 0%.</li>
<li>Set the <i>blend mode</i> of your <i>Desert</i> layer to <i>Overlay</i> (so background textures can bleed through).</li>
<li>Apply layer effects as you see fit. I like to use:
<ul>
<li>A brown <color>#8b6825</color> color overlay at 30%</li>
<li>A noise pattern overlay (I use &#8220;Grunge Noise &#8211; Seamless&#8221;) set to <i>Multiply</i> at 50%</li>
</ul>
</li>
</ol>
</div>
<p>There are lots of good seamless sand and desert textures you can find and use, of course. As with all patterns, some are better at certain scales than others.  You can also create your own &#8220;stamp&#8221; patterns (see &#8220;Bonus Take: Patterning with Tree Stamps&#8221; in <a href="/2018/06/drawing-forests/">Drawing Forests</a> for an idea of how to do this).</p>
<div class="dumbgallery t150">
<figure id="attachment_4851" aria-describedby="caption-attachment-4851" style="width: 150px" class="wp-caption alignnone"><a href="/wp-content/uploads/2018/05/ex-big-desert.jpg"><img decoding="async" loading="lazy" src="/wp-content/uploads/2018/05/ex-big-desert-150x150.jpg" alt="A Large Desert Bordered by Mountains and Verdancy" width="150" height="150" class="size-thumbnail wp-image-4851" srcset="https://designingmaps.com/wp-content/uploads/2018/05/ex-big-desert-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/ex-big-desert-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4851" class="wp-caption-text">A Large Desert Bordered by Mountains and Verdancy</figcaption></figure>
<figure id="attachment_4852" aria-describedby="caption-attachment-4852" style="width: 150px" class="wp-caption alignnone"><a href="/wp-content/uploads/2018/05/ex-blight.jpg"><img decoding="async" loading="lazy" src="/wp-content/uploads/2018/05/ex-blight-150x150.jpg" alt="A &quot;Blight&quot; Area" width="150" height="150" class="size-thumbnail wp-image-4852" srcset="https://designingmaps.com/wp-content/uploads/2018/05/ex-blight-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/ex-blight-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4852" class="wp-caption-text">A &#8220;Blight&#8221; Area</figcaption></figure>
<figure id="attachment_4854" aria-describedby="caption-attachment-4854" style="width: 150px" class="wp-caption alignnone"><a href="/wp-content/uploads/2018/05/ex-desert-cracked.jpg"><img decoding="async" loading="lazy" src="/wp-content/uploads/2018/05/ex-desert-cracked-150x150.jpg" alt="A Desert with a Cracked Earth Pattern" width="150" height="150" class="size-thumbnail wp-image-4854" srcset="https://designingmaps.com/wp-content/uploads/2018/05/ex-desert-cracked-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/ex-desert-cracked-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4854" class="wp-caption-text">A Desert with a Cracked Earth Pattern</figcaption></figure>
<figure id="attachment_4855" aria-describedby="caption-attachment-4855" style="width: 150px" class="wp-caption alignnone"><a href="/wp-content/uploads/2018/05/ex-desert-sandtexture.jpg"><img decoding="async" loading="lazy" src="/wp-content/uploads/2018/05/ex-desert-sandtexture-150x150.jpg" alt="A Desert with a Sand Dune Pattern" width="150" height="150" class="size-thumbnail wp-image-4855" srcset="https://designingmaps.com/wp-content/uploads/2018/05/ex-desert-sandtexture-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/ex-desert-sandtexture-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4855" class="wp-caption-text">A Desert with a Sand Dune Pattern</figcaption></figure>
</div>
<h4>Labeling Other Terrain</h4>
<p>Terrain types are a <i>natural</i> phenomenon. Pick your font accordingly (see <a href="/2018/06/fantasy-cartography-best-practices/#natural_v_created">Natural vs. Created Elements</a>). Labels for these types can centered and placed within the area itself <i>or</i> they can be stretched and contorted (like labels for mountain ranges or seas). Depending on the font contrast, you may want to style them with a stroke or not.</p>
<div class="dumbgallery t150">
<figure id="attachment_4846" aria-describedby="caption-attachment-4846" style="width: 150px" class="wp-caption alignnone"><a href="/wp-content/uploads/2018/05/labels-desert-fayyum.jpg"><img decoding="async" loading="lazy" src="/wp-content/uploads/2018/05/labels-desert-fayyum-150x150.jpg" alt="Simple Label on a Desert" width="150" height="150" class="size-thumbnail wp-image-4846" srcset="https://designingmaps.com/wp-content/uploads/2018/05/labels-desert-fayyum-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/labels-desert-fayyum-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4846" class="wp-caption-text">Simple Label on a Desert</figcaption></figure>
<figure id="attachment_4847" aria-describedby="caption-attachment-4847" style="width: 150px" class="wp-caption alignnone"><a href="/wp-content/uploads/2018/05/labels-desert-rub-al-khali.jpg"><img decoding="async" loading="lazy" src="/wp-content/uploads/2018/05/labels-desert-rub-al-khali-150x150.jpg" alt="Label with Alternate Name on a Desert" width="150" height="150" class="size-thumbnail wp-image-4847" srcset="https://designingmaps.com/wp-content/uploads/2018/05/labels-desert-rub-al-khali-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/labels-desert-rub-al-khali-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4847" class="wp-caption-text">Label with Alternate Name on a Desert</figcaption></figure>
<figure id="attachment_4848" aria-describedby="caption-attachment-4848" style="width: 150px" class="wp-caption alignnone"><a href="/wp-content/uploads/2018/05/labels-desert-tabernas.jpg"><img decoding="async" loading="lazy" src="/wp-content/uploads/2018/05/labels-desert-tabernas-150x150.jpg" alt="Simple Label on a Desert" width="150" height="150" class="size-thumbnail wp-image-4848" srcset="https://designingmaps.com/wp-content/uploads/2018/05/labels-desert-tabernas-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/labels-desert-tabernas-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4848" class="wp-caption-text">Simple Label on a Desert</figcaption></figure>
</div>
<p><a name="add_settlments"></a></p>
<h3>Add Settlements</h3>
<div class="dumbgallery right t150">
<figure id="attachment_5048" aria-describedby="caption-attachment-5048" style="width: 150px" class="wp-caption alignnone"><a href="/wp-content/uploads/2018/05/outdoors-settlements.jpg"><img decoding="async" loading="lazy" src="/wp-content/uploads/2018/05/outdoors-settlements-150x150.jpg" alt="Settlements Added" width="150" height="150" class="size-thumbnail wp-image-5048" srcset="https://designingmaps.com/wp-content/uploads/2018/05/outdoors-settlements-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/outdoors-settlements-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-5048" class="wp-caption-text">Settlements Added</figcaption></figure>
</div>
<p>Settlements of any size need lots of things to survive, even in the most fantastic of worlds. The two most important things, however, are <i>fresh water</i> and a <i>food supply</i>.  The absolute size of any settlement is going to be driven by the availability of these two things.</p>
<p>Water is the most important.  The larger the population, the more water is required. It&#8217;s needed for drinking and for crops. It&#8217;s needed to power mills and transport goods.</p>
<p>Tiny villages (fewer than 50 people) can make due with a well to the groundwater.  Small towns can survive with a few decent sized streams or a smallish river or fresh-water lake. Major cities (those with a population of 2000 or more) will need to be located on a large river or a large fresh-water lake &#8211; streams and wells will not cut it for that many people.</p>
<p>You can&#8217;t realistically plop a city of 7,000 people anywhere. It has to make sense.</p>
<p>Port cities will be near shipping lanes &#8211; usually on the outside edges, rather than inside deep or large bays.</p>
<h4>Settlement Type Icons</h4>
<p>Settlements need icons to show that they exist.  Most often this is done with filled or styled circles.  Region or nation capitols will often contain a star shape.  This is the most simple way to handle this.</p>
<p>You can give each settlement a different icon depending on its basic type or size with a different icon treatment.  I recommend placing these icons within a circle, however.</p>
<p>Some settlement types that might be distinguished using thier own icons:</p>
<ul>
<li>Capitol Cities</li>
<li>Ports</li>
<li>Small Villages</li>
<li>Large Villages</li>
<li>Walled Cities</li>
<li>Mining Towns</li>
<li>Lumber Towns</li>
<li>Farming Villages</li>
<li>Pirate Havens</li>
<li>Ruins</li>
<li>Other Points of Interest (temples, etc.)</li>
</ul>
<p>Of course, you can always get fancy and give each city its own icon that represents it (a crest, perhaps) or even mark settlement locations with flags or other icons.</p>
<p>For each settlement icon, I <i>highly</i> recommend turning them into <i>Smart Objects</i> (see &#8220;Smart Objects&#8221; in <a href="/2018/06/photoshop-basics/smart_objects">Photoshop Basics</a> for how to do this).  Doing so will reduce your overall CPU usage and you&#8217;ll be able to make mass-edits easily.</p>
<p>Keep all your settlement icons in their own layer group called &#8220;Settlements&#8221;.  Name each icon the same as its label.  I recommend adding further groups as needed. For instance, if you have a lot of islands with a lot of towns, group them by island or perhaps by nation or state.</p>
<p>Make sure to keep a copy of each icon type if you want to include them in your <i>Legend Key</i> (see &#8220;Legends&#8221; in <a href="/2018/06/fantasy-map-design-basics/#legends">Fantasy Map Design Basics</a>).</p>
<h4>Labeling Settlements</h4>
<div class="dumbgallery right t150">
<figure id="attachment_5043" aria-describedby="caption-attachment-5043" style="width: 150px" class="wp-caption alignnone"><a href="/wp-content/uploads/2018/05/outdoors-settlement-labels.jpg"><img decoding="async" loading="lazy" src="/wp-content/uploads/2018/05/outdoors-settlement-labels-150x150.jpg" alt="Settlement Labels Added" width="150" height="150" class="size-thumbnail wp-image-5043" srcset="https://designingmaps.com/wp-content/uploads/2018/05/outdoors-settlement-labels-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/outdoors-settlement-labels-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-5043" class="wp-caption-text">Settlement Labels Added</figcaption></figure>
</div>
<p>Settlements are a <i>created</i> phenomenon. Pick your font accordingly (see <a href="/2018/06/fantasy-cartography-best-practices/#natural_v_created">Natural vs. Created Elements</a>).</p>
<p>The placement of settlement labels should follow these rules:</p>
<ul>
<li>Settlement labels should <i>never</i> cross a shoreline, river, or boundary line.
<ul>
<li>If the boundary is to the left of the settlement, the label goes on the right.</li>
<li>If the boundary is to the right of the settlement, the label goes on the left.</li>
</ul>
</li>
<li>Settlement labels should most always be horizontal. <i>Never</i> curve a settlement name.
<ul>
<li>An exception is for highly detailed, zoomed maps where labels can be placed at angles if the situation requires it.</li>
</ul>
</li>
<li>For settlements inside the land, the label should be placed in the following order, given available space:
<ul>
<li>Top right, left aligned</li>
<li>Right, left aligned</li>
<li>Top left, left aligned</li>
<li>Bottom left, left aligned</li>
<li>Bottom left, right aligned</li>
<li>Left, right aligned</li>
</ul>
</li>
<li>For coastline settlements, the label should be located in the water, and to the top or bottom corner as makes sense given the coastline.</li>
</ul>
<div class="dumbgallery t150">
<figure id="attachment_4833" aria-describedby="caption-attachment-4833" style="width: 150px" class="wp-caption alignnone"><a href="/wp-content/uploads/2018/05/labels-settlement-top-right.jpg"><img decoding="async" loading="lazy" src="/wp-content/uploads/2018/05/labels-settlement-top-right-150x150.jpg" alt="Top Right, Left Aligned" width="150" height="150" class="size-thumbnail wp-image-4833" srcset="https://designingmaps.com/wp-content/uploads/2018/05/labels-settlement-top-right-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/labels-settlement-top-right-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4833" class="wp-caption-text">Top Right, Left Aligned</figcaption></figure>
<figure id="attachment_4831" aria-describedby="caption-attachment-4831" style="width: 150px" class="wp-caption alignnone"><a href="/wp-content/uploads/2018/05/labels-settlement-right.jpg"><img decoding="async" loading="lazy" src="/wp-content/uploads/2018/05/labels-settlement-right-150x150.jpg" alt="Right" width="150" height="150" class="size-thumbnail wp-image-4831" srcset="https://designingmaps.com/wp-content/uploads/2018/05/labels-settlement-right-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/labels-settlement-right-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4831" class="wp-caption-text">Right</figcaption></figure>
<figure id="attachment_4832" aria-describedby="caption-attachment-4832" style="width: 150px" class="wp-caption alignnone"><a href="/wp-content/uploads/2018/05/labels-settlement-top-left-left-aligned.jpg"><img decoding="async" loading="lazy" src="/wp-content/uploads/2018/05/labels-settlement-top-left-left-aligned-150x150.jpg" alt="Top Left, Left Aligned" width="150" height="150" class="size-thumbnail wp-image-4832" srcset="https://designingmaps.com/wp-content/uploads/2018/05/labels-settlement-top-left-left-aligned-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/labels-settlement-top-left-left-aligned-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4832" class="wp-caption-text">Top Left, Left Aligned</figcaption></figure>
<figure id="attachment_4826" aria-describedby="caption-attachment-4826" style="width: 150px" class="wp-caption alignnone"><a href="/wp-content/uploads/2018/05/labels-settlement-bottom-left-left-aligned.jpg"><img decoding="async" loading="lazy" src="/wp-content/uploads/2018/05/labels-settlement-bottom-left-left-aligned-150x150.jpg" alt="Bottom Left, Left Aligned" width="150" height="150" class="size-thumbnail wp-image-4826" srcset="https://designingmaps.com/wp-content/uploads/2018/05/labels-settlement-bottom-left-left-aligned-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/labels-settlement-bottom-left-left-aligned-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4826" class="wp-caption-text">Bottom Left, Left Aligned</figcaption></figure>
<figure id="attachment_4827" aria-describedby="caption-attachment-4827" style="width: 150px" class="wp-caption alignnone"><a href="/wp-content/uploads/2018/05/labels-settlement-bottom-left-right-aligned.jpg"><img decoding="async" loading="lazy" src="/wp-content/uploads/2018/05/labels-settlement-bottom-left-right-aligned-150x150.jpg" alt="Bottom Left, Right Aligned" width="150" height="150" class="size-thumbnail wp-image-4827" srcset="https://designingmaps.com/wp-content/uploads/2018/05/labels-settlement-bottom-left-right-aligned-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/labels-settlement-bottom-left-right-aligned-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4827" class="wp-caption-text">Bottom Left, Right Aligned</figcaption></figure>
<figure id="attachment_4829" aria-describedby="caption-attachment-4829" style="width: 150px" class="wp-caption alignnone"><a href="/wp-content/uploads/2018/05/labels-settlement-left.jpg"><img decoding="async" loading="lazy" src="/wp-content/uploads/2018/05/labels-settlement-left-150x150.jpg" alt="Left" width="150" height="150" class="size-thumbnail wp-image-4829" srcset="https://designingmaps.com/wp-content/uploads/2018/05/labels-settlement-left-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/labels-settlement-left-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4829" class="wp-caption-text">Left</figcaption></figure>
<figure id="attachment_4828" aria-describedby="caption-attachment-4828" style="width: 150px" class="wp-caption alignnone"><a href="/wp-content/uploads/2018/05/labels-settlement-coastal.jpg"><img decoding="async" loading="lazy" src="/wp-content/uploads/2018/05/labels-settlement-coastal-150x150.jpg" alt="Coastal" width="150" height="150" class="size-thumbnail wp-image-4828" srcset="https://designingmaps.com/wp-content/uploads/2018/05/labels-settlement-coastal-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/labels-settlement-coastal-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4828" class="wp-caption-text">Coastal</figcaption></figure>
<figure id="attachment_4830" aria-describedby="caption-attachment-4830" style="width: 150px" class="wp-caption alignnone"><a href="/wp-content/uploads/2018/05/labels-settlement-never.jpg"><img decoding="async" loading="lazy" src="/wp-content/uploads/2018/05/labels-settlement-never-150x150.jpg" alt="BAD: Crossing coast object" width="150" height="150" class="size-thumbnail wp-image-4830" srcset="https://designingmaps.com/wp-content/uploads/2018/05/labels-settlement-never-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/labels-settlement-never-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-4830" class="wp-caption-text">BAD: Crossing coast object</figcaption></figure>
</div>
<p><a name="add_roads"></a></p>
<h3>Add Roads</h3>
<div class="dumbgallery right t150">
<figure id="attachment_5045" aria-describedby="caption-attachment-5045" style="width: 150px" class="wp-caption alignnone"><a href="/wp-content/uploads/2018/05/outdoors-roads.jpg"><img decoding="async" loading="lazy" src="/wp-content/uploads/2018/05/outdoors-roads-150x150.jpg" alt="Roads Added" width="150" height="150" class="size-thumbnail wp-image-5045" srcset="https://designingmaps.com/wp-content/uploads/2018/05/outdoors-roads-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/outdoors-roads-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-5045" class="wp-caption-text">Roads Added</figcaption></figure>
</div>
<p>If your map is at a scale where roads would be visible, you&#8217;ll need to add them. This will be done with the <i>Brush</i> tool.  I recommend using a pen tablet for this.</p>
<div class="instructions">
<div class="ih">How to Draw Roads</div>
<ol>
<li>Create a new layer above <i>Landmass</i> and call it &#8220;Roads&#8221;.</li>
<li>Set your ink color to anything you like.  I recommend a brown (<color>#754c24</color>)</li>
<li>Select the <i>Brush</i> tool.  Use a Hard Round brush, 100% opacity, and sized accordingly (probably very small: 2 to 5 pixels maximum &#8211; use your best judgement).</li>
<li>On the <i>Roads</i> layer, draw lines between your settlements where the roads go.  These won&#8217;t be straight.  Roads meander much like rivers do, and (because humans are lazy) tend to go between or around hills and mountains rather than over them</li>
</ol>
</div>
<p>You may find that you can&#8217;t see your roads because they are obscured by other elements, such as forests or verdancy.  The solution here is to <i>delete</i> the road&#8217;s shape from those layers (this is why I said to keep a &#8220;full&#8221; copy of each of your vegetation layers).</p>
<div class="instructions">
<div class="ih">How to Clean Roads of Obstruction</div>
<div class="bi">For each layer you want the road to be visible through:</div>
<ol>
<li>Select that layer as your active layer in the <i>Layers</i> panel</li>
<li><span class="command">&lt;command&gt;</span> click on the preview icon on the <i>Roads</i> layer to select all of its pixels</li>
<li>Hit the <span class="command">&lt;delete&gt;</span> key.  The road is now visible.</li>
</ol>
</div>
<p>You&#8217;ll want to style your roads.  I like to use a dark stroke (1 px inside, <color>#222222</color>, 70% opacity, with a <i>Multiply</i> blend mode) and a color overlay (<color>#b2a685</color>) set to <i>Normal</i> mode.  You can experiment with patterns if you like but I don&#8217;t recommend it.</p>
<p>Roads that cross water will likely have bridges.  You can draw a bridge and put it beneath the <i>Roads</i> layer if you like.</p>
<p><a name="road_labels"></a></p>
<h4>Labeling Roads</h4>
<div class="dumbgallery right t150">
<figure id="attachment_5041" aria-describedby="caption-attachment-5041" style="width: 150px" class="wp-caption alignnone"><a href="/wp-content/uploads/2018/05/outdoors-roads-labels.jpg"><img decoding="async" loading="lazy" src="/wp-content/uploads/2018/05/outdoors-roads-labels-150x150.jpg" alt="Road Labels Added" width="150" height="150" class="size-thumbnail wp-image-5041" srcset="https://designingmaps.com/wp-content/uploads/2018/05/outdoors-roads-labels-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/outdoors-roads-labels-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-5041" class="wp-caption-text">Road Labels Added</figcaption></figure>
</div>
<p>Roads are a <i>created</i> phenomenon. Pick your font accordingly (see <a href="/2018/06/fantasy-cartography-best-practices/#natural_v_created">Natural vs. Created Elements</a>).</p>
<p>Like rivers, labels for roads are drawn along their paths. Use the <i>Type</i> tool options to spread the name of the road out and bend it to follow the roads&#8217;s path. There is no special information imparted by the direction of text with a road label (roads go both ways).</p>
<p>Roads are often labeled multiple times along their paths.  When roads converge, they typically take the name of the larger, longer road in much the same way that rivers do.</p>
<p><a name="add_title"></a></p>
<h3>Add Title, Scale Marker, and Legend</h3>
<p>Make sure to add your title, scale marker, and legend as described in <a href="/2018/06/fantasy-map-design-basics/">Fantasy Map Design Basics</a>.</p>
<p><a name="finalization"></a></p>
<h3>Finalization</h3>
<div class="dumbgallery right t150">
<figure id="attachment_5047" aria-describedby="caption-attachment-5047" style="width: 150px" class="wp-caption alignnone"><a href="/wp-content/uploads/2018/05/outdoors-map-final.jpg"><img decoding="async" loading="lazy" src="/wp-content/uploads/2018/05/outdoors-map-final-150x150.jpg" alt="Final Map with Grids, Title, and Compass" width="150" height="150" class="size-thumbnail wp-image-5047" srcset="https://designingmaps.com/wp-content/uploads/2018/05/outdoors-map-final-150x150.jpg 150w, https://designingmaps.com/wp-content/uploads/2018/05/outdoors-map-final-110x110.jpg 110w" sizes="(max-width: 150px) 100vw, 150px" /></a><figcaption id="caption-attachment-5047" class="wp-caption-text">Final Map with Grids, Title, and Compass</figcaption></figure>
</div>
<p>There isn&#8217;t a lot of finalization to be done with outdoors maps.  Mostly you will need to ensure that your layers are stacked correctly and that your scaling grid has the right type of effects, overlays, and transparencies to be pretty while still visible and not overpowering.</p>
<p>When you&#8217;re done, you&#8217;re on to <a href="/2018/06/printing-maps/">Printing Maps</a>.</p>
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